Best for
- Multiple agents/teams/users with potentially divergent incentives
- Synthesis where minority-correct outcomes matter (high-stakes, irreversible)
- Auctions, bidding, mechanism design, or pricing where strategic behaviour exists
vasilyu1983/AI-Agents-public/frameworks/shared-skills/skills/foundations-game-theory/SKILL.md
Game-theory primitives for strategic decision systems, auctions, mechanism design, incentives, attribution, negotiation, debate, and trust. Use when modeling strategic play.
Decision brief
22 applied game-theory primitives for strategic decision systems, backed by a formal theory map. Each applied primitive solves a specific incentive or coordination failure. Primitives are domain-agnostic: the same mechanism that prevents free-riding in agent teams prevents cost-…
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Declared | Source record | Install path and trigger |
| Claude Code | Declared | Source record | Install path and trigger |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/vasilyu1983/AI-Agents-public --skill "frameworks/shared-skills/skills/foundations-game-theory"Inspect the Agent Skill "foundations-game-theory" from https://github.com/vasilyu1983/AI-Agents-public/blob/53f6cb73ea53a2646e3e7d4665062ad66f3683ac/frameworks/shared-skills/skills/foundations-game-theory/SKILL.md at commit 53f6cb73ea53a2646e3e7d4665062ad66f3683ac. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Use references/patterns-scenarios-traps.md before applying a primitive to production or agent-team routing. It distinguishes durable game-theory mechanisms from fast-moving LLM-agent papers, lists scenario-specific stacks, and calls out traps such as majority-vote collapse, unca…
1. Identify the strategic failure mode in your system (attribution, routing, synthesis, trust, negotiation, adversarial risk). 2. Use the Quick Reference table to map failure mode → primitive. 3. Open the per-mechanism playbook in assets/templates/game-theory/ for the full probl…
Review the “Quick Reference” section in the pinned source before continuing.
Apply game-theory primitives when: - Multiple agents/teams/users with potentially divergent incentives - Synthesis where minority-correct outcomes matter (high-stakes, irreversible) - Auctions, bidding, mechanism design, or pricing where strategic behaviour exists - Repeated int…
Each primitive has a full playbook (problem, solution, how-it-works, launch-prompt template, domain applications, citations).
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 98/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 80 | Source | Repository attention, not individual Skill quality |
| Compatibility | 2 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
22 applied game-theory primitives for strategic decision systems, backed by a formal theory map. Each applied primitive solves a specific incentive or coordination failure. Primitives are domain-agnostic: the same mechanism that prevents free-riding in agent teams prevents cost-shifting in partnership contracts; the same auction that routes tasks routes ad placements.
For the agent-team applied recipe layer (team.yaml manifest fields, agent-team anti-patterns, agent-team decision checklist, composition recipes for typical agent-team scenarios), see agents-subagents/references/game-theory-agent-teams.md.
| Primitive | Domain | Recipe Stub |
|---|---|---|
| Belief-Driven Coordination (ECON) | Multi-party teams, distributed analysis, agent teams | Members optimize against beliefs about co-members; reduces redundant work and inter-member chat |
| Adversarial Debate | Content moderation, risk review, audit | Two heterogeneous evaluators + reasoning-tree synthesis; no majority vote |
| Auction-Based Routing | Ad placement, task delegation, resource allocation | Sealed-bid truthful auction; highest-value-per-cost wins |
| Shapley Contribution | Attribution, revenue sharing, team composition | Marginal-contribution average across subsets |
| Reputation-Gated Autonomy | Supplier qualification, agent oversight, fraud gating | Tiered trust: proven → standard → probationary; oversight inversely proportional |
| Cooperation and Defection | Partnership design, incentive alignment, compliance | Iterated PD structure; payoff-scale to detect defection tendency |
| Mechanism Design for Synthesis | Decision aggregation, voting, policy-making | Vickrey truthful-revelation; dissent is a required section |
| Courtroom-Style Debate | Legal review, risk go/no-go, claim verification | Plaintiff/defense/court structure + progressive RAG + role-switching |
| Pareto-Nash Multi-Objective | Product tradeoffs, regulatory vs growth, pricing tiers | Map Pareto frontier; pick dominant options; flag non-dominated set |
| Evolutionary Coordination Search | Algorithm selection, prompt tuning, rule evolution | LLM-mutated program + fitness signal; ShinkaEvolve for sample efficiency |
| Prediction Market Confidence | Forecasting, risk calibration, hiring decisions | Stake-weighted confidence; CritiCal calibration step before stake |
| Negotiation ZOPA/BATNA | Pricing, partnership terms, resource contention | Map BATNA/ZOPA per party; target overlap zone; use interests not positions |
| Reasoning-Tree Audit | High-stakes synthesis, compliance review, claim checking | Trace claims to evidence at First Point of Disagreement; reject unsupported majority |
| Per-Claim Credibility Scoring | Misinformation detection, adversarial content, security | Evidence quality × corroboration weight per claim; isolate high-risk claims |
| Generative Social Choice | Multi-stakeholder policy, diverse-user product decisions | Maximin selection across candidate outputs; preserve minority-signal coverage |
| Meta-Debate Role Routing | Debate setup, role-fit selection, agent teams | Two-stage proposal + peer-review picks plaintiff/defense/judge from a pool |
| Online Shapley Prompt Evolution | High-frequency teams, prompt tuning over many runs | Per-member prompt mutation guided by Shapley contribution (HiveMind) |
| Beyond Majority Voting (BMV) | Best-of-N synthesis (discrete answer), ensemble selection | Optimal Weight (confidence × calibration) + Inverse Surprising Popularity |
| Radial Consensus Score (RCS) | Best-of-N synthesis (open-ended generation), self-consistency | Embedding-centroid selector for semantically clustered, lexically diverse answers |
| Conformal Social Choice | High-stakes debate verdicts, act/escalate gates | Calibrated prediction set: singleton acts, multi-answer set escalates |
| Attested Delegation Contracts | Cross-trust subagent routing, agent marketplaces, external tools | Route by verified capability and bounded contract, not self-claimed quality |
| Coalition Formation Routing | Large teams, departments, multi-workstream audits | Form stable subteams before synthesis; avoid flat-panel overload |
Apply game-theory primitives when:
Skip and use simpler alternatives when:
Each primitive has a full playbook (problem, solution, how-it-works, launch-prompt template, domain applications, citations).
| # | Mechanism | Failure Mode It Addresses |
|---|---|---|
| 1 | Belief-Driven Coordination (ECON) | Pooling equilibrium — members read same context, produce same analysis |
| 2 | Adversarial Debate | Confabulation consensus, correlated bias |
| 3 | Auction-Based Task Routing | Static routing, ambiguous selection |
| 4 | Shapley Contribution Scoring | Free-riding, unverifiable attribution |
| 5 | Reputation-Gated Autonomy | Uniform trust regardless of track record |
| 6 | Cooperation and Defection | Shallow output, scope dumping, echo chambers |
| 7 | Mechanism Design for Synthesis | Loudest-wins aggregation, suppressed dissent |
| 8 | Courtroom-Style Debate (PROClaim) | Evidence stagnation, position-anchored reasoning |
| 9 | Pareto-Nash Multi-Objective | Single-objective optimization on multi-objective problems |
| 10 | Evolutionary Coordination Search | Hand-tuned rules are sub-optimal vs. measured fitness |
| 11 | Prediction Market / Confidence Betting | Verbose output dominates synthesis |
| 12 | Negotiation Protocol (ZOPA/BATNA) | Adversarial framing on genuine compromise situations |
| 13 | Reasoning-Tree Audit | Confident-but-wrong consensus; majority vote unsafe |
| 14 | Per-Claim Credibility Scoring | Single-claim failure modes reputation gating misses |
| 15 | Generative Social Choice | Multi-stakeholder buy-in; averaging erases minority evidence |
| 16 | Meta-Debate Role Routing | Wrong specialist gets the wrong debate role; static role assignment |
| 17 | Online Shapley Prompt Evolution | Weak team members never improve; static prompts under-utilize Shapley signal |
| 18 | Beyond Majority Voting (BMV) | Majority vote on best-of-N erases minority-correct answers (calibration ignored) |
| 19 | Radial Consensus Score (RCS) | Lexical-overlap voting fails on semantically clustered open-ended generations |
| 20 | Conformal Social Choice Act/Escalate | Wrong consensus turns into irreversible action |
| 21 | Attested Delegation Contracts | Self-claimed quality corrupts routing across trust boundaries |
| 22 | Coalition Formation Routing | Large flat panels duplicate work and produce unstable synthesis |
The 22 primitives are the applied layer, not the whole field. Use references/formal-theory-map.md when the task needs formal assumptions, proof obligations, or classical theory coverage.
| Theory Area | Use When | Applied Primitives It Grounds |
|---|---|---|
| Game forms | Need to classify normal-form, extensive-form, Bayesian, repeated, stochastic, or cooperative structure | #1, #6, #8, #9, #10, #12 |
| Solution concepts | Need dominance, minimax, Nash, Bayesian Nash, subgame-perfect, perfect Bayesian, or correlated equilibrium | #1, #2, #6, #8, #9, #10, #18 |
| Mechanism and auction design | Need incentive compatibility, individual rationality, revelation principle, VCG, Myerson, reserves, or bid shading | #3, #7, #11, #20, #21 |
| Information economics | Need signaling, screening, adverse selection, moral hazard, principal-agent framing, or attestation | #5, #7, #12, #14, #21 |
| Cooperative game theory | Need Shapley, core, nucleolus, Banzhaf, coalition formation, or surplus sharing | #4, #6, #15, #17, #22 |
| Market design and matching | Need stable matching, deferred acceptance, matching with contracts, or allocation without prices | #3, #7, #12, #15 |
| Bargaining theory | Need Nash bargaining, Rubinstein bargaining, BATNA/ZOPA, outside options, or alternating offers | #12 |
| Learning in games | Need no-regret, fictitious play, CFR, PSRO, self-play, or empirical game-theoretic analysis — including no-regret Nash policy convergence in RLHF (INPO, ICLR 2025 Oral) and smooth RM+ last-iterate convergence [NeurIPS 2025] | #6, #10, #11, #17 |
| Strategic failure analysis | Need collusion, equilibrium selection, Goodharting, manipulation, or off-equilibrium threats | all primitives |
Applying a primitive correctly is mechanical. Knowing whether the game-theoretic frame is the right frame at all — and which game — is the actual expert skill. This section is judgment, not a lookup table.
Most interesting games (repeated games especially — see the Folk Theorem in formal-theory-map.md) have many equilibria, not one. A non-expert computes an equilibrium and reports it as "the" prediction. An expert checks multiplicity first and asks what actually selects among the candidates in this specific situation — precedent, an explicit contract, a public commitment, a focal point, or repeated-play reputation. Reporting "the Nash equilibrium is X" without naming the selection mechanism is a tell that the analysis stopped one step too early.
Nash equilibrium, Bayesian Nash equilibrium, and most mechanism-design proofs assume common knowledge of rationality, of payoffs (or their distribution), and of the rules of the game itself. Real organizations violate all three routinely:
patterns-scenarios-traps.md). Any incentive-compatibility argument built on "agents best-respond" needs a held-out behavioral check before it is trusted for LLM participants.Self-assessment is the binding constraint on agent markets. Auctions, task routing (#3), and confidence staking (#11) all consume agent self-reports of cost and success probability. MarketBench (Fradkin & Krishnan, arXiv:2604.23897, April 2026) measured six recent models on 93 SWE-bench Lite tasks and found them poorly calibrated on both success rate and token consumption; auctions built from those self-reports diverged from the full-information allocation, and supplying prior-capability context improved calibration only modestly. Before routing real work by agent bids, measure calibration on held-out tasks — an incentive-compatible mechanism fed miscalibrated valuations allocates badly without anyone misreporting strategically.
Habit: before invoking a solution concept, ask "would every party recognize this as the same game I do?" If not, either model it explicitly as a game of incomplete information (Bayesian game) or drop equilibrium language and use the frame as a heuristic only.
Non-experts reach for "prisoner's dilemma" or "Nash equilibrium" as a generic label for any tense multi-party situation. An expert asks a short sequence of diagnostic questions before naming a game form or picking a primitive:
Textbook mechanism design proves existence of a truthful, efficient, individually rational mechanism under an idealized participant model. Each row below is a normal way real deployments break that idealization — not an edge case to footnote.
| Failure Mode | What Breaks | Real-World Trigger | Mitigation |
|---|---|---|---|
| Collusion / bidder rings | Dominant-strategy truthfulness assumes independent bidders; a ring that agrees off-mechanism to suppress bids and split the surplus defeats VCG and second-price auctions alike | Repeated auctions with a small, stable, identifiable bidder pool | Reserve prices, bidder-pool rotation, anti-collusion monitoring (AntiCollusionAI); detect via markup-over-marginal-cost drift over many rounds, not spot price |
| False-name bids | A single bidder submits multiple identities; VCG is provably not false-name-proof in combinatorial auctions, and no false-name-proof mechanism is Pareto efficient in general (Yokoo, Sakurai & Matsubara, Games and Economic Behavior, 2004) | Any auction where identity is cheap to fabricate — email-based registration, sybil-able agent pools, unverified marketplace accounts | Require attested identity before bidding (mirrors #21 Attested Delegation Contracts) — price identity verification into the mechanism, not as an afterthought |
| Participation constraints failing | Individual rationality assumes the average outside option; when the highest-value participants have the best outside options, they opt out first and adversely select the remaining pool | A mechanism designed around expected participants, not the marginal one who is deciding whether to walk | Check IR against the highest-value participant's outside option; Myerson & Satterthwaite (1983) show no mechanism for private-value bilateral trade can be simultaneously efficient, budget-balanced, and individually rational — some efficiency loss or subsidy is structurally unavoidable |
| Budget imbalance | VCG is efficient and truthful but generally runs a deficit or surplus that must land somewhere | Multi-sided mechanisms with no natural residual claimant | Decide upfront who absorbs the imbalance (platform take-rate, budget-neutral variant, or accept the inefficiency) rather than discovering it at settlement |
| Computational infeasibility | Exact VCG for combinatorial allocation requires solving an often NP-hard optimization for the winning allocation and every counterfactual-without-bidder-i allocation | Task/resource routing over bundles, not single-item slots | Use approximate/greedy VCG variants and disclose the resulting efficiency loss, or restrict to single-item/separable settings where exact VCG is tractable |
| Rules stated only in the prompt | A policy the participants can read but nothing enforces is cheap talk; under optimization pressure agents route around it | LLM participants told "do not collude" in a system prompt, with no state machine, sanction, or audit log behind it | Enforce in the orchestration layer, not the prompt — declare legal states, transitions, and sanctions outside the agents and have a controller apply them (Institutional AI, arXiv:2601.11369, Jan 2026: prompt-only constitutional policy was ineffective; governance-graph enforcement cut severe-collusion incidence from 50% to 5.6% across 90 runs) |
Practical tell: if a mechanism is called "truthful" or "incentive-compatible" but nobody can name (a) the participation constraint being satisfied, (b) how false identities are prevented, (c) who absorbs budget imbalance, and (d) what enforces the rules other than the prompt, the claim has not actually been checked.
Communication channels are a collusion dial, not a neutral feature. Direct seller-to-seller messaging raises collusive tendency in simulated continuous double auctions, with the effect varying by model and modulated by oversight and authority pressure (Agrawal et al., arXiv:2507.01413, 2025). The same channel that reduces conflict in coordination games raises coordinated overpricing in market games — decide which game you are actually running before granting agents a side channel.
| Anti-Pattern | Game Theory Diagnosis | Fix |
|---|---|---|
| Majority vote in high-stakes aggregation | Correlated errors pass; LLMs share biases | Reasoning-tree audit (#13) traces each claim to evidence |
| Single-objective optimization on a tradeoff decision | Pareto-dominant alternatives go unexamined | Map Pareto frontier (#9) before committing |
| Attribution by seniority or loudness | Free-riding goes undetected; poor performers stay | Shapley marginal-contribution scoring (#4) |
| Flat trust applied uniformly | High-risk counterparties get same autonomy as proven ones | Reputation-gated tiers (#5) calibrate oversight to track record |
| Adversarial debate forced on genuine compromises | Positions harden; ZOPA never located | Switch to negotiation protocol (#12) when there is a continuous tradeoff |
| Confidence staking without calibration | Overconfident participants dominate synthesis | CritiCal calibration step before prediction market (#11) staking |
| Synthesis suppresses dissent | Minority-correct signal is erased | Dissent required as a section in mechanism-design synthesis (#7) |
| Uniform cooperation assumed in partnerships | Defection undetected until costly | Iterated payoff-scale test (#6) surfaces defection tendency early |
| All members read same context, produce overlapping analysis | Pooling equilibrium — no belief differentiation | Belief-driven coordination (#1) gives each member a unique lane |
| Static debate role assignment regardless of question | Wrong-specialist assignment dominates outcome | Meta-debate role routing (#16) — propose + peer-review picks plaintiff/defense/judge |
| Best-of-N collapsed by majority vote | Calibration and minority-correct signal lost | Beyond Majority Voting (#18) — Optimal Weight + Inverse Surprising Popularity |
| Open-ended generation scored by lexical overlap | Semantically equivalent answers split the vote | Radial Consensus Score (#19) — embedding-centroid selector |
| Consensus treated as permission to act | Wrong agreement becomes automated harm | Conformal Social Choice (#20) — act only on singleton calibrated set |
| Routing by self-claimed delegate quality | Strategic or misconfigured delegates attract work | Attested Delegation Contracts (#21) — verify identity/capability and bound authority |
| Large team run as one flat panel | Duplicate work, coalition instability, synthesis overload | Coalition Formation Routing (#22) — stable subteams before final synthesis |
| Misuse | Why It Is Wrong | Required Correction |
|---|---|---|
| Applying game theory when a deterministic validator exists | Hard oracles beat strategic synthesis | Run tests, compilers, schema checks, SQL, or calculators first |
| Calling a workflow incentive-compatible without payoffs | Truth-telling is not a label; it requires a payoff structure | State the mechanism, utility model, and best-response argument |
| Treating LLM agents as economic agents with stable preferences | Models follow prompts and context, not durable utility functions | Reframe as an operational heuristic unless preferences are explicit |
| Using Shapley when contribution is not measurable | Attribution becomes story-telling | Define the value function and approximation before scoring |
| Using debate when disagreement is caused by missing data | Debate amplifies uncertainty instead of resolving it | Retrieve, measure, or ask for missing evidence first |
| Using RCS/BMV when a hard oracle exists | Selection mechanisms can suppress the verifiable answer | Use the oracle, then optionally synthesize explanations |
| Using reputation as proof of claim truth | Strong participants can make local errors | Run per-claim credibility scoring |
| Using equilibrium language without checking equilibrium selection | Multiple equilibria can imply opposite recommendations | List candidate equilibria and the selection assumption |
| Optimizing one metric in a multi-party mechanism | Goodharting shifts harm to unmeasured parties | Add Pareto and stakeholder checks before launch |
| Hiding minority evidence in synthesis | Minority-correct answers are a common failure case | Preserve dissent, runner-up, and outlier evidence |
| Calling a multi-principal synthesis incentive-compatible without designing a payment scheme | Truthful reporting is strictly dominated without payments in multi-stakeholder settings (NeurIPS 2024 proof) | Add affine maximizer (weighted VCG) payment or explicitly scope to a single-principal setting |
| Running an auction over uncalibrated agent self-reports | Allocation quality is bounded by valuation accuracy, not by mechanism truthfulness — miscalibrated bids misallocate even under honest reporting | Measure bid calibration on held-out tasks before routing real work (MarketBench) |
| Encoding mechanism rules as prompt instructions | Declarative prohibitions have no binding force under optimization pressure | Enforce legal states, transitions, and sanctions in the orchestration layer with an audit log |
| Scoring a negotiation agent on deal rate | Frontier models saturate deal rate while diverging widely on surplus extraction, belief calibration, and constraint compliance | Score surplus captured, cue use, and compliance separately (TERMS-Bench) |
See assets/templates/game-theory/README.md for full domain-scenario stacks.
Quick stacks:
Pricing / monetization: #9 (Pareto-Nash for objective mapping) + #12 (BATNA/ZOPA for negotiation range) + #7 (synthesis dissent required) Inputs: Competitor price points, own marginal cost, demand elasticity estimate, switching cost for buyer. Rules: Map Pareto frontier across price/margin/volume objectives (#9); compute BATNA floor and ZOPA ceiling per party (#12); run Bertrand floor check — if product is undifferentiated, price collapses to marginal cost; differentiation (feature, brand, lock-in) is required to hold above floor; synthesis must surface dissenting price band (#7). Outputs: Price band (floor = marginal cost or BATNA, ceiling = ZOPA upper bound), differentiation requirement to sustain above-floor pricing, dissent note if any Pareto-dominated option was preferred by a stakeholder.
Ad bidding / task routing: #3 (auction routing) + #4 (Shapley ROI attribution) + #11 (confidence-weighted forecast) Inputs: Bidder count, valuation distribution (private or correlated), bid visibility (sealed vs. open), budget constraints. Rules: If private values and bids sealed → 2nd-price (Vickrey) dominant; if bids are publicly visible → 1st-price + reserve (visible bids flip incentive to overbid for signalling, collapsing the 2nd-price guarantee); attribute ROI across winning bidder's components via Shapley marginal contribution; calibrate confidence forecasts via CritiCal step before staking. Outputs: Mechanism choice (1st-price + reserve vs. 2nd-price), expected revenue estimate, per-component Shapley ROI attribution, calibrated confidence interval on forecast.
Worked example — marketplace switching from 1st-price to 2nd-price (Vickrey) auction. Bidders: 4, valuations [10, 8, 6, 4]. 1st-price equilibrium: rational bid shading produces bids ≈ [7.5, 6, 4.5, 3] → revenue = 7.5 (winner pays own bid). 2nd-price truthful: bids = [10, 8, 6, 4] → revenue = 8 (winner pays 2nd-highest). Truthfulness gain: +6.7% revenue, plus zero bid-shading complexity → fewer abandoned bids and lower ops cost. Anti-pattern: don't run 2nd-price with publicly visible bids — incentive flips to overbid for signalling and the dominant-strategy guarantee collapses.
Security / adversarial context: #14 (per-claim credibility) + #13 (reasoning-tree audit) + #8 (courtroom for go/no-go) Inputs: Claim set under review, evidence sources per claim, adversarial threat model (injection vector, attacker capability), go/no-go decision stakes. Rules: Score each claim independently on evidence quality × corroboration weight (#14); trace every claim to its First Point of Disagreement in the reasoning tree (#13); run courtroom plaintiff/defense/judge only after per-claim scoring — debate over unsupported claims amplifies uncertainty rather than resolving it. Outputs: Per-claim credibility score, reasoning-tree audit trail, go/no-go recommendation with dissent preserved, list of claims that failed credibility threshold and require retrieval before re-evaluation.
Partnership design: #6 (cooperation-defection payoff test) + #5 (reputation gating) + #12 (ZOPA negotiation) Inputs: Partner track record (prior-interaction count n, defection incidents), payoff matrix cells for cooperation vs. defection on the proposed arrangement, each party's BATNA and stated interests. Rules: If n < 3 interactions → require contractual escrow or clawback clause (iterated PD cannot be relied on with insufficient history); if n ≥ 3 and no defection → tit-for-tat sufficient; assign reputation tier (probationary / standard / proven) based on defection rate and interaction depth (#5); locate ZOPA as overlap between each party's reservation value and walk-away point (#12); flag if no ZOPA exists — do not negotiate, renegotiate the scope. Outputs: Recommended contract structure (escrow clause if n < 3, tit-for-tat terms if n ≥ 3), reputation tier assigned, ZOPA range or no-deal flag, payoff-scale test result (cooperation dominant or defection dominant under current incentives). If an LLM runs the negotiation: do not accept deal rate as the success metric — it saturates across frontier models while surplus extraction, belief calibration, and constraint compliance still diverge sharply (TERMS-Bench, arXiv:2605.13909, 2026, 13 systems). Score surplus captured against the counterpart's latent payoff, and treat a high close rate with low surplus as conceding, not winning.
High-quality synthesis: #13 (reasoning-tree audit) + #7 (mechanism-design synthesis) + #11 (confidence betting) Inputs: Candidate outputs or claims, evidence source per claim, participant confidence estimates, synthesis stakes (reversible vs. irreversible decision). Rules: Audit reasoning tree to First Point of Disagreement before aggregating (#13); require dissent as a mandatory section in synthesis output (#7); run CritiCal calibration on participant confidence before staking (#11) — overconfident participants otherwise dominate. Outputs: Synthesized recommendation with dissent section, per-claim evidence trace, calibrated confidence interval, list of unresolved disagreements requiring further evidence.
High-stakes act/escalate: #13 (reasoning-tree audit) + #11 (confidence elicitation) + #20 (conformal social choice) Inputs: Candidate actions, member probability distributions, calibration table or shadow-case history, escalation cost. Rules: Treat agreement as evidence, not proof; pool distributions; act only when the calibrated prediction set is singleton; escalate when the set has multiple plausible answers. Outputs: Singleton action or escalation reason, prediction set, confidence/calibration note, evidence that would shrink the set.
Cross-trust delegation: #21 (attested delegation contracts) + #3 (auction routing) + #5 (reputation gating) Inputs: Delegate pool, attested capabilities, authority boundary, acceptance criteria, failure policy. Rules: Filter by verified capability before any bidding; never route by self-claimed quality; give the winner a bounded contract; update reputation only from verified outcomes. Outputs: Eligible delegate set, chosen delegate, delegation contract, typed failure/recovery path, reputation update.
Large-team coalition routing: #22 (coalition formation) + #1 (belief-driven coordination) + #4 (coalition-level Shapley) Inputs: Workstreams, member capabilities, dependency map, synthesis owner, deadline. Rules: Form stable coalitions around workstreams; run local coalition analysis first; synthesize coalition leads rather than every raw member output; check that no load-bearing workstream is unowned. Outputs: Coalition map, local findings, cross-coalition conflicts, final synthesis.
Multi-party teams (always-on baseline): #1 (belief-driven coordination) + #4 (Shapley) + #7 (synthesis with required dissent) Inputs: Team member count, context overlap risk (do members share the same documents/signals?), contribution measurability (can each member's marginal value be isolated?). Rules: Assign each member a unique belief lane to break pooling equilibrium (#1); compute Shapley marginal-contribution score per member per run (#4); synthesis must include dissent section — loudest-wins aggregation is the default failure mode (#7). Outputs: Belief lane assignment per member, Shapley contribution scores, synthesized output with dissent preserved, free-rider flag if any member's marginal contribution is near zero.
Best-of-N (discrete answer): #18 (BMV) — Optimal Weight + Inverse Surprising Popularity Inputs: N candidate answers (discrete), per-candidate confidence score, calibration data if available. Rules: Weight each candidate by confidence × calibration accuracy (Optimal Weight); apply Inverse Surprising Popularity to recover minority-correct answers that majority vote would suppress; do not apply if a hard oracle (test suite, schema check, calculator) is available — use the oracle directly. Outputs: Selected answer with weighted score, runner-up with score delta, flag if minority-correct candidate was recovered.
Best-of-N (open-ended generation): #19 (RCS) — embedding-centroid selector across 5+ candidates Inputs: 5+ candidate generations (open-ended text), embedding model, semantic similarity threshold. Rules: Embed all candidates; compute centroid; select candidate closest to centroid as representative; do not use lexical-overlap voting — semantically equivalent answers split the vote under lexical scoring. Outputs: Selected generation (centroid-nearest), semantic cluster map, outlier candidates flagged for manual review if they are far from centroid but potentially high-value.
High-frequency team optimization: #4 (Shapley) + #17 (online Shapley prompt evolution) + #5 (reputation gating) Inputs: Run count (minimum 50 for meaningful Shapley signal), per-member contribution measurability, current prompt set per member. Rules: Compute Shapley contribution per member per run (#4); use Shapley signal to guide per-member prompt mutation each epoch (#17); gate autonomy by accumulated reputation tier — probationary members get tighter review until track record reaches standard tier (#5); do not apply online Shapley prompt evolution below 50 runs — signal is too noisy for reliable mutation. Outputs: Updated prompt per member (mutated toward higher Shapley contribution), reputation tier per member, contribution trend chart (improving / stable / degrading).
Building a multi-agent LLM application (full-stack recipe): #1 (belief-driven coordination) + #21 (attested delegation) + #5 (reputation gating) + #20 (conformal act/escalate) + #4 (Shapley attribution) Inputs: Agent pool (roles, capabilities, trust provenance), task decomposition map, reversibility of downstream actions, success metric per agent. Rules: Assign belief lanes at design time so agents receive differentiated context and cannot pool into a uniform analysis (#1); route sub-tasks only to delegates with attested (not self-claimed) capability — the provenance paradox shows self-claimed routing performs worse than random (#21); start every new agent on probationary tier; promote to standard tier only after 3+ verified successful runs (#5); before any irreversible action (payment, send, deploy), check that the conformal prediction set is singleton — multi-answer set triggers human escalation (#20); compute Shapley marginal contribution per agent per release epoch to detect free-riders and guide prompt or architecture revision (#4). Anti-pattern: do not run a flat panel of 6+ agents — form coalitions by workstream first (#22). Outputs: Belief-lane assignment per agent, attested-capability registry, reputation tier per agent, act/escalate gate policy, Shapley contribution report per epoch, coalition map if team ≥ 6.
assets/templates/game-theory/ (one file per primitive)assets/templates/game-theory/README.mdreferences/formal-theory-map.mdreferences/patterns-scenarios-traps.mdreferences/primitives-overview.mddata/sources.jsonUse references/patterns-scenarios-traps.md before applying a primitive to production or agent-team routing. It distinguishes durable game-theory mechanisms from fast-moving LLM-agent papers, lists scenario-specific stacks, and calls out traps such as majority-vote collapse, uncalibrated confidence, static role assignment, overusing debate, and source claims that have not been rechecked against primary papers.
assets/templates/game-theory/ for the full problem/solution/launch-prompt template.assets/templates/game-theory/README.md to stack primitives.references/patterns-scenarios-traps.md for trap coverage before shipping the mechanism.agents-subagents/references/game-theory-agent-teams.md.references/game-theory-applied.md (or game-theory-pricing.md for startup-business-models).Strategic interaction or incentive failure
-> Identify actors, payoffs, information, and repeatedness
-> Classify failure: attribution, routing, synthesis, trust, negotiation, adversarial risk
-> Select applied mechanism
+-- shared payoff only -> consider team theory instead
+-- divergent incentives -> continue with game-theory primitive
-> Check formal assumptions and pattern traps
-> Produce mechanism, launch rule, evidence requirement, and fallback
agents-subagents — agent-team applied recipes: team.yaml manifest fields, agent-team anti-patterns, decision checklistmarketing-paid-advertising — paid auction recipes (GSP/VCG, bid shading, budget pacing)startup-business-models — pricing recipes (VCG, Hotelling, Folk Theorem, signaling)marketing-cro — experimentation recipes (Thompson, MAB, sequential testing)software-security-appsec and qa-security-testing — defender/attacker recipes (Stackelberg, honeypots)startup-market-intel — competitive recipes (Stackelberg, Bertrand, Cournot, Hotelling positioning)Before applying this skill on a non-trivial task, read learnings.consolidated.md in this directory (and learnings.md if present).
After applying it, if you encountered a pattern worth remembering, a mistake worth preventing, or a domain fact that surprised you, append one dated bullet to learnings.md via agents-skills-feedback-loop/scripts/append_learning.py. Do not modify SKILL.md itself.
Frequently asked questions
22 applied game-theory primitives for strategic decision systems, backed by a formal theory map. Each applied primitive solves a specific incentive or coordination failure. Primitives are domain-agnostic: the same mechanism that prevents free-riding in agent teams prevents cost-…
The source record exposes this install command: npx skills add https://github.com/vasilyu1983/AI-Agents-public --skill "frameworks/shared-skills/skills/foundations-game-theory". Inspect the command and pinned source before running it.
The pinned source record declares support for: codex, claude code.
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