Repository profile

skills

Review Skills in emilkowalski/skills, with license, maintenance context, and source paths.

Skills
4
Repository stars
25,890
Identity status
Source-linked

Provenance

Source and identity

Source-linked
Profile type
Repository
Canonical name
skills
Public sources
1
License context
MIT

Source entries

Agent Skills from skills

Repository stars and maintenance signals provide context, but do not automatically become an individual Skill's quality score.

Computed 9125,890

emilkowalski/skills

animate

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

Computed 8825,890

emilkowalski/skills

animation-vocabulary

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

Computed 9525,890

emilkowalski/skills

apple-design

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

Computed 9725,890

emilkowalski/skills

emil-design-eng

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

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Repository context

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