Repository profile

Claude-Code-Game-Studios

Review Skills in Donchitos/Claude-Code-Game-Studios, with license, maintenance context, and source paths.

Skills
26
Repository stars
23,609
Identity status
Source-linked

Provenance

Source and identity

Source-linked
Profile type
Repository
Canonical name
Claude-Code-Game-Studios
Public sources
1
License context
MIT

Source entries

Agent Skills from Claude-Code-Game-Studios

Repository stars and maintenance signals provide context, but do not automatically become an individual Skill's quality score.

Computed 9323,609

Donchitos/Claude-Code-Game-Studios

architecture-review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

Computed 9223,609

Donchitos/Claude-Code-Game-Studios

asset-spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

Computed 8523,609

Donchitos/Claude-Code-Game-Studios

code-review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

Computed 8723,609

Donchitos/Claude-Code-Game-Studios

create-stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

Computed 9023,609

Donchitos/Claude-Code-Game-Studios

design-review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

Computed 9023,609

Donchitos/Claude-Code-Game-Studios

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

Computed 8523,609

Donchitos/Claude-Code-Game-Studios

dev-story

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

Computed 8723,609

Donchitos/Claude-Code-Game-Studios

gate-check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

Computed 8923,609

Donchitos/Claude-Code-Game-Studios

localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

Computed 8723,609

Donchitos/Claude-Code-Game-Studios

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

Computed 9223,609

Donchitos/Claude-Code-Game-Studios

prototype

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

Computed 8523,609

Donchitos/Claude-Code-Game-Studios

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

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Repository context

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