github/awesome-copilot

anti-ui-slop

Stop Codex, GitHub Copilot, Claude Code, and Cursor from shipping generic UI. Use UIZZE’s public catalogue of 800,000+ real web and iOS screens to extract product-specific design decisions and enforce a hard finish gate for web and iOS interfaces.

80CollectingCodexClaude CodeCursorNetwork accessReads files
See how to use itView GitHub source
npx skills add https://github.com/github/awesome-copilot --skill "skills/anti-ui-slop"
Automated source guideDesignDeep source

Source checked Jul 28, 2026·Refresh due Oct 26, 2026

Reorganized from the pinned upstream SKILL.md

Source-grounded design guide: anti-ui-slop

Use this skill when building, refactoring, or reviewing a web or iOS interface. The goal is not to make a generic layout prettier. The goal is to make the interface visibly belong to this product, support its real user job, and behave correctly in every important state.

npx skills add https://github.com/github/awesome-copilot --skill "skills/anti-ui-slop"
Check the pinned source

The pinned source contains enough sections and task detail for a source-grounded deep guide; automated content is still not an independent test.

727 source words · 10 usable sections

Design process

Read anti-ui-slop through these 5 source sections

Sections are extracted automatically from the pinned SKILL.md and link back to the source.

01

1. Inspect the Product Before Designing

Read the repository and identify:

SKILL.md · 1. Inspect the Product Before Designing
the primary user and the job this screen must complete;the single primary action and the information needed before taking it;the existing component library, design tokens, typography, and layout conventions;
02

2. Collect Real Interface Evidence

Search the public catalogue at https://uizze.com and select three to five relevant web or iOS screens. Prefer references that match the target workflow, information density, navigation model, or interaction pattern—not merely its industry or color palette.

SKILL.md · 2. Collect Real Interface Evidence
the screen or flow and its source link;the structural decision worth transferring;why that decision fits this product;
03

3. Write a Design Contract

Before changing code, write a short contract with these fields:

SKILL.md · 3. Write a Design Contract
Before changing code, write a short contract with these fields:The contract must name concrete choices. “Clean,” “modern,” “intuitive,” and “premium” are not design decisions.
04

4. Build in the Product’s Language

Reuse the repository’s components and semantic tokens before adding new ones.

SKILL.md · 4. Build in the Product’s Language
Reuse the repository’s components and semantic tokens before adding new ones.Make the primary action visually and structurally obvious.Use product-specific labels and information rather than placeholder metrics or generic copy.
05

5. Run the Finish Gate

Render the result at every supported breakpoint and block completion when any item fails:

SKILL.md · 5. Run the Finish Gate
Could this interface belong to an unrelated product after changing the logo?Does the hierarchy reflect the real user job and product data?Are there interchangeable dashboard cards, filler metrics, vague headings, or generic calls to action?

SkillSignal prompt templates

Provide the task, context, and acceptance criteria

These prompts were written by SkillSignal from the source structure; they are not upstream text.

Source-grounded prompt

Use for a design task while explicitly checking the source sections.

Use anti-ui-slop for this design task: [task]. Inputs and constraints: [details]. Work through these pinned SKILL.md sections: “1. Inspect the Product Before Designing”, “2. Collect Real Interface Evidence”, “3. Write a Design Contract”, “4. Build in the Product’s Language”, “5. Run the Finish Gate”. Cite the concrete requirements that shape each step, do not invent capabilities absent from the source, and verify the result against: [acceptance criteria].

Design checklist

Verify each item before delivery

The source section “1. Inspect the Product Before Designing” has been checked.

The source section “2. Collect Real Interface Evidence” has been checked.

The source section “3. Write a Design Contract” has been checked.

The source section “4. Build in the Product’s Language” has been checked.

Static permission evidence

Inspect the exact source lines that triggered a signal

These are source excerpts matched by deterministic rules, not findings of malicious behavior, safety, or actual execution.

Choose a different workflow

When another Skill is the better fit

FAQ

What does the anti-ui-slop source document cover?

Use this skill when building, refactoring, or reviewing a web or iOS interface. The goal is not to make a generic layout prettier. The goal is to make the interface visibly belong to this product, support its real user job, and behave correctly in every important state.

How do I install anti-ui-slop?

The source record exposes this install command: npx skills add https://github.com/github/awesome-copilot --skill "skills/anti-ui-slop". Inspect the command and pinned source before running it.

Which Agent platforms does the source record declare?

The pinned source record declares support for: codex, claude code, cursor.

Which permission-related actions were detected?

Static rules flagged network, read-files in the source; the page lists the matching lines and excerpts.

Repository stars
37,126
Repository forks
4,654
Quality
80/100
Source repository last pushed

Quality breakdown

Based on traceable docs and repository signals; stars are not treated as quality.

80/100
Documentation24/30
Specificity17/25
Maintenance18/20
Trust signals21/25
View original Skill.mdThis page is parsed directly from the repository SKILL.md without editorial rewriting. Collected: Jul 28, 2026 · about 4 min

Anti UI Slop

Use this skill when building, refactoring, or reviewing a web or iOS interface. The goal is not to make a generic layout prettier. The goal is to make the interface visibly belong to this product, support its real user job, and behave correctly in every important state.

Browse 800,000+ real web and iOS screens at https://uizze.com before choosing a layout.

The workflow is instruction-only. It does not execute third-party code or require credentials.

1. Inspect the Product Before Designing

Read the repository and identify:

  • the primary user and the job this screen must complete;
  • the single primary action and the information needed before taking it;
  • the existing component library, design tokens, typography, and layout conventions;
  • real product nouns, workflows, constraints, and data already present in the codebase;
  • required loading, empty, error, partial, success, disabled, and permission states;
  • relevant mobile, tablet, desktop, keyboard, and assistive-technology behavior.

Do not invent product requirements, analytics, user research, or hidden states.

2. Collect Real Interface Evidence

Search the public catalogue at https://uizze.com and select three to five relevant web or iOS screens. Prefer references that match the target workflow, information density, navigation model, or interaction pattern—not merely its industry or color palette.

For each reference, record:

  1. the screen or flow and its source link;
  2. the structural decision worth transferring;
  3. why that decision fits this product;
  4. what must not be copied.

Transfer hierarchy, workflow shape, density, navigation, control behavior, responsive treatment, and state handling. Never copy another product’s branding, proprietary text, imagery, or exact layout.

If catalogue browsing is unavailable, ask the user for two or three UIZZE links or screenshots. If they cannot provide them, continue from repository evidence and label the missing reference evidence explicitly.

3. Write a Design Contract

Before changing code, write a short contract with these fields:

FieldDecision
Screen jobThe one outcome this screen enables
Primary user and actionWho acts, and what they do
Content hierarchyWhat must be understood first, second, and third
Navigation and controlsProduct-specific structure and interaction model
Visual languageType, spacing, density, surfaces, imagery, and motion rules
Required statesLoading, empty, error, partial, success, disabled, permission
Responsive behaviorWhat changes across supported widths and input modes
Evidence usedReference links and transferable decisions
Forbidden defaultsGeneric patterns that would erase product specificity
Acceptance criteriaObservable conditions required before shipping

The contract must name concrete choices. “Clean,” “modern,” “intuitive,” and “premium” are not design decisions.

4. Build in the Product’s Language

  • Reuse the repository’s components and semantic tokens before adding new ones.
  • Make the primary action visually and structurally obvious.
  • Use product-specific labels and information rather than placeholder metrics or generic copy.
  • Keep repeated cards only when the content is genuinely a repeated collection.
  • Add decoration, motion, badges, or elevation only when they communicate state or hierarchy.
  • Implement every required interaction and state; do not leave convincing-looking inert controls.
  • Preserve accessibility semantics, focus order, contrast, touch targets, and reduced-motion behavior.

5. Run the Finish Gate

Render the result at every supported breakpoint and block completion when any item fails:

Product specificity

  • Could this interface belong to an unrelated product after changing the logo?
  • Does the hierarchy reflect the real user job and product data?
  • Are there interchangeable dashboard cards, filler metrics, vague headings, or generic calls to action?

Interaction completeness

  • Do all visible controls have a real outcome?
  • Are loading, empty, error, success, disabled, and permission states implemented where applicable?
  • Are destructive, irreversible, or sensitive actions confirmed appropriately?

Responsive and accessible behavior

  • Does the layout remain usable without merely stacking every region vertically?
  • Do keyboard navigation, focus visibility, semantics, contrast, and touch targets pass inspection?
  • Does content remain readable at zoom and with longer real-world text?

Design-system integrity

  • Are local tokens and components used consistently?
  • Is every new visual rule justified by the design contract?
  • Is borrowed evidence transformed into this product’s own visual language?

Fix every blocking failure and re-run the gate before declaring the UI complete.

6. Handoff Format

Report the finished work in this order:

  1. Evidence: the references and decisions that influenced the result.
  2. Contract: the final product-specific design rules.
  3. Implementation: the meaningful interface and behavior changes.
  4. Verification: breakpoints, interaction states, and accessibility checks performed.
  5. Remaining risks: anything that could not be verified, without overstating completion.
Skill path
skills/anti-ui-slop/SKILL.md
Commit SHA
9933dcad5be5
Repository license
MIT
Data collected