github/awesome-copilot

screen-recording

Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.

90Collecting
See how to use itView GitHub source
npx skills add https://github.com/github/awesome-copilot --skill "skills/screen-recording"

Quick start

Start using it in three steps

Install it or open the source, trigger it with a clear task, then follow the source workflow.

1

Install the Skill

npx skills add https://github.com/github/awesome-copilot --skill "skills/screen-recording"
2

Describe the task

Use screen-recording to help me with: [describe your task]. Before you begin, tell me what input you need, the steps you will follow, and the expected output.

3

Follow the workflow

5 key workflow steps, examples, and cautions are distilled below.

Continue to the workflow

Direct answers

Answers to review before you install

What is screen-recording?

Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.

Who should use screen-recording?

It is relevant to workflows involving Testing, Documentation, Engineering, Design.

How do you install screen-recording?

SkillSignal detected this source-specific command: npx skills add https://github.com/github/awesome-copilot --skill "skills/screen-recording". Inspect the repository and command before running it.

Which Agent platforms does it support?

The upstream source does not declare a dedicated Agent platform.

What permissions or risks should you review?

No obvious permission action was detected by the static rules. This is not proof that the Skill is safe.

What are the current evidence limits?

This page combines upstream documentation with deterministic repository, quality, and static-risk signals. It is not described as a manual test or security review.

SkillSignal brief

Decide whether it fits your work first

Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.

Useful in these contexts

Not yet included in a workflow collection

Core capabilities

TestingDocumentationEngineeringDesignOperations

Distilled from the source

Understand this Skill in one minute

About 3 min · 11 sections

When it is worth using

  1. Record a multi-step UI interaction as an animated GIF

  2. Create a demo showing before/after behavior

  3. Build annotated walkthroughs for documentation or release notes

  4. Show a bug reproduction or fix in action

Core workflow

  1. 1

    1. Capture frames

  2. 2

    2. Assemble GIF with imageio

  3. 3

    3. Variable frame timing

  4. 4

    4. Annotate frames

  5. 5

    5. Fade-in annotations

Limits and cautions

  1. GIF is limited to 256 colors per frame — fine for UI screenshots, may show banding on photographic content

  2. Large GIFs (50+ frames at high resolution) can be several MB — consider cropping to the relevant area

  3. No audio support in GIF — use MP4 for narrated demos (but lose VS Code preview support)

Repository stars
37,126
Repository forks
4,654
Quality
90/100
Source repository last pushed

Quality breakdown

Based on traceable docs and repository signals; stars are not treated as quality.

90/100
Documentation28/30
Specificity22/25
Maintenance18/20
Trust signals22/25

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View original Skill.mdThis page is parsed directly from the repository SKILL.md without editorial rewriting. Collected: Jul 28, 2026 · about 3 min

Screen Recording

Create animated GIF demos that show a feature or workflow in action — with annotations, variable timing, and proper pacing. Useful for PR descriptions, documentation, and release notes.

When to Use This Skill

Use this skill when you need to:

  • Record a multi-step UI interaction as an animated GIF
  • Create a demo showing before/after behavior
  • Build annotated walkthroughs for documentation or release notes
  • Show a bug reproduction or fix in action

Prerequisites

pip install playwright Pillow imageio numpy scipy mss -q
playwright install chromium

Core Workflow

1. Capture frames

Use Playwright to step through the interaction and capture each frame:

from playwright.async_api import async_playwright

async def record_frames(url, steps, width=1400, height=900):
    """
    steps: list of dicts with 'action' (async callable taking page)
           and 'name' (frame filename)
    """
    async with async_playwright() as p:
        browser = await p.chromium.launch()
        page = await browser.new_page(viewport={"width": width, "height": height})
        await page.goto(url, wait_until="networkidle")

        for step in steps:
            if step.get("action"):
                await step["action"](page)
                await page.wait_for_timeout(step.get("wait", 500))
            await page.screenshot(path=step["name"])

        await browser.close()

2. Assemble GIF with imageio

Use imageio, not PIL, for GIF writing — PIL's GIF encoder merges visually similar frames, which kills animations.

import imageio.v3 as iio
from PIL import Image
import numpy as np

frames = []
durations = []

for frame_path, duration_ms in frame_list:
    img = Image.open(frame_path)
    frames.append(np.array(img))
    durations.append(duration_ms)

iio.imwrite("demo.gif", frames, duration=durations, loop=0)

3. Variable frame timing

Uniform timing makes everything feel either too fast or too slow. Use variable durations:

PhaseDurationWhy
Fast action (typing, clicking)100msFeels natural, keeps energy
Pause after action600-800msLet the viewer process what happened
Hero/final message500ms+Main takeaway needs time to land

4. Annotate frames

Apply annotations to specific frames using the image-annotations skill:

from PIL import Image, ImageDraw, ImageFont

def annotate_frame(frame_path, annotations, out_path):
    img = Image.open(frame_path)
    draw = ImageDraw.Draw(img)

    for ann in annotations:
        # Apply annotation (rect, arrow, label, etc.)
        pass

    img.save(out_path)

5. Fade-in annotations

For smooth annotation appearance:

def apply_fade(base_frame, annotation_layer, alpha):
    """Blend annotation onto frame at given alpha (0.0 to 1.0)"""
    blended = Image.blend(
        base_frame.convert("RGBA"),
        annotation_layer.convert("RGBA"),
        alpha
    )
    return blended.convert("RGB")

# 2-frame pop-in at 10fps: 50% then 100%
faded_frames = [
    apply_fade(base, annotations, 0.5),  # frame 1: half opacity
    apply_fade(base, annotations, 1.0),  # frame 2: full opacity
]

At 10fps, use 2 fade frames (0.2s total). At 30fps, use 3-4 frames. Easing curves look bad at low FPS — simple pop-in is snappier and more readable.

Build as a Script

The annotation logic gets complex for anything beyond trivial demos. Write a dedicated script (e.g., annotate_gif.py) with functions instead of inline code. You'll iterate on timing and placement.

Testing Animations

Always test in isolation first — don't rebuild the full demo to test a fade tweak:

# Small test GIF: 10 bare frames → fade frames → 15 hold frames
# Add a frame counter overlay for debugging:
draw.text((10, height - 30), f"F{i}/{total} a={alpha:.0%} FADE",
          fill="white", font=small_font)

Desktop Screen Recording (mss)

For recording desktop apps, terminals, or anything outside a browser. Uses mss for fast screen capture.

import mss
from PIL import Image
import time

def record_gif(output_path, region=None, duration=5, fps=8):
    """Record screen region to GIF. region = {left, top, width, height} or None for full screen."""
    with mss.mss() as sct:
        if region is None:
            region = sct.monitors[1]  # primary monitor

        frames = []
        t_end = time.time() + duration
        while time.time() < t_end:
            t0 = time.time()
            shot = sct.grab(region)
            frames.append(Image.frombytes('RGB', shot.size, shot.rgb))
            time.sleep(max(0, 1 / fps - (time.time() - t0)))

    frames[0].save(output_path, save_all=True, append_images=frames[1:],
                   duration=int(1000 / fps), loop=0, optimize=True)
    return len(frames)

record_gif('demo.gif', region={'left': 0, 'top': 0, 'width': 800, 'height': 500}, duration=3)

Tested: 3s at 8fps → 24 frames, ~31KB. Keep fps ≤ 10 for reasonable file sizes.

Note: PIL.save(save_all=True) works for simple recordings but merges visually similar frames. For annotated GIFs with fade effects, use imageio.v3.imwrite instead.

Combining with window capture

# Find window rect, then record it as a GIF
# Reuse find_window() from the ui-screenshots skill
import ctypes
from ctypes import c_int, Structure, byref, windll

class RECT(Structure):
    _fields_ = [('left', c_int), ('top', c_int), ('right', c_int), ('bottom', c_int)]

hwnd = find_window('My App')[0][0]
rect = RECT()
windll.user32.GetWindowRect(hwnd, byref(rect))
region = {'left': rect.left, 'top': rect.top,
          'width': rect.right - rect.left, 'height': rect.bottom - rect.top}
record_gif('app-demo.gif', region=region, duration=5, fps=8)

Diff-Based Cluster Detection

Programmatically find changed regions between frames to decide what to annotate:

import numpy as np
from scipy import ndimage

def find_changed_clusters(frame_a, frame_b, threshold=30, min_pixels=300, dilate=5):
    """Find bounding boxes of changed regions between two frames."""
    diff = np.abs(frame_b.astype(float) - frame_a.astype(float)).max(axis=2)
    mask = diff > threshold
    dilated = ndimage.binary_dilation(mask, iterations=dilate)
    labeled, n = ndimage.label(dilated)
    clusters = []
    for i in range(1, n + 1):
        ys, xs = np.where(labeled == i)
        if len(ys) < min_pixels:
            continue
        clusters.append((xs.min(), ys.min(), xs.max(), ys.max(), len(ys)))
    return sorted(clusters, key=lambda c: -c[4])  # largest first

Format Compatibility

FormatVS Code PreviewGitHubBrowser
GIF✅ Animates
WebP⚠️ Static only
MP4❌ Broken⚠️

GIF is the only universally supported animated format across VS Code preview, GitHub markdown, and browsers.

Guidelines

  1. Type → pause → annotate — during fast action, show NO annotation. Pause first, then annotate
  2. Hero message gets the biggest font — 64pt+ for the main takeaway, 38pt for details
  3. GIF palette does NOT kill gradients — 20 distinct alpha steps survive 256-color palette
  4. 10fps minimum for typing/interaction — lower looks stuttery
  5. Build iteratively — get the frame sequence right first, add annotations second, tune timing last

Limitations

  • GIF is limited to 256 colors per frame — fine for UI screenshots, may show banding on photographic content
  • Large GIFs (50+ frames at high resolution) can be several MB — consider cropping to the relevant area
  • No audio support in GIF — use MP4 for narrated demos (but lose VS Code preview support)
Skill path
skills/screen-recording/SKILL.md
Commit SHA
9933dcad5be5
Repository license
MIT
Data collected