Best for
- Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosi…
chrisbanes/skills/skills/compose-animations/SKILL.md
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Decision brief
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/chrisbanes/skills --skill "skills/compose-animations"Inspect the Agent Skill "compose-animations" from https://github.com/chrisbanes/skills/blob/948acbbd6c444d9aef46ef96fa981ea440e0cf0d/skills/compose-animations/SKILL.md at commit 948acbbd6c444d9aef46ef96fa981ea440e0cf0d. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
1. Identify the visual job: show/hide, one value, coordinated values, content swap, size change, or gesture-driven motion. 2. Choose the smallest API from the table below. 3. Check lifecycle semantics: should hidden content leave composition, keep focus/state, or only become tra…
Pick the smallest API that matches the problem: built-in visibility and layout transitions first, then a single animated value, then a shared transition object when several values must move together, then gesture-level or imperative APIs when the framework cannot express the mot…
Review the “Pick the smallest animation API” section in the pinned source before continuing.
Prefer AnimatedVisibility when the UI should leave or join the tree with enter/exit transitions.
Use animateColorAsState for smooth color targets.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 92/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 983 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Pick the smallest API that matches the problem: built-in visibility and layout transitions first, then a single animated value, then a shared transition object when several values must move together, then gesture-level or imperative APIs when the framework cannot express the motion.
AnimatedContent branch from its content-lambda target, then choose contentKey by visual shape rather than payload churn.State and read them in layout/draw block modifiers when possible.Animatable or lower-level APIs only when target-state animation cannot express the motion.| Need | API |
|---|---|
| Show or hide a subtree with enter/exit semantics; content is removed after exit completes | AnimatedVisibility |
| Animate one property toward a target derived from state | animateFloatAsState / animateDpAsState / animateColorAsState / animateOffsetAsState / … |
| Several animated values keyed off one boolean, enum, or sealed state | rememberTransition + transition child animations (animateFloat, animateDp, animateColor, animateValue, …) |
| Smooth size when child layout height/width changes (e.g. text wraps) | Modifier.animateContentSize() |
| Swap between different composable trees for the same slot | AnimatedContent or Crossfade |
| User-driven motion (drag, fling, interruptible springs) | Animatable and related coroutine APIs (see Advanced pointers) |
Prefer AnimatedVisibility when the UI should leave or join the tree with enter/exit transitions.
AnimatedVisibility(visible = expanded) {
Text("Details…")
}
animateFloatAsState on alpha only fades; the composable stays in composition and continues to participate in layout unless you gate it yourself. Use that tradeoff when you intentionally keep children mounted (state, focus) but visually hidden. For true remove-from-tree behavior, use AnimatedVisibility (or conditional composition with AnimatedVisibility / AnimatedContent patterns from the quick guide).
Use animateColorAsState for smooth color targets.
For animated fills behind children, the quick guide recommends drawing with Modifier.drawBehind rather than Modifier.background() so the animated color is applied in the draw phase appropriately for performance.
val background = animateColorAsState(
targetValue = if (selected) selectedColor else idleColor,
label = "background",
)
Box(
Modifier.drawBehind { drawRect(background.value) },
) { /* content */ }
Modifier.animateContentSize() animates layout size changes—common for expanding/collapsing text or dynamic chips—without hand-rolling width/height animations.
animate*AsState)Compose provides animate*AsState for Float, Dp, Color, Size, Offset, Rect, Int, IntOffset, IntSize, and more. You supply the target; the API owns the animation state.
AnimationSpec via animationSpec (e.g. spring, tween) when defaults are wrong for the UI.label for debugging and tooling when multiple animations exist in one composable.val width by animateDpAsState(
targetValue = if (expanded) 200.dp else 56.dp,
animationSpec = spring(dampingRatio = 0.7f, stiffness = Spring.StiffnessMedium),
label = "fabWidth",
)
rememberTransitionWhen one piece of state (e.g. enum class Phase { A, B, C }) should drive several animated values in lockstep, use rememberTransition and define child animations on that transition:
val transition = rememberTransition(targetState = phase, label = "phase")
val alpha by transition.animateFloat(label = "alpha") { target ->
if (target == Phase.Visible) 1f else 0f
}
val offset by transition.animateDp(label = "offset") { target ->
if (target == Phase.Visible) 0.dp else 24.dp
}
Avoid multiple independent animate*AsState calls that should stay visually synchronized but can drift if specs or targets diverge. Older code may use updateTransition; prefer rememberTransition for new code.
Use the official Choose an animation API tree when the table is not enough. Compressed rules:
| Situation | Prefer |
|---|---|
| Same composable, different target values for layout properties | animate*AsState or rememberTransition |
| Different composable content for the same region (tabs, steps) | AnimatedContent (custom transitionSpec, contentKey) or simpler Crossfade |
| Pager-like swipe between pages | Horizontal pager APIs from the animation docs / Material—follow the choose-api guidance |
| Transitions owned by Navigation Compose | Use navigation’s built-in transitions rather than bolting AnimatedContent on top of the same destination swap |
Art-based motion (illustrations, Lottie, complex vector timelines) is outside this skill; use dedicated libraries.
flowchart TD
start[Animation_need]
start --> showHide{Show_or_hide_subtree}
showHide -->|yes| av[AnimatedVisibility]
showHide -->|no| oneProp{Single_property_to_target}
oneProp -->|yes| asState["animate*AsState"]
oneProp -->|no| multiProp{Many_props_one_state}
multiProp -->|yes| rt[rememberTransition]
multiProp -->|no| swapTree{Different_composable_content}
swapTree -->|yes| ac[AnimatedContent_or_Crossfade]
swapTree -->|no| advanced[Animatable_or_lower_level]
AnimatedContent can keep outgoing and incoming content composed at the same time. Render from the content lambda's target value, not a captured outer state value; otherwise both branches can show the latest state and effects inside them can act on the wrong content identity.
// Wrong: outgoing and incoming branches both read the latest selectedId.
AnimatedContent(targetState = selectedId) {
Destination(selectedId)
}
// Right: each branch keeps the identity AnimatedContent assigned to it.
AnimatedContent(targetState = selectedId) { targetId ->
Destination(targetId)
}
When AnimatedContent receives a state-holder wrapper such as AsyncResult<T>, Result<T>, or a sealed UiState, decide what should actually trigger the transition. Usually the animation should run when the content shape changes (loading → content → error), not when the payload inside the same shape changes.
Use contentKey to map rich state to the animation identity:
AnimatedContent(
targetState = result,
contentKey = { state ->
when (state) {
AsyncResult.Loading -> "loading"
is AsyncResult.Success -> "content"
is AsyncResult.Error -> "error"
}
},
label = "profile-content",
) { state ->
when (state) {
AsyncResult.Loading -> Loading()
is AsyncResult.Success -> Profile(state.value)
is AsyncResult.Error -> ErrorMessage(state.throwable)
}
}
Without contentKey, every unequal Success(value) can be treated as new content. That is useful if a payload change should animate, but noisy when fresh data updates the same screen shape.
Choose keys by visual shape:
| State change | Typical contentKey |
|---|---|
| Loading → Success → Error | Branch key: "loading", "content", "error" |
| Success item A → Success item B should crossfade | Stable item id |
| Success data refresh should update in place | Constant content key for Success |
| Error message text changes but error UI shape stays | Constant content key for Error |
animate*AsState returns State that updates frequently. If that value feeds Modifier.offset, Modifier.graphicsLayer, scroll-adjacent layout, or other frame-rate paths, avoid reading it in the composable body with by and then passing it into value-form modifiers—use deferred reads (block modifiers, draw/ layout lambdas) instead. See Compose performance.
If recomposition counters spike during motion unrelated to bad stability, see Compose performance.
Load the official docs when one of these applies:
| Need | Start with |
|---|---|
| API tree is still ambiguous | Choose an animation API |
| Gesture-driven, interruptible, or cancelable motion | Animatable, pointer input, decay |
| Infinite or repeating cycles | rememberInfiniteTransition |
| Seekable or test-controlled progress | SeekableTransitionState and related APIs |
| Mistake | Fix |
|---|---|
Fade with animateFloatAsState(alpha) but expect children to unmount | Use AnimatedVisibility or remove the subtree from composition when hidden |
Three animateDpAsState calls that must stay in sync with one enum | One rememberTransition + child animations |
Animated color on Modifier.background causing extra work | Prefer drawBehind { drawRect(animatedColor) } per quick guide |
Chaining LaunchedEffect + manual Animatable for simple target animation | Prefer animate*AsState or rememberTransition unless gestures require Animatable |
| Ignoring Navigation’s own transitions | Use Nav APIs for destination transitions; do not duplicate with AnimatedContent for the same swap |
Reading outer state inside AnimatedContent's content lambda | Render from the lambda target so outgoing and incoming content retain distinct identities |
AnimatedContent(targetState = asyncResult) animates on every data refresh | Add contentKey based on the visual shape or stable item identity |
AnimatedContent swaps between two destinations. RED renders both branches from captured outer state. GREEN renders and keys effects from the lambda target, then tests focus after the transition settles.animateColorAsState and does not introduce AnimatedContent or content identity machinery.LaunchedEffect, clicks launching work): use Compose state and effects.Frequently asked questions
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
The source record exposes this install command: npx skills add https://github.com/chrisbanes/skills --skill "skills/compose-animations". Inspect the command and pinned source before running it.
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