Best for
- Creating new TUI applications with Go
- Adding Bubbletea components to existing apps
- Fixing layout/rendering issues (borders, alignment, overflow)
devantler-tech/ksail/.agents/skills/bubbletea/SKILL.md
Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout patterns from real projects.
Decision brief
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/devantler-tech/ksail --skill ".agents/skills/bubbletea"Inspect the Agent Skill "bubbletea" from https://github.com/devantler-tech/ksail/blob/7bdcc6892871baea412ebece659862e1404d330d/.agents/skills/bubbletea/SKILL.md at commit 7bdcc6892871baea412ebece659862e1404d330d. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
When implementing layouts, follow this sequence:
Use this skill when: - Creating new TUI applications with Go - Adding Bubbletea components to existing apps - Fixing layout/rendering issues (borders, alignment, overflow) - Implementing mouse/keyboard interactions - Building dual-pane or multi-panel layouts - Adding visual effe…
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
1. Always Account for Borders - Subtract 2 from height calculations BEFORE rendering panels 2. Never Auto-Wrap in Bordered Panels - Always truncate text explicitly 3. Match Mouse Detection to Layout - Use X coords for horizontal, Y coords for vertical 4. Use Weights, Not Pixels…
This project includes a production-ready template system. When this skill is bundled with a new project (via newproject.sh), use the existing template structure as the starting point.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 91/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 165 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
Use this skill when:
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
Full details and examples in references/golden-rules.md.
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
All new projects follow this architecture:
your-app/
├── main.go # Entry point (minimal, ~21 lines)
├── types.go # Type definitions, structs, enums
├── model.go # Model initialization & layout calculation
├── update.go # Message dispatcher
├── update_keyboard.go # Keyboard handling
├── update_mouse.go # Mouse handling
├── view.go # View rendering & layouts
├── styles.go # Lipgloss style definitions
├── config.go # Configuration management
└── .claude/skills/bubbletea/ # This skill (bundled)
main.go minimal (entry point only, ~21 lines)types.go (structs, enums, constants)See references/components.md for the complete catalog of reusable components:
Beautiful physics-based animations available in the template:
See references/effects.md for usage examples and integration patterns.
When implementing layouts, follow this sequence:
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if len(s) <= maxLen {
return s
}
return s[:maxLen-1] + "…"
}
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
See references/troubleshooting.md for detailed solutions to common issues:
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
When panels don't align or render incorrectly:
See references/troubleshooting.md for the complete debugging decision tree.
All projects support YAML configuration with hot-reload:
theme: "dark"
keybindings: "default"
layout:
type: "dual_pane"
split_ratio: 0.5
accordion_mode: true
ui:
show_title: true
show_status: true
mouse_enabled: true
show_icons: true
Configuration files are loaded from:
~/.config/your-app/config.yaml (user config)./config.yaml (local override)Required:
github.com/charmbracelet/bubbletea
github.com/charmbracelet/lipgloss
github.com/charmbracelet/bubbles
gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering
github.com/charmbracelet/huh # Forms
github.com/alecthomas/chroma/v2 # Syntax highlighting
github.com/evertras/bubble-table # Interactive tables
github.com/koki-develop/go-fzf # Fuzzy finder
All reference files are loaded progressively as needed:
Follow these patterns and you'll avoid 90% of TUI layout bugs.
Frequently asked questions
Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
The source record exposes this install command: npx skills add https://github.com/devantler-tech/ksail --skill ".agents/skills/bubbletea". Inspect the command and pinned source before running it.
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