Best for
- Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video".
heygen-com/hyperframes/.agents/skills/changelog-video/SKILL.md
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.
Decision brief
Input: a changelog .md (themes + items, like the weekly HyperFrames digest). Output: a lint-clean, seam-gate-green HyperFrames project in projects/active/weekly-changelog-/. Render only when asked.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/heygen-com/hyperframes --skill ".agents/skills/changelog-video"Inspect the Agent Skill "changelog-video" from https://github.com/heygen-com/hyperframes/blob/77f95e46e038ee93e03b3f7a0099b25a4feb73f8/.agents/skills/changelog-video/SKILL.md at commit 77f95e46e038ee93e03b3f7a0099b25a4feb73f8. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Review the “skills install step). If you've copied the skill into another repo, swap in” section in the pinned source before continuing.
Every theme is illustrated by an animated mock of the actual UI or a faithful analog acting out the change in experience — never text bullets. Route every theme/item through references/visualization-registry.md BEFORE writing the script; the registry decides ui-recreate / ui-ana…
Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the S…
Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the S…
Extract: week range, headline stats (releases, commits), themes, items.
Permission review
The documentation asks the agent to run terminal commands or scripts.
node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \The documentation asks the agent to run terminal commands or scripts.
node <SKILL_DIR>/scripts/align-captions.mjs \Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 84/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 39,428 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Input: a changelog .md (themes + items, like the weekly HyperFrames digest).
Output: a lint-clean, seam-gate-green HyperFrames project in
projects/active/weekly-changelog-<range>/. Render only when asked.
Load first, non-negotiable: motion-doctrine (+ cut-the-curve,
oversized-cursor if a cursor appears, seam-craft) and captions-overlay.
This skill supplies the changelog-specific pipeline; the doctrine supplies the
motion law.
Every theme is illustrated by an animated mock of the actual UI or a
faithful analog acting out the change in experience — never text bullets.
Route every theme/item through references/visualization-registry.md BEFORE
writing the script; the registry decides ui-recreate / ui-analog / terminal /
checklist. Text checklist is the LAST resort, reserved for genuinely
non-visual items (reliability fix lists).
Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the SKILL.md prompt is a router.
mkdir -p project/assets/fonts
cp <SKILL_DIR>/assets/fonts/*.woff2 project/assets/fonts/
cp <SKILL_DIR>/assets/bgm.mp3 project/bgm.mp3
ffmpeg -y -stream_loop 15 -i <SKILL_DIR>/assets/bg-pattern.mp4 -t <TOTAL> \
-vf "scale=1080:1080,fps=30,eq=saturation=0.72,[email protected]:t=fill" \
-an -c:v libx264 -crf 20 -pix_fmt yuv420p project/assets/bg-pattern-<TOTAL>s.mp4
cp <SKILL_DIR>/examples/master-skeleton.html project/index.html
Then read references/build-spec.md end-to-end (not skimmed) — it defines the brand tokens (TT Norms Pro + ABC Solar Display + TT Norms Mono, cream #f5f6f4, rationed green #5ef17c, glass cards with green-tinted borders, kicker/sec-chip pill shape, 32px caption rail at top: 990) that every scene inherits from the scaffold.
Only THEN begin steps 1-6 below. Steps 1-4 (parse, route, script, VO) plan what goes into the scaffold; step 5 fills placeholders (<RANGE>, <TOTAL>, <CUT_N>, <DUR_N>, scene bodies) inside the already-copied project/index.html — you do NOT rewrite the scaffold's chrome, fonts, palette, or layout shell.
If you catch yourself reaching for cp on a prior video's index.html, or writing your own @font-face declarations, or designing a WebGL shader background instead of using the encoded bg-pattern MP4 above: STOP. Delete the current index.html and restart at the cp of the master-skeleton scaffold. Rebuilding scene content on the right scaffold is cheaper than retrofitting brand into the wrong scaffold.
For each theme, pick the surface from references/visualization-registry.md
and write one line: theme → surface → the 2-4 sequenced actions the mock performs, each tied to a script phrase. If no registry surface fits and no
faithful analog exists, it's a checklist scene — don't invent fake UI for
something we can't represent honestly.
Write the script as token lines per references/script-voice.md:
conversational register, every technical term carrying a spoken phonetic
form from references/lexicon.json while display keeps standard spelling.
Captions show display; the VO reads spoken. Any term not in the lexicon:
STOP and ask the user how it's pronounced, then add it to the lexicon.
Save as script-tokens.json in the project.
# spoken-layer text only; words JSON = ground-truth timestamps of the SPOKEN text
# Repo-native path: the changelog-video skill runs from the hyperframes repo root,
# so it uses the tracked hyperframes-media TTS helper directly (no `npx hyperframes
# skills` install step). If you've copied the skill into another repo, swap in
# your own path to the media-use / hyperframes-media heygen-tts.mjs.
node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \
-o voiceover.mp3 --words vo-words.json \
--voice 330290724a1b470fb63153f34d4c0183 # Annie — lifelike (do not substitute)
Requires heygen CLI ≥0.3.0 authenticated (heygen auth login --oauth).
Then align spoken timestamps back to display tokens:
node <SKILL_DIR>/scripts/align-captions.mjs \
--tokens script-tokens.json --words vo-words.json --out captions.json
captions.json is the caption-rail input (display spelling, spoken timing).
The aligner prints MISMATCH warnings — resolve every one before building
(usually a lexicon spelling the TTS renders as multiple words). The audio
is the clock: all beat times come from vo-words.json; a VO regen re-opens
every seam.
Word-timings are a hard gate. Before moving on to step 5, verify
vo-words.json is non-empty and has a words: [...] array with start/end
per word. If it's empty (0 bytes) or missing the array — a known failure mode
when the TTS provider returns audio but no timestamp payload — DO NOT proceed
without them. Fallback: forced-align the produced audio against the display
script using local whisper:
uvx --from openai-whisper whisper voiceover.mp3 \
--model base.en --language en --word_timestamps True \
--output_format json --output_dir .
# then run align-captions.mjs with --words voiceover.json (same shape)
Whisper mishears TTS renderings ("gee-sap" → "gsap", "heyjen" → "hey Jen",
etc.) — captions still use the DISPLAY spelling from script-tokens.json;
whisper only supplies the timestamps. align-captions.mjs handles the join.
This fallback is the difference between a captioned build and a silently
uncaptioned one.
Follow references/build-spec.md exactly: brand tokens + fonts (bundled in
<SKILL_DIR>/assets/), the animated background encode, scene scaffold,
chrome, caption rail, one rationed green moment per scene. Then the doctrine
order: ledger.json (all ordinary seams cut-the-curve LEFT) → seam-stamp →
internal beats on VO words → seam-gate verify.
Captions are non-optional. The master-skeleton ships a caption-rail IIFE
that reads a LINES array — leaving that array empty is a shipped bug, not a
style choice. Populate it from captions.json before proceeding to step 6:
// paste in place of "const LINES = /* … */ []" in the caption-rail IIFE:
const LINES = /* contents of captions.json */ [
{ id: 0, end: 2.74, w: [["This", 0.0], ["week,", 0.30], …] },
…
];
If align-captions.mjs was skipped or LINES is [], the frame check in
step 6 will fail — do not paper over it by removing #cap-line from the
scaffold.
bun run --cwd packages/cli hyperframes check (or the installed
hyperframes CLI from the repo-local skills/hyperframes-cli/ skill) —
0 errors (contrast: dim text ≥ .66 alpha). Do NOT reach for
npx hyperframes@latest; the tracked repo-local CLI is the source of
truth for the composition contract this skill produces against.seam-gate.mjs verify — 0 fail.__player.seek on the raw comp page.ffmpeg -ss <t> … -frames:v 1): captions present,
background video not black, no tiny/frozen frames.t=3, t=15, t=30, t=42 for a 48s VO)
and confirm the caption rail at top: 990 renders visible text on each.
If any frame in a spoken interval is missing captions, the build ships
uncaptioned — treat it as a red gate and re-check step 5's LINES
population. This is exactly what went wrong on the Jul 13-20 v4 build.projects/active/weekly-changelog-<range>/
├── index.html # single-doc master (scenes as slides, stamped seams)
├── ledger.json # vector ledger (seam-stamp input)
├── script-tokens.json # two-layer script (source of truth for VO + captions)
├── vo-spoken.txt # generated: spoken layer, one line
├── voiceover.mp3 + vo-words.json + captions.json
├── bgm.mp3 # copy from <SKILL_DIR>/assets/bgm.mp3 (the house track) unless the user supplies one
└── assets/fonts/ + assets/bg-pattern-<dur>s.mp4
| Don't | Instead |
|---|---|
| Bullet-point slides for UI changes | Mock the surface acting out the change |
| Fake UI for un-representable items | Honest checklist scene |
| Plain "JSON"/"CLI" in the TTS text | Lexicon spoken forms; display stays standard |
| Phonetic spellings in captions | Captions always render the display layer |
| Guessing an unknown term's pronunciation | Ask, then grow the lexicon |
| Speaking every changelog item | ≤3 per theme; the digest link carries the rest |
| Green accents everywhere | One green moment per scene (#5ef17c) |
| Starting from a prior video's index.html | Step 0 — copy examples/master-skeleton.html from this skill into project/index.html, always |
Hand-crafted @font-face / WebGL shader / custom BGM | Step 0 — copy this skill's assets/ verbatim; the skill's assets ARE the brand |
| Delivered without CloudFront invalidation | Run aws cloudfront create-invalidation on distribution E2BSLVSZ7FG3U0 for the exact path after any S3 replace — CDN caches the old file otherwise |
Shipping with the LINES array empty in the scaffold | Step 4 must produce a populated captions.json; step 5 must paste it into the IIFE; step 6 gate 5 must confirm captions on rendered frames. An empty LINES = uncaptioned ship = re-do the run |
No vo-words.json → skip captions and ship anyway | Fall back to whisper forced alignment on the produced audio; captions are non-optional |
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