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dotnet/skills/plugins/dotnet-msbuild/skills/build-perf-baseline/SKILL.md

build-perf-baseline

Establish build performance baselines and apply systematic optimization techniques. USE FOR: diagnosing slow builds, establishing before/after measurements (cold, warm, no-op scenarios), applying optimization strategies like MSBuild Server, static graph builds, artifacts output, and dependency graph trimming. Start here before diving into build-perf-diagnostics, incremental-build, or build-parallelism. DO NOT USE FOR: non-MSBuild build systems, detailed bottleneck analysis (use build-perf-diagno

Source repository stars
4,922
Declared platforms
0
Static risk flags
1
Last source update
2026-08-04
Source checked
2026-08-04

Decision brief

What it does—and where it fits

Establish build performance baselines and apply systematic optimization techniques. USE FOR: diagnosing slow builds, establishing before/after measurements (cold, warm, no-op scenarios), applying optimization strategies like MSBuild Server, static graph builds, artifacts output, and dependency graph trimming.

Best for

    Not for

    • DO NOT USE FOR: non-MSBuild build systems, detailed bottleneck analysis (use build-perf-diagno

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexNot declaredNo explicit evidencePortability before use
    Claude CodeNot declaredNo explicit evidencePortability before use
    CursorNot declaredNo explicit evidencePortability before use
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/dotnet/skills --skill "plugins/dotnet-msbuild/skills/build-perf-baseline"
    Safe inspection promptEditorial

    Inspect the Agent Skill "build-perf-baseline" from https://github.com/dotnet/skills/blob/805a42a675a47f14fdd77a54aa474fcb8e499b9e/plugins/dotnet-msbuild/skills/build-perf-baseline/SKILL.md at commit 805a42a675a47f14fdd77a54aa474fcb8e499b9e. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      Step 1: Establish a Performance Baseline

      Measure three scenarios to understand where time is spent:

      Measure three scenarios to understand where time is spent:No previous build output exists. Measures the full end-to-end time including restore, compilation, and all targets.
    2. 02

      Step 2: MSBuild Server (Persistent Build Process)

      The MSBuild server keeps the build process alive between invocations, avoiding JIT compilation and assembly loading overhead on every build.

      The MSBuild server keeps the build process alive between invocations, avoiding JIT compilation and assembly loading overhead on every build.
    3. 03

      Step 3: Artifacts Output Layout

      The UseArtifactsOutput feature (introduced in .NET 8) changes the output directory structure to avoid bin/obj clash issues and enable better caching.

      The UseArtifactsOutput feature (introduced in .NET 8) changes the output directory structure to avoid bin/obj clash issues and enable better caching.
    4. 04

      Step 4: Deterministic Builds

      Deterministic builds produce byte-for-byte identical output given the same inputs. This is essential for build caching and reproducibility.

      Removes timestamps from PE headersUses consistent file paths in PDBsProduces identical output for identical input
    5. 05

      Step 5: Dependency Graph Trimming

      Reducing unnecessary project references shortens the critical path and reduces what gets built.

      Reducing unnecessary project references shortens the critical path and reduces what gets built.

    Permission review

    Static risk signals and limitations

    Runs scripts

    medium · line 44

    The documentation asks the agent to run terminal commands or scripts.

    # Make a small change (touch one .cs file)

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score92/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars4,922SourceRepository attention, not individual Skill quality
    Compatibility0 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    dotnet/skills
    Skill path
    plugins/dotnet-msbuild/skills/build-perf-baseline/SKILL.md
    Commit
    805a42a675a47f14fdd77a54aa474fcb8e499b9e
    License
    MIT
    Collected
    2026-08-04
    Default branch
    main
    View the original SKILL.md

    Build Performance Baseline & Optimization

    Overview

    Before optimizing a build, you need a baseline. Without measurements, optimization is guesswork. This skill covers how to establish baselines and apply systematic optimization techniques.

    Related skills:

    • build-perf-diagnostics — binlog-based bottleneck identification
    • incremental-build — Inputs/Outputs and up-to-date checks
    • build-parallelism — parallel and graph build tuning
    • eval-performance — glob and import chain optimization

    Step 1: Establish a Performance Baseline

    Measure three scenarios to understand where time is spent:

    Cold Build (First Build)

    No previous build output exists. Measures the full end-to-end time including restore, compilation, and all targets.

    # Clean everything first
    dotnet clean
    # Remove bin/obj to truly start fresh
    Get-ChildItem -Recurse -Directory -Include bin,obj | Remove-Item -Recurse -Force
    # OR on Linux/macOS:
    # find . -type d \( -name bin -o -name obj \) -exec rm -rf {} +
    
    # Measure cold build
    dotnet build /bl:cold-build.binlog -m
    

    Warm Build (Incremental Build)

    Build output exists, some files have changed. Measures how well incremental build works.

    # Build once to populate outputs
    dotnet build -m
    
    # Make a small change (touch one .cs file)
    # Then rebuild
    dotnet build /bl:warm-build.binlog -m
    

    No-Op Build (Nothing Changed)

    Build output exists, nothing has changed. This should be nearly instant. If it's slow, incremental build is broken.

    # Build once to populate outputs
    dotnet build -m
    
    # Rebuild immediately without changes
    dotnet build /bl:noop-build.binlog -m
    

    What Good Looks Like

    ScenarioExpected Behavior
    Cold buildFull compilation, all targets run. This is your absolute baseline
    Warm buildOnly changed projects recompile. Time proportional to change scope
    No-op build< 5 seconds for small repos, < 30 seconds for large repos. All compilation targets should report "Skipping target — all outputs up-to-date"

    Red flags:

    • No-op build > 30 seconds → incremental build is broken (see incremental-build skill)
    • Warm build recompiles everything → project dependency chain forces full rebuild
    • Cold build has long restore → NuGet cache issues

    Recording Baselines

    Record baselines in a structured way before and after optimization:

    | Scenario    | Before  | After   | Improvement |
    |-------------|---------|---------|-------------|
    | Cold build  | 2m 15s  |         |             |
    | Warm build  | 1m 40s  |         |             |
    | No-op build | 45s     |         |             |
    

    Step 2: MSBuild Server (Persistent Build Process)

    The MSBuild server keeps the build process alive between invocations, avoiding JIT compilation and assembly loading overhead on every build.

    Enabling MSBuild Server

    # Enabled by default in .NET 8+ but can be forced
    dotnet build /p:UseSharedCompilation=true
    

    The MSBuild server is started automatically and reused across builds. The compiler server (VBCSCompiler / dotnet build-server) is separate but complementary.

    Managing the Build Server

    # Check if the server is running
    dotnet build-server status
    
    # Shut down all build servers (useful when debugging)
    dotnet build-server shutdown
    

    When to Restart the Build Server

    Restart after:

    • Updating the .NET SDK
    • Changing MSBuild tooling (custom tasks, props, targets)
    • Debugging build infrastructure issues
    • Seeing stale behavior in repeated builds
    dotnet build-server shutdown
    dotnet build
    

    Step 3: Artifacts Output Layout

    The UseArtifactsOutput feature (introduced in .NET 8) changes the output directory structure to avoid bin/obj clash issues and enable better caching.

    Enabling Artifacts Output

    <!-- Directory.Build.props -->
    <PropertyGroup>
      <UseArtifactsOutput>true</UseArtifactsOutput>
    </PropertyGroup>
    

    Before vs After

    # Traditional layout (before)
    src/
      MyLib/
        bin/Debug/net8.0/MyLib.dll
        obj/Debug/net8.0/...
      MyApp/
        bin/Debug/net8.0/MyApp.dll
    
    # Artifacts layout (after)
    artifacts/
      bin/MyLib/debug/MyLib.dll
      bin/MyApp/debug/MyApp.dll
      obj/MyLib/debug/...
      obj/MyApp/debug/...
    

    Benefits

    • No bin/obj clash: Each project+configuration gets a unique path automatically
    • Easier to cache: Single artifacts/ directory to cache/restore in CI
    • Cleaner .gitignore: Just ignore artifacts/
    • Multi-targeting safe: Each TFM gets its own subdirectory

    Customizing

    <!-- Change the artifacts root -->
    <PropertyGroup>
      <ArtifactsPath>$(MSBuildThisFileDirectory)output</ArtifactsPath>
    </PropertyGroup>
    

    Step 4: Deterministic Builds

    Deterministic builds produce byte-for-byte identical output given the same inputs. This is essential for build caching and reproducibility.

    Enabling Deterministic Builds

    <!-- Directory.Build.props -->
    <PropertyGroup>
      <!-- Enabled by default in .NET SDK projects since SDK 2.0+ -->
      <Deterministic>true</Deterministic>
    
      <!-- For full reproducibility, also set: -->
      <ContinuousIntegrationBuild Condition="'$(CI)' == 'true'">true</ContinuousIntegrationBuild>
    </PropertyGroup>
    

    What Deterministic Affects

    • Removes timestamps from PE headers
    • Uses consistent file paths in PDBs
    • Produces identical output for identical input

    Why It Matters for Performance

    • Build caching: If outputs are deterministic, you can cache and reuse them across builds and machines
    • CI optimization: Skip rebuilding unchanged projects by comparing inputs
    • Distributed builds: Safe to cache compilation results in shared storage

    Step 5: Dependency Graph Trimming

    Reducing unnecessary project references shortens the critical path and reduces what gets built.

    Audit the Dependency Graph

    # Visualize the dependency graph
    dotnet build /bl:graph.binlog
    
    # In the binlog, check project references and build times
    # Look for projects that are referenced but could be trimmed
    

    Techniques

    Remove Redundant Transitive References

    <!-- BAD: Utils is already referenced transitively via Core -->
    <ItemGroup>
      <ProjectReference Include="..\Core\Core.csproj" />
      <ProjectReference Include="..\Utils\Utils.csproj" />
    </ItemGroup>
    
    <!-- GOOD: Let transitive references flow automatically -->
    <ItemGroup>
      <ProjectReference Include="..\Core\Core.csproj" />
    </ItemGroup>
    

    Build-Order-Only References

    When you need a project to build before yours but don't need its assembly output:

    <!-- Only ensures build order, doesn't reference the output assembly -->
    <ProjectReference Include="..\CodeGen\CodeGen.csproj"
                      ReferenceOutputAssembly="false" />
    

    Prevent Transitive Flow

    When a dependency is an internal implementation detail that shouldn't flow to consumers:

    <!-- Don't expose this dependency transitively -->
    <ProjectReference Include="..\InternalHelpers\InternalHelpers.csproj"
                      PrivateAssets="all" />
    

    Disable Transitive Project References

    For explicit-only dependency management (extreme measure for very large repos):

    <PropertyGroup>
      <DisableTransitiveProjectReferences>true</DisableTransitiveProjectReferences>
    </PropertyGroup>
    

    Caution: This requires all dependencies to be listed explicitly. Only use in large repos where transitive closure is causing excessive rebuilds.


    Step 6: Static Graph Builds (/graph)

    Static graph mode evaluates the entire project graph before building, enabling better scheduling and isolation.

    Enabling Graph Build

    # Single invocation
    dotnet build /graph
    
    # With binary log for analysis
    dotnet build /graph /bl:graph-build.binlog
    

    Benefits

    • Better parallelism: MSBuild knows the full graph upfront and can schedule optimally
    • Build isolation: Each project builds in isolation (no cross-project state leakage)
    • Caching potential: With isolation, individual project results can be cached

    When to Use

    ScenarioRecommendation
    Large multi-project solution (20+ projects)✅ Try /graph — may see significant parallelism gains
    Small solution (< 5 projects)❌ Overhead of graph evaluation outweighs benefits
    CI builds✅ Graph builds are more predictable and parallelizable
    Local development⚠️ Test both — may or may not help depending on project structure

    Troubleshooting Graph Build

    Graph build requires that all ProjectReference items are statically determinable (no dynamic references computed in targets). If graph build fails:

    error MSB4260: Project reference "..." could not be resolved with static graph.
    

    Fix: Ensure all ProjectReference items are declared in <ItemGroup> outside of targets (not dynamically computed inside <Target> blocks).


    Step 7: Parallel Build Tuning

    MaxCpuCount

    # Use all available cores (default in dotnet build)
    dotnet build -m
    
    # Specify explicit core count (useful for CI with shared agents)
    dotnet build -m:4
    
    # MSBuild.exe syntax
    msbuild /m:8 MySolution.sln
    

    Identifying Parallelism Bottlenecks

    In a binlog, look for:

    • Long sequential chains: Projects that must build one after another due to dependencies
    • Uneven load: Some build nodes idle while others are overloaded
    • Single-project bottleneck: One large project on the critical path that blocks everything

    Use grep 'Target Performance Summary' -A 30 full.log in binlog analysis to see build node utilization.

    Reducing the Critical Path

    The critical path is the longest chain of dependent projects. To shorten it:

    1. Break large projects into smaller ones that can build in parallel
    2. Remove unnecessary ProjectReferences (see Step 5)
    3. Use ReferenceOutputAssembly="false" for build-order-only dependencies
    4. Move shared code to a base library that builds first, then parallelize consumers

    Step 8: Additional Quick Wins

    Separate Restore from Build

    # In CI, restore once then build without restore
    dotnet restore
    dotnet build --no-restore -m
    dotnet test --no-build
    

    Skip Unnecessary Targets

    # Skip building documentation
    dotnet build /p:GenerateDocumentationFile=false
    
    # Skip analyzers during development (not for CI!)
    dotnet build /p:RunAnalyzers=false
    

    Use Project-Level Filtering

    # Build only the project you're working on (and its dependencies)
    dotnet build src/MyApp/MyApp.csproj
    
    # Don't build the entire solution if you only need one project
    

    Binary Log for All Investigations

    Always start with a binlog:

    dotnet build /bl:perf.binlog -m
    

    Then use the build-perf-diagnostics skill and binlog tools for systematic bottleneck identification.


    Optimization Decision Tree

    Is your no-op build slow (> 10s per project)?
    ├── YES → See `incremental-build` skill (fix Inputs/Outputs)
    └── NO
        Is your cold build slow?
        ├── YES
        │   Is restore slow?
        │   ├── YES → Optimize NuGet restore (use lock files, configure local cache)
        │   └── NO
        │       Is compilation slow?
        │       ├── YES
        │       │   Are analyzers/generators slow?
        │       │   ├── YES → See `build-perf-diagnostics` skill
        │       │   └── NO → Check parallelism, graph build, critical path (this skill + `build-parallelism`)
        │       └── NO → Check custom targets (binlog analysis via `build-perf-diagnostics`)
        └── NO
            Is your warm build slow?
            ├── YES → Projects rebuilding unnecessarily → check `incremental-build` skill
            └── NO → Build is healthy! Consider graph build or UseArtifactsOutput for further gains
    

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