Best for
- User wants retro pixel art from a source image
- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
- User wants a short looping animation (rain scene, night sky, snow, etc.)
mateaix/mateclaw/mateclaw-server/src/main/resources/skills/pixel-art/SKILL.md
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
Decision brief
Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/mateaix/mateclaw --skill "mateclaw-server/src/main/resources/skills/pixel-art"Inspect the Agent Skill "pixel-art" from https://github.com/mateaix/mateclaw/blob/48a7b979dfefc968782396ccea5edb21a1bb4758/mateclaw-server/src/main/resources/skills/pixel-art/SKILL.md at commit 48a7b979dfefc968782396ccea5edb21a1bb4758. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.
Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.
If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:
Run pixelart() first; if animation was requested, chain into pixelartvideo() on the result.
PNG is created at the output path
Permission review
The documentation asks the agent to run terminal commands or scripts.
python pixel_art.py in.jpg out.png --preset gameboyThe documentation asks the agent to run terminal commands or scripts.
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 92/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 828 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Two scripts ship with this skill:
scripts/pixel_art.py — photo → pixel-art PNG (Floyd-Steinberg dithering)scripts/pixel_art_video.py — pixel-art PNG → animated MP4 (+ optional GIF)Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.
Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.
Call clarify with 4 representative presets. Pick the set based on what the
user asked for — don't just dump all 14.
Default menu when the user's intent is unclear:
clarify(
question="Which pixel-art style do you want?",
choices=[
"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
"gameboy — 4-shade green Game Boy DMG",
"snes — cleaner 16-bit look (32 colors, 4px)",
],
)
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip
clarify and use the matching preset directly.
If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:
clarify(
question="Want to animate it? Pick a scene or skip.",
choices=[
"night — stars + fireflies + leaves",
"urban — rain + neon pulse",
"snow — falling snowflakes",
"skip — just the image",
],
)
Do NOT call clarify more than twice in a row. One for style, one for scene if
animation is on the table. If the user explicitly asked for a specific style
and scene in their message, skip clarify entirely.
Run pixel_art() first; if animation was requested, chain into
pixel_art_video() on the result.
| Preset | Era | Palette | Block | Best for |
|---|---|---|---|---|
arcade | 80s arcade | adaptive 16 | 8px | Bold posters, hero art |
snes | 16-bit | adaptive 32 | 4px | Characters, detailed scenes |
nes | 8-bit | NES (54) | 8px | True NES look |
gameboy | DMG handheld | 4 green shades | 8px | Monochrome Game Boy |
gameboy_pocket | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket |
pico8 | PICO-8 | 16 fixed | 6px | Fantasy-console look |
c64 | Commodore 64 | 16 fixed | 8px | 8-bit home computer |
apple2 | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors |
teletext | BBC Teletext | 8 pure | 10px | Chunky primary colors |
mspaint | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop |
mono_green | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic |
mono_amber | CRT amber | 2 amber | 6px | Amber monitor look |
neon | Cyberpunk | 10 neons | 6px | Vaporwave/cyber |
pastel | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
Named palettes live in scripts/palettes.py (see references/palettes.md for
the complete list — 28 named palettes total). Any preset can be overridden:
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
| Scene | Effects |
|---|---|
night | Twinkling stars + fireflies + drifting leaves |
dusk | Fireflies + sparkles |
tavern | Dust motes + warm sparkles |
indoor | Dust motes |
urban | Rain + neon pulse |
nature | Leaves + fireflies |
magic | Sparkles + fireflies |
storm | Rain + lightning |
underwater | Bubbles + light sparkles |
fire | Embers + sparkles |
snow | Snowflakes + sparkles |
desert | Heat shimmer + dust |
import sys
sys.path.insert(0, "/home/teknium/.mateclaw/skills/creative/pixel-art/scripts")
from pixel_art import pixel_art
from pixel_art_video import pixel_art_video
# 1. Convert to pixel art
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")
# 2. Animate (optional)
pixel_art_video(
"/tmp/pixel.png",
"/tmp/pixel.mp4",
scene="night",
duration=6,
fps=15,
seed=42,
export_gif=True,
)
cd /home/teknium/.mateclaw/skills/creative/pixel-art/scripts
python pixel_art.py in.jpg out.png --preset gameboy
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6
python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif
Pixel conversion:
block with Image.NEAREST (hard pixels, no interpolation)Image.NEARESTQuantizing AFTER downscale keeps dithering aligned with the final pixel grid. Quantizing before would waste error-diffusion on detail that disappears.
Video overlay:
libx264 -pix_fmt yuv420p -crf 18palettegen + paletteusepip install Pillow)"NES", "PICO_8", "GAMEBOY_ORIGINAL").block or palette will break quantization — keep them positive ints.mono_green / mono_amber force color=0.0 (desaturate). If you override
and keep chroma, the 2-color palette can produce stripes on smooth regions.clarify loop: call it at most twice per turn (style, then scene). Don't
pepper the user with more picks.Image.open(p).getcolors())ffprobe can open it) with non-zero sizeNamed hardware palettes and the procedural animation loops in pixel_art_video.py
are ported from pixel-art-studio
(MIT). See ATTRIBUTION.md in this skill directory for details.
Alternatives
NousResearch/hermes-agent
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
K-Dense-AI/scientific-agent-skills
Distributed computing for larger-than-RAM pandas/NumPy workflows. Use when you need to scale existing pandas/NumPy code beyond memory or across clusters. Best for parallel file processing, distributed ML, integration with existing pandas code. For out-of-core analytics on single machine use vaex; for in-memory speed use polars.
K-Dense-AI/scientific-agent-skills
Medicinal chemistry filters for compound triage. Apply drug-likeness rules (Lipinski, Veber, CNS), structural alert catalogs (PAINS, NIBR, ChEMBL), complexity metrics, and the medchem query language for library filtering.
K-Dense-AI/scientific-agent-skills
Use NeuroKit2 to build or audit reproducible research workflows for physiological time-series preprocessing, event/interval analysis, multimodal alignment, variability, and complexity. Trigger when code imports neurokit2 or needs its current APIs, schemas, and method-aware validation—not for diagnosis or device validation.