godot-agent
Review Skills in aigengame/godot-agent, with license, maintenance context, and source paths.
- Skills
- 4
- Repository stars
- 28
- Identity status
- Source-linked
Provenance
Source and identity
- Profile type
- Repository
- Canonical name
- godot-agent
- Public sources
- 1
- License context
- MIT
Source entries
Agent Skills from godot-agent
Repository stars and maintenance signals provide context, but do not automatically become an individual Skill's quality score.
aigengame/godot-agent
design-godot-modular-architecture
Design and review modular Godot project architectures around Add-ons, Systems, Content, and UI, with acyclic downward dependencies and indirect upward communication. Use when structuring a new Godot project, separating reusable systems from authored content, reviewing architectural coupling, deciding where scenes, scripts, and resources belong, planning an incremental modularization, or isolating experiments without weakening production boundaries.
aigengame/godot-agent
entropy-review
Review software designs, implementation plans, and implemented changes from an agile perspective to determine whether their software entropy is proportionate to current goals. Identify scope creep, overengineering, excessive defensive design, premature generalization, and hard-to-maintain mechanisms whose costs outweigh their value; provide smaller, more reversible alternatives with faster feedback. Use when the user asks for an entropy review, design simplification, complexity control, an overe
aigengame/godot-agent
gda
Drive the Godot game engine from the command line with `gda`, an agent-first CLI with structured JSON output. Use when building, editing, or inspecting a Godot project — create/edit scenes, nodes, GDScript, resources, shaders, themes; run static analysis; export builds (all headless, no editor) — or to control a running game live (runtime scene tree, input simulation, screenshots, performance, runtime logs/errors) via the gda daemon. Use when the user mentions gda, Godot automation, headless God
aigengame/godot-agent
subagent-worktree-parallel
Orchestrates parallel development by fanning out independent feature slices to subagents in isolated git worktrees, then merging them serially under an orchestrating agent — covers dependency decomposition, wave sizing, dispatch prompts, merge-conflict hazards, and the integration-test gate. Use when planning to parallelize implementation across multiple subagents/worktrees, split a task for concurrent agents, fan out feature slices, or merge several feature branches back together; or invoked as
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