Best fit
- Navigation bars, toolbars, and tab bars with the new iOS 26 design
- Floating action buttons and card-style containers
- Interactive controls that need visual depth and touch feedback
affaan-m/ECC
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
npx skills add https://github.com/affaan-m/ECC --skill "skills/liquid-glass-design"Source checked Jul 28, 2026·Refresh due Oct 26, 2026
Reorganized from the pinned upstream SKILL.md
According to the pinned SKILL.md from affaan-m/ECC: Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
npx skills add https://github.com/affaan-m/ECC --skill "skills/liquid-glass-design"Best fit
Bring this context
Expected outputs
Key source sections
Sections are extracted automatically from the pinned SKILL.md and link back to the source.
Building or updating apps for iOS 26+ with the new design language
The simplest way to add Liquid Glass to any view:
The simplest way to add Liquid Glass to any view:
Key customization options: - .regular — standard glass effect - .tint(Color) — add color tint for prominence - .interactive() — react to touch and pointer interactions - Shape: .capsule (default), .rect(cornerRadius:), .circle
Review the “Glass Button Styles” section in the pinned source before continuing.
SkillSignal prompt templates
These prompts were written by SkillSignal from the source structure; they are not upstream text.
Task-start prompt
Confirm source fit, inputs, and outputs before acting.
Use liquid-glass-design to help me with: [specific task]. Context: [files, data, or background]. Constraints: [environment, scope, and prohibited actions]. Before acting, check the pinned SKILL.md and explain which sections apply, what inputs are still missing, and what you will deliver.
Source-guided execution
Make the Agent explicitly follow the key extracted sections.
Apply the pinned liquid-glass-design source to [task]. Pay particular attention to these source sections: “When to Activate”, “Core Pattern — SwiftUI”, “Basic Glass Effect”, “Customizing Shape and Tint”, “Glass Button Styles”. Preserve the important decision at each step. Mark facts not covered by the source as “needs confirmation” instead of inventing them. Then verify the result against my acceptance criteria: [criteria].
Result-review prompt
Check omissions, permissions, and source drift before delivery.
Review the current liquid-glass-design result: (1) does it satisfy the original task; (2) were any applicable steps or limits in the pinned SKILL.md missed; (3) did it perform any unauthorized file, command, network, or data action; and (4) which conclusions remain unverified? List issues first, then fix only what the source or user authorization supports.
Output checklist
The task matches the purpose documented in the SKILL.md.
The source section “When to Activate” has been checked.
The source section “Core Pattern — SwiftUI” has been checked.
The source section “Basic Glass Effect” has been checked.
The source section “Customizing Shape and Tint” has been checked.
Inputs, constraints, and acceptance criteria are explicit.
Unverified facts, compatibility, and outcome claims are clearly marked.
Any file, command, network, or data action has been reviewed.
Choose a different workflow
iOS 26 液态玻璃设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的动态玻璃材质,具有模糊、反射和交互式变形效果。
A separate implementation from affaan-m/ECC; compare its source, maintenance signals, and permission requirements.
Open source detail日本語翻訳:このファイルは liquid-glass-design 用の日本語翻訳が必要です
A separate implementation from affaan-m/ECC; compare its source, maintenance signals, and permission requirements.
Open source detailUse when the user wants professional brand-quality product images via Higgsfield's mode-specific prompt enhancement pipeline. Entry point for any product visual with a specific format or platform target. Use whenever: "product photoshoot", "lifestyle product shots", "Pinterest pin", "hero banner", "ad pack", "virtual try-on", "studio shot", "carousel images", "Meta ads creative", "model wearing product", "levitating product", "splash shot", "CGI style product", "restyle product image", Shopify i
A separate implementation from MoizIbnYousaf/marketing-cli; compare its source, maintenance signals, and permission requirements.
Open source detailFAQ
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
The catalog detected this source-specific install command: npx skills add https://github.com/affaan-m/ECC --skill "skills/liquid-glass-design". Inspect the command and pinned source before running it.
No dedicated Agent platform is declared in the pinned source record.
Quality breakdown
Based on traceable docs and repository signals; stars are not treated as quality.
Compare before choosing
These links are selected from shared tasks, functions, stacks, platforms, and same-name variants. Compare the source owner, documentation, permissions, and maintenance signals.
iOS 26 液态玻璃设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的动态玻璃材质,具有模糊、反射和交互式变形效果。
日本語翻訳:このファイルは liquid-glass-design 用の日本語翻訳が必要です
Use when the user wants professional brand-quality product images via Higgsfield's mode-specific prompt enhancement pipeline. Entry point for any product visual with a specific format or platform target. Use whenever: "product photoshoot", "lifestyle product shots", "Pinterest pin", "hero banner", "ad pack", "virtual try-on", "studio shot", "carousel images", "Meta ads creative", "model wearing product", "levitating product", "splash shot", "CGI style product", "restyle product image", Shopify i
Workflow for building and modifying content management systems across WordPress, Shopify, Wix, Squarespace, Drupal, WooCommerce, Joomla, HubSpot CMS Hub, Webflow, Adobe Experience Manager, and similar platforms. Use when working on CMS themes, plugins, apps, modules, admin panels, media uploads, content models, editors, markdown pipelines, or static export workflows.
Builds and debugs Shopify themes (.liquid files, theme.json, sections), develops custom Shopify apps (shopify.app.toml, OAuth, webhooks), and implements Storefront API integrations for headless storefronts. Use when building or customizing Shopify themes, creating Hydrogen or custom React storefronts, developing Shopify apps, implementing checkout UI extensions or Shopify Functions, optimizing performance, or integrating third-party services. Invoke for Liquid templating, Storefront API, app dev
Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
The simplest way to add Liquid Glass to any view:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shape
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))
Key customization options:
.regular — standard glass effect.tint(Color) — add color tint for prominence.interactive() — react to touch and pointer interactions.capsule (default), .rect(cornerRadius:), .circleButton("Click Me") { /* action */ }
.buttonStyle(.glass)
Button("Important") { /* action */ }
.buttonStyle(.glassProminent)
Always wrap multiple glass views in a container for performance and morphing:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}
The spacing parameter controls merge distance — closer elements blend their glass shapes together.
Combine multiple views into a single glass shape with glassEffectUnion:
@Namespace private var namespace
GlassEffectContainer(spacing: 20.0) {
HStack(spacing: 20.0) {
ForEach(symbolSet.indices, id: \.self) { item in
Image(systemName: symbolSet[item])
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
}
}
}
Create smooth morphing when glass elements appear/disappear:
@State private var isExpanded = false
@Namespace private var namespace
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("pencil", in: namespace)
if isExpanded {
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("eraser", in: namespace)
}
}
}
Button("Toggle") {
withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)
To allow horizontal scroll content to extend under a sidebar or inspector, ensure the ScrollView content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.
let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true
let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true
view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
visualEffectView.widthAnchor.constraint(equalToConstant: 200),
visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])
// Add content to contentView
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])
let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0
let containerView = UIVisualEffectView(effect: containerEffect)
let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)
scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = true
let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true // Opt out of shared glass background
struct MyWidgetView: View {
@Environment(\.widgetRenderingMode) var renderingMode
var body: some View {
if renderingMode == .accented {
// Tinted mode: white-tinted, themed glass background
} else {
// Full color mode: standard appearance
}
}
}
HStack {
VStack(alignment: .leading) {
Text("Title")
.widgetAccentable() // Accent group
Text("Subtitle")
// Primary group (default)
}
Image(systemName: "star.fill")
.widgetAccentable() // Accent group
}
Image("myImage")
.widgetAccentedRenderingMode(.monochrome)
VStack { /* content */ }
.containerBackground(for: .widget) {
Color.blue.opacity(0.2)
}
| Decision | Rationale |
|---|---|
| GlassEffectContainer wrapping | Performance optimization, enables morphing between glass elements |
spacing parameter | Controls merge distance — fine-tune how close elements must be to blend |
@Namespace + glassEffectID | Enables smooth morphing transitions on view hierarchy changes |
interactive() modifier | Explicit opt-in for touch/pointer reactions — not all glass should respond |
| UIGlassContainerEffect in UIKit | Same container pattern as SwiftUI for consistency |
| Accented rendering mode in widgets | System applies tinted glass when user selects tinted Home Screen |
.glassEffect() after other appearance modifiers (frame, font, padding).interactive() only on elements that respond to user interaction (buttons, toggleable items)withAnimation when changing view hierarchies to enable smooth morphing transitions.glassEffect() views without a GlassEffectContainerclipsToBounds = true in UIKit when using corner radii