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heygen-com/hyperframes/.agents/skills/changelog-video/SKILL.md

changelog-video

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Source repository stars
39,428
Declared platforms
0
Static risk flags
1
Last source update
2026-08-04
Source checked
2026-08-04

Decision brief

What it does—and where it fits

Input: a changelog .md (themes + items, like the weekly HyperFrames digest). Output: a lint-clean, seam-gate-green HyperFrames project in projects/active/weekly-changelog-/. Render only when asked.

Best for

  • Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video".

Not for

  • Tasks that require unconfirmed production actions or broad system permissions.
  • Environments where the pinned source and install steps cannot be inspected.

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/heygen-com/hyperframes --skill ".agents/skills/changelog-video"
Safe inspection promptEditorial

Inspect the Agent Skill "changelog-video" from https://github.com/heygen-com/hyperframes/blob/77f95e46e038ee93e03b3f7a0099b25a4feb73f8/.agents/skills/changelog-video/SKILL.md at commit 77f95e46e038ee93e03b3f7a0099b25a4feb73f8. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    skills install step). If you've copied the skill into another repo, swap in

    Review the “skills install step). If you've copied the skill into another repo, swap in” section in the pinned source before continuing.

    Review and apply the “skills install step). If you've copied the skill into another repo, swap in” source section.
  2. 02

    The prime directive: visualize, don't list

    Every theme is illustrated by an animated mock of the actual UI or a faithful analog acting out the change in experience — never text bullets. Route every theme/item through references/visualization-registry.md BEFORE writing the script; the registry decides ui-recreate / ui-ana…

    Every theme is illustrated by an animated mock of the actual UI or a faithful analog acting out the change in experience — never text bullets. Route every theme/item through references/visualization-registry.md BEFORE w…
  3. 03

    Pipeline

    Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the S…

    Extract: week range, headline stats (releases, commits), themes, items.Budget: 45-60s total. Title ≤2s, outro ≤3.5s, 4 themes ≈ 9-12s each.Per theme keep ONE hero visualization + at most 3 spoken items. Everything
  4. 04

    0 · Bootstrap the project from THIS skill's assets — non-negotiable

    Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the S…

    Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand.…Then read references/build-spec.md end-to-end (not skimmed) — it defines the brand tokens (TT Norms Pro + ABC Solar Display + TT Norms Mono, cream f5f6f4, rationed green 5ef17c, glass cards with green-tinted borders, ki…Only THEN begin steps 1-6 below. Steps 1-4 (parse, route, script, VO) plan what goes into the scaffold; step 5 fills placeholders (, , , , scene bodies) inside the already-copied project/index.html — you do NOT rewrite…
  5. 05

    1 · Parse + editorial cut

    Extract: week range, headline stats (releases, commits), themes, items.

    Extract: week range, headline stats (releases, commits), themes, items.Budget: 45-60s total. Title ≤2s, outro ≤3.5s, 4 themes ≈ 9-12s each.Per theme keep ONE hero visualization + at most 3 spoken items. Everything

Permission review

Static risk signals and limitations

Runs scripts

medium · line 79

The documentation asks the agent to run terminal commands or scripts.

node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \

Runs scripts

medium · line 88

The documentation asks the agent to run terminal commands or scripts.

node <SKILL_DIR>/scripts/align-captions.mjs \

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score84/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars39,428SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
heygen-com/hyperframes
Skill path
.agents/skills/changelog-video/SKILL.md
Commit
77f95e46e038ee93e03b3f7a0099b25a4feb73f8
License
Apache-2.0
Collected
2026-08-04
Default branch
main
View the original SKILL.md

Changelog → Branded Video

Input: a changelog .md (themes + items, like the weekly HyperFrames digest). Output: a lint-clean, seam-gate-green HyperFrames project in projects/active/weekly-changelog-<range>/. Render only when asked.

Load first, non-negotiable: motion-doctrine (+ cut-the-curve, oversized-cursor if a cursor appears, seam-craft) and captions-overlay. This skill supplies the changelog-specific pipeline; the doctrine supplies the motion law.

The prime directive: visualize, don't list

Every theme is illustrated by an animated mock of the actual UI or a faithful analog acting out the change in experience — never text bullets. Route every theme/item through references/visualization-registry.md BEFORE writing the script; the registry decides ui-recreate / ui-analog / terminal / checklist. Text checklist is the LAST resort, reserved for genuinely non-visual items (reliability fix lists).

Pipeline

0 · Bootstrap the project from THIS skill's assets — non-negotiable

Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand — that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the SKILL.md prompt is a router.

mkdir -p project/assets/fonts
cp <SKILL_DIR>/assets/fonts/*.woff2 project/assets/fonts/
cp <SKILL_DIR>/assets/bgm.mp3 project/bgm.mp3
ffmpeg -y -stream_loop 15 -i <SKILL_DIR>/assets/bg-pattern.mp4 -t <TOTAL> \
  -vf "scale=1080:1080,fps=30,eq=saturation=0.72,[email protected]:t=fill" \
  -an -c:v libx264 -crf 20 -pix_fmt yuv420p project/assets/bg-pattern-<TOTAL>s.mp4
cp <SKILL_DIR>/examples/master-skeleton.html project/index.html

Then read references/build-spec.md end-to-end (not skimmed) — it defines the brand tokens (TT Norms Pro + ABC Solar Display + TT Norms Mono, cream #f5f6f4, rationed green #5ef17c, glass cards with green-tinted borders, kicker/sec-chip pill shape, 32px caption rail at top: 990) that every scene inherits from the scaffold.

Only THEN begin steps 1-6 below. Steps 1-4 (parse, route, script, VO) plan what goes into the scaffold; step 5 fills placeholders (<RANGE>, <TOTAL>, <CUT_N>, <DUR_N>, scene bodies) inside the already-copied project/index.html — you do NOT rewrite the scaffold's chrome, fonts, palette, or layout shell.

If you catch yourself reaching for cp on a prior video's index.html, or writing your own @font-face declarations, or designing a WebGL shader background instead of using the encoded bg-pattern MP4 above: STOP. Delete the current index.html and restart at the cp of the master-skeleton scaffold. Rebuilding scene content on the right scaffold is cheaper than retrofitting brand into the wrong scaffold.

1 · Parse + editorial cut

  • Extract: week range, headline stats (releases, commits), themes, items.
  • Budget: 45-60s total. Title ≤2s, outro ≤3.5s, 4 themes ≈ 9-12s each.
  • Per theme keep ONE hero visualization + at most 3 spoken items. Everything else exists only as the outro's "full digest" pointer. Cutting is the job: a changelog with 30 items still yields ≤14 spoken beats.
  • Order themes by story: marquee feature → product surface → performance → reliability (the digest usually already reads this way).

2 · Visualization routing

For each theme, pick the surface from references/visualization-registry.md and write one line: theme → surface → the 2-4 sequenced actions the mock performs, each tied to a script phrase. If no registry surface fits and no faithful analog exists, it's a checklist scene — don't invent fake UI for something we can't represent honestly.

3 · Two-layer script (spoken vs display)

Write the script as token lines per references/script-voice.md: conversational register, every technical term carrying a spoken phonetic form from references/lexicon.json while display keeps standard spelling. Captions show display; the VO reads spoken. Any term not in the lexicon: STOP and ask the user how it's pronounced, then add it to the lexicon. Save as script-tokens.json in the project.

4 · VO — Annie (HeyGen, pinned)

# spoken-layer text only; words JSON = ground-truth timestamps of the SPOKEN text
# Repo-native path: the changelog-video skill runs from the hyperframes repo root,
# so it uses the tracked hyperframes-media TTS helper directly (no `npx hyperframes
# skills` install step). If you've copied the skill into another repo, swap in
# your own path to the media-use / hyperframes-media heygen-tts.mjs.
node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \
  -o voiceover.mp3 --words vo-words.json \
  --voice 330290724a1b470fb63153f34d4c0183   # Annie — lifelike (do not substitute)

Requires heygen CLI ≥0.3.0 authenticated (heygen auth login --oauth). Then align spoken timestamps back to display tokens:

node <SKILL_DIR>/scripts/align-captions.mjs \
  --tokens script-tokens.json --words vo-words.json --out captions.json

captions.json is the caption-rail input (display spelling, spoken timing). The aligner prints MISMATCH warnings — resolve every one before building (usually a lexicon spelling the TTS renders as multiple words). The audio is the clock: all beat times come from vo-words.json; a VO regen re-opens every seam.

Word-timings are a hard gate. Before moving on to step 5, verify vo-words.json is non-empty and has a words: [...] array with start/end per word. If it's empty (0 bytes) or missing the array — a known failure mode when the TTS provider returns audio but no timestamp payload — DO NOT proceed without them. Fallback: forced-align the produced audio against the display script using local whisper:

uvx --from openai-whisper whisper voiceover.mp3 \
  --model base.en --language en --word_timestamps True \
  --output_format json --output_dir .
# then run align-captions.mjs with --words voiceover.json (same shape)

Whisper mishears TTS renderings ("gee-sap" → "gsap", "heyjen" → "hey Jen", etc.) — captions still use the DISPLAY spelling from script-tokens.json; whisper only supplies the timestamps. align-captions.mjs handles the join. This fallback is the difference between a captioned build and a silently uncaptioned one.

5 · Build

Follow references/build-spec.md exactly: brand tokens + fonts (bundled in <SKILL_DIR>/assets/), the animated background encode, scene scaffold, chrome, caption rail, one rationed green moment per scene. Then the doctrine order: ledger.json (all ordinary seams cut-the-curve LEFT) → seam-stamp → internal beats on VO words → seam-gate verify.

Captions are non-optional. The master-skeleton ships a caption-rail IIFE that reads a LINES array — leaving that array empty is a shipped bug, not a style choice. Populate it from captions.json before proceeding to step 6:

// paste in place of "const LINES = /* … */ []" in the caption-rail IIFE:
const LINES = /* contents of captions.json */ [
  { id: 0, end: 2.74, w: [["This", 0.0], ["week,", 0.30], …] },
  …
];

If align-captions.mjs was skipped or LINES is [], the frame check in step 6 will fail — do not paper over it by removing #cap-line from the scaffold.

6 · Gates (all green before presenting)

  1. bun run --cwd packages/cli hyperframes check (or the installed hyperframes CLI from the repo-local skills/hyperframes-cli/ skill) — 0 errors (contrast: dim text ≥ .66 alpha). Do NOT reach for npx hyperframes@latest; the tracked repo-local CLI is the source of truth for the composition contract this skill produces against.
  2. seam-gate.mjs verify — 0 fail.
  3. Restart the preview server (it caches the bundle), spot-check 3-4 beats via __player.seek on the raw comp page.
  4. Do NOT render unless the user asks. After a requested render, verify frames from the MP4 (ffmpeg -ss <t> … -frames:v 1): captions present, background video not black, no tiny/frozen frames.
  5. Caption presence gate — hard fail. Sample 3-4 frames spread across the VO's spoken window (e.g. t=3, t=15, t=30, t=42 for a 48s VO) and confirm the caption rail at top: 990 renders visible text on each. If any frame in a spoken interval is missing captions, the build ships uncaptioned — treat it as a red gate and re-check step 5's LINES population. This is exactly what went wrong on the Jul 13-20 v4 build.

Project layout

projects/active/weekly-changelog-<range>/
├── index.html            # single-doc master (scenes as slides, stamped seams)
├── ledger.json           # vector ledger (seam-stamp input)
├── script-tokens.json    # two-layer script (source of truth for VO + captions)
├── vo-spoken.txt         # generated: spoken layer, one line
├── voiceover.mp3 + vo-words.json + captions.json
├── bgm.mp3               # copy from <SKILL_DIR>/assets/bgm.mp3 (the house track) unless the user supplies one
└── assets/fonts/ + assets/bg-pattern-<dur>s.mp4

Anti-patterns

Don'tInstead
Bullet-point slides for UI changesMock the surface acting out the change
Fake UI for un-representable itemsHonest checklist scene
Plain "JSON"/"CLI" in the TTS textLexicon spoken forms; display stays standard
Phonetic spellings in captionsCaptions always render the display layer
Guessing an unknown term's pronunciationAsk, then grow the lexicon
Speaking every changelog item≤3 per theme; the digest link carries the rest
Green accents everywhereOne green moment per scene (#5ef17c)
Starting from a prior video's index.htmlStep 0 — copy examples/master-skeleton.html from this skill into project/index.html, always
Hand-crafted @font-face / WebGL shader / custom BGMStep 0 — copy this skill's assets/ verbatim; the skill's assets ARE the brand
Delivered without CloudFront invalidationRun aws cloudfront create-invalidation on distribution E2BSLVSZ7FG3U0 for the exact path after any S3 replace — CDN caches the old file otherwise
Shipping with the LINES array empty in the scaffoldStep 4 must produce a populated captions.json; step 5 must paste it into the IIFE; step 6 gate 5 must confirm captions on rendered frames. An empty LINES = uncaptioned ship = re-do the run
No vo-words.json → skip captions and ship anywayFall back to whisper forced alignment on the produced audio; captions are non-optional

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