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vanillagreencom/kendex/skills/iced-rs/SKILL.md

iced-rs

Iced 0.14 GUI expert: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference. Load whenever building or debugging an Iced UI.

Source repository stars
64
Declared platforms
0
Static risk flags
0
Last source update
2026-08-25
Source checked
2026-08-25

Decision brief

What it does: where it fits

Problem with this skill? Run kendex report — it files to the owning repo automatically. Do not hand-file.

Best for

    Not for

    • Tasks that require unconfirmed production actions or broad system permissions.
    • Environments where the pinned source and install steps cannot be inspected.

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexNot declaredNo explicit evidencePortability before use
    Claude CodeNot declaredNo explicit evidencePortability before use
    CursorNot declaredNo explicit evidencePortability before use
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/vanillagreencom/kendex --skill "skills/iced-rs"
    Safe inspection promptEditorial

    Inspect the Agent Skill "iced-rs" from https://github.com/vanillagreencom/kendex/blob/9606fe78419ef5bab0bc99d548569ec3790d8531/skills/iced-rs/SKILL.md at commit 9606fe78419ef5bab0bc99d548569ec3790d8531. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      Workflow

      1. Classify the surface against references/guide-surface-selection.md. Do not skip. 2. Read the canonical example in examples/ — never generate 0.14 code from memory. 3. Read the guide for that surface; for animated layered UI, references/guide-animated-layout.md comes first. 4.…

      Classify the surface against references/guide-surface-selection.md. Do not skip.Read the canonical example in examples/ — never generate 0.14 code from memory.Read the guide for that surface; for animated layered UI, references/guide-animated-layout.md comes first.
    2. 02

      Bundled resources

      Full list in references/INDEX.md; load on demand.

      Full list in references/INDEX.md; load on demand.API refs: advanced-.md, widget-.md, canvas.md, shader.md, element.md, length.md, padding.md, alignment.md, task.md, subscription.md, application.md, window.md, keyboard.md, mouse.md, theme.md, catalog.md, pane-grid.md,…Local references are pinned to 0.14.0 — prefer them. For newer API surface: ctx7 docs /websites/rsicediced "", https://docs.rs/iced/0.14.0/iced/, or upstream master at https://github.com/iced-rs/iced (may have unrelease…
    3. 03

      references/ — API refs and guides

      Full list in references/INDEX.md; load on demand.

      Full list in references/INDEX.md; load on demand.API refs: advanced-.md, widget-.md, canvas.md, shader.md, element.md, length.md, padding.md, alignment.md, task.md, subscription.md, application.md, window.md, keyboard.md, mouse.md, theme.md, catalog.md, pane-grid.md,…
    4. 04

      examples/ — every upstream Iced 0.14 example

      Review the “examples/ — every upstream Iced 0.14 example” section in the pinned source before continuing.

      Review and apply the “examples/ — every upstream Iced 0.14 example” source section.
    5. 05

      icedwgpu/ — iced's own wgpu renderer source

      Review the “icedwgpu/ — iced's own wgpu renderer source” section in the pinned source before continuing.

      Review and apply the “icedwgpu/ — iced's own wgpu renderer source” source section.

    Permission review

    Static risk signals and limitations

    No configured static risk pattern was detected

    This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score95/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars64SourceRepository attention, not individual Skill quality
    Compatibility0 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    vanillagreencom/kendex
    Skill path
    skills/iced-rs/SKILL.md
    Commit
    9606fe78419ef5bab0bc99d548569ec3790d8531
    License
    MIT
    Collected
    2026-08-25
    Default branch
    main
    View the original SKILL.md

    Iced 0.14

    Problem with this skill? Run kendex report — it files to the owning repo automatically. Do not hand-file.

    Workflow

    1. Classify the surface against references/guide-surface-selection.md. Do not skip.
    2. Read the canonical example in examples/ — never generate 0.14 code from memory.
    3. Read the guide for that surface; for animated layered UI, references/guide-animated-layout.md comes first.
    4. Stuck: the guide's "Common failure modes" / "Gotchas", then references/guide-animation-debugging.md for animation and render bugs. The three most common: missing capture_event, missing invalidate_layout, 0.13 event signatures.

    Surface choice: built-in widgets + .style(closure) for standard UI; Canvas for 2D custom drawing; Shader for GPU-dense rendering; iced::advanced::Widget for custom events, state, or layout; for a floating layer try tooltip, float, or stack+opaque before a custom Overlay.

    Bundled resources

    references/ — API refs and guides

    Full list in references/INDEX.md; load on demand.

    GuideUse
    guide-surface-selection.mdPick the right primitive
    guide-custom-widgets.mdiced::advanced::Widget
    guide-custom-overlays.mdiced::advanced::overlay::Overlay
    guide-animated-layout.mdAnimated transitions, measured positions, keyed identity, clipping
    guide-animation-debugging.mdSymptom→cause checklist for animation/render bugs
    widgets.mdWidget catalog: every 0.14 widget, notes, canonical example

    API refs: advanced-*.md, widget-*.md, canvas*.md, shader.md, element.md, length.md, padding.md, alignment.md, task.md, subscription.md, application.md, window.md, keyboard.md, mouse.md, theme*.md, catalog.md, pane-grid.md, animation*.md, api-module-tree.md.

    examples/ — every upstream Iced 0.14 example

    NeedRead first
    Custom Widget implexamples/custom_widget/src/main.rs
    GPU shader pipelineexamples/custom_shader/ (full dir)
    Mesh / vector geometry widgetexamples/geometry/src/main.rs
    Canvas 2D drawingexamples/bezier_tool, examples/clock, examples/color_palette
    Canvas animationexamples/solar_system, examples/the_matrix, examples/game_of_life
    Arc/ring animationexamples/loading_spinners, examples/arc
    Modal dialogexamples/modal/src/main.rs (stack + opaque)
    Toast/notification overlayexamples/toast/src/main.rs
    Tooltip / zoom-on-hoverexamples/loupe/src/main.rs
    Styled componentsexamples/styling/
    pane_grid layoutexamples/pane_grid/
    Multi-windowexamples/multi_window/
    WebSocket subscriptionexamples/websocket/
    Text editingexamples/editor/

    iced_wgpu/ — iced's own wgpu renderer source

    FileUse
    iced_wgpu/src/engine.rsDevice/Queue per-frame lifecycle
    iced_wgpu/src/layer.rsLayer composition
    iced_wgpu/src/quad.rs, quad/solid.rs, quad/gradient.rsInstanced quad pipeline template
    iced_wgpu/src/triangle.rs, triangle/msaa.rsMesh pipeline with MSAA
    iced_wgpu/src/primitive.rsCustom shader primitive interface
    iced_wgpu/src/buffer.rsResizable growable buffer pattern
    iced_wgpu/src/shader/quad.wgslReference WGSL for instanced quads

    External fallbacks

    Local references are pinned to 0.14.0 — prefer them. For newer API surface: ctx7 docs /websites/rs_iced_iced "<query>", https://docs.rs/iced/0.14.0/iced/, or upstream master at https://github.com/iced-rs/iced (may have unreleased APIs).

    Breaking changes from Iced 0.13

    • Widget::update takes event: &Event (by ref, not by value)
    • Widget::layout takes &mut Tree
    • Entry points split: iced::daemon(boot, update, view) multi-window, iced::application(new, update, view) single-window
    • Shrink prioritized over Fill in layout resolution
    • Theme palette uses Oklch
    • Keyboard subscriptions unified into keyboard::listen

    Rules (non-negotiable framework invariants)

    Widget tree consistency

    Conditional wrapping changes tree shape and breaks event tracking. Always wrap; conditionally attach the handler.

    // WRONG: conditional wrapping changes tree shape
    if dragging { mouse_area(label).into() } else { label.into() }
    
    // RIGHT
    let mut area = mouse_area(label);
    if enable {
        area = area.on_press(msg);
    }
    area
    

    MouseArea has no on_press_maybe (button-only); gate the on_press call, not the wrapper.

    view() is pure

    No side effects, no memoization dependent on call frequency. All mutable state lives in State and is mutated only in update(). Never trigger redraws from view().

    Redraw vs rebuild

    request_redraw() repaints but does not call view(). Animation state must live in widget::Tree state — widget struct fields are frozen between view() calls. See references/animation.md § "Redraw vs rebuild."

    Animation invalidation

    Paint-only changes (color, opacity, rotation within fixed bounds) need shell.request_redraw(). Layout-affecting changes (size, position, expand/collapse, clipping bounds) need shell.request_redraw() and shell.invalidate_layout(). A widget that "only updates on the second click" has stale layout — add invalidate_layout().

    Draw order is z-order

    In custom widget draw(), child iteration order determines z-order; last drawn is on top. stack semantics do not apply inside manual draw loops.

    Overlay visibility requires layout invalidation

    A widget that conditionally returns an overlay must call shell.invalidate_layout() when visibility changes.

    Event::Mouse(mouse::Event::CursorEntered) => {
        if !self.show_overlay {
            self.show_overlay = true;
            shell.invalidate_layout(); // required
        }
    }
    

    Custom overlays are the #1 panic source

    Prefer built-ins (tooltip, float, stack+opaque). A violated contract panics as container.rs unwrap() on None. The contract: children() returns a fixed count; diff() reconciles all children regardless of visibility; layout() returns nodes matching children; draw() walks the same tree layout produced. Full spec: references/guide-custom-overlays.md.

    Overlay viewport contract

    When calling descendant Widget methods from inside an Overlay impl, pass Rectangle::INFINITE as the viewport, never the stored viewport from the parent's overlay(). Overlay::layout() may still use bounds: Size for its own coordinate space.

    Overlay state isolation

    Overlay layers (stack children beyond the base) must not affect base-layer widget structure. Never change base-layer construction based on overlay presence.

    Overlay starvation

    Stacked mouse_area(...).interaction(...) layers can block underlying hover/move handlers even without opaque(...). Set Interaction::Grabbing on the real drag target, and reserve opaque(...) for true capture zones.

    Hover stability

    Hover sensors must not wrap content whose size changes during the animation they trigger. Use a stable outer hitbox. See references/guide-custom-widgets.md § "Stable hover hit regions."

    Scroll state initialization

    scrollable.on_scroll fires only after user scrolling, never at initial layout. Use sensor.on_show for initial layout and sensor.on_resize for changes.

    Single message per interaction

    One widget interaction produces one message. Composite actions (tab press becoming a drag) use a state machine in update(). When mouse_area handles semantics while button provides visual feedback, exactly one layer publishes:

    // RIGHT: mouse_area owns semantics; button is visual-only
    mouse_area(button(content)).on_press(Message::Activate)
    
    // WRONG: both layers publish
    mouse_area(button(content).on_press(Message::Activate)).on_press(Message::Activate)
    

    button.on_press fires on mouse-up; mouse_area.on_press fires on mouse-down — use it for drag initiation.

    pane_grid

    • PaneGrid::min_size is uniform. Per-pane minimums must be enforced in pane content or in split/resize state.
    • TitleBar content must use Shrink width so empty space remains for the pick area; Fill eliminates it.
    • button and mouse_area both capture_event() on press: tab elements capturing means a custom tab drag, an empty title bar means native pane_grid drag. Tab drag is mouse_area.on_press per tab plus listen_with for CursorMoved/ButtonReleased, with an Idle → Pressed(origin) → Dragging state machine at an 8px threshold.
    • In pane_grid::Content::update the title bar processes before the body. Do not unconditionally clear state in body-exit handlers that the title bar just established.
    • Keep drag feedback inside the picked pane subtree or in pane_grid::Style. mouse_area/opaque pane-drag overlays are rebuild-sensitive and can prevent Dropped events; drag previews must reuse the same TitleBar/body shell.

    Subscriptions

    Each data source needs stable identity — Subscription::run_with(id, stream) or .with(id), batched with Subscription::batch. See references/subscription.md.

    Pre-aggregate high-frequency data in the subscription worker: emit one batch per non-empty ~16ms window, over bounded channels with producer-side try_send().

    Theming — no custom Theme type for tokens

    Build the palette with Theme::custom_with_fn("My Dark", palette, |p| theme::palette::Extended::generate(p)), keep app tokens in a LazyLock<AppTokens> sidecar, and route every visual value through it from style closures that ignore the passed &Theme. Introduce a custom Theme type only when runtime theme switching demands it.

    Built-in palette roles are primary, success, danger, warning. Fonts load on the entry point (.font(include_bytes!(...))); Font::MONOSPACE resolves to the first loaded monospace font and Font::with_name("...") to a system font. See references/theme.md, references/theme-palette.md, references/catalog.md.

    Cache staleness

    Before writing cached or mirrored UI state, enumerate every mutation path that can stale it. Extend the existing global event path rather than adding a parallel subscription for the same event family; add at least one regression test per non-obvious invalidation or source-window gate.

    Architecture

    Message enum and State struct live in the root module; extracted modules receive &State or &mut State. Extract when a feature is gated and self-contained, forms a cohesive responsibility group, or exceeds ~30 lines over a well-defined State subset.

    Multi-window: window::open(settings) -> Task<window::Id>, window::close(id)references/window.md. Testing: iced_test provides Simulator (headless widget), Emulator (full runtime), and snapshot support.

    Dev tools

    ToolPurposeInstall
    cargo-hotLive UI patchingcargo install cargo-hot
    cometDebugger: frame metrics, widget tree, message inspectorcargo install --locked --git https://github.com/iced-rs/comet.git

    features = ["debug"] plus F12 enables the built-in debugger. Stress-test with ICED_PRESENT_MODE=Immediate and unconditional-rendering. Measure with iced::debug::time and comet before optimizing:

    fn update(&mut self, message: Message) -> Task<Message> {
        iced::debug::time(format!("{message:?}"), || match message { /* ... */ })
    }
    

    Frequently asked questions

    What to verify before installation and use

    What does the iced-rs source document cover?

    Problem with this skill? Run kendex report — it files to the owning repo automatically. Do not hand-file.

    How do I install iced-rs?

    The source record exposes this install command: npx skills add https://github.com/vanillagreencom/kendex --skill "skills/iced-rs". Inspect the command and pinned source before running it.

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