Creator profile

aigengame

Review Skills published by aigengame, their source repositories, maintenance signals, and identity status.

Skills
4
Repository stars
28
Identity status
Source-linked

Provenance

Source and identity

Source-linked
Profile type
Creator
Canonical name
aigengame
Public sources
1
License context
MIT

Source entries

Agent Skills from aigengame

Repository stars and maintenance signals provide context, but do not automatically become an individual Skill's quality score.

Computed 8528

aigengame/godot-agent

design-godot-modular-architecture

Design and review modular Godot project architectures around Add-ons, Systems, Content, and UI, with acyclic downward dependencies and indirect upward communication. Use when structuring a new Godot project, separating reusable systems from authored content, reviewing architectural coupling, deciding where scenes, scripts, and resources belong, planning an incremental modularization, or isolating experiments without weakening production boundaries.

Computed 8628

aigengame/godot-agent

entropy-review

Review software designs, implementation plans, and implemented changes from an agile perspective to determine whether their software entropy is proportionate to current goals. Identify scope creep, overengineering, excessive defensive design, premature generalization, and hard-to-maintain mechanisms whose costs outweigh their value; provide smaller, more reversible alternatives with faster feedback. Use when the user asks for an entropy review, design simplification, complexity control, an overe

Computed 8528

aigengame/godot-agent

gda

Drive the Godot game engine from the command line with `gda`, an agent-first CLI with structured JSON output. Use when building, editing, or inspecting a Godot project — create/edit scenes, nodes, GDScript, resources, shaders, themes; run static analysis; export builds (all headless, no editor) — or to control a running game live (runtime scene tree, input simulation, screenshots, performance, runtime logs/errors) via the gda daemon. Use when the user mentions gda, Godot automation, headless God

Computed 8528

aigengame/godot-agent

subagent-worktree-parallel

Orchestrates parallel development by fanning out independent feature slices to subagents in isolated git worktrees, then merging them serially under an orchestrating agent — covers dependency decomposition, wave sizing, dispatch prompts, merge-conflict hazards, and the integration-test gate. Use when planning to parallelize implementation across multiple subagents/worktrees, split a task for concurrent agents, fan out feature slices, or merge several feature branches back together; or invoked as

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Repository context

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