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bitjaru/styleseed/engine/.claude/skills/ss-motion/SKILL.md

ss-motion

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.

Source repository stars
871
Declared platforms
0
Static risk flags
1
Last source update
2026-08-06
Source checked
2026-08-06

Decision brief

What it does—and where it fits

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.

Best for

    Not for

    • For general framer-motion docs or learning → use the framer-motion site
    • For non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX only

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexNot declaredNo explicit evidencePortability before use
    Claude CodeNot declaredNo explicit evidencePortability before use
    CursorNot declaredNo explicit evidencePortability before use
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/bitjaru/styleseed --skill "engine/.claude/skills/ss-motion"
    Safe inspection promptEditorial

    Inspect the Agent Skill "ss-motion" from https://github.com/bitjaru/styleseed/blob/1a00699d1a8ec083f53a0cd5196de2b252c1e0ed/engine/.claude/skills/ss-motion/SKILL.md at commit 1a00699d1a8ec083f53a0cd5196de2b252c1e0ed. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      When NOT to use

      For general framer-motion docs or learning → use the framer-motion site

      For general framer-motion docs or learning → use the framer-motion siteFor non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX onlyFor full scroll-linked timelines or parallax — out of scope for this skill (it does per-component
    2. 02

      Vibe → Seed mapping

      Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

      Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:If the user says only a brand name, use that brand's default seed from BRANDDEFAULTSEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
    3. 03

      Recommend mode — use-case → motion (when the user describes the moment, not the vibe)

      If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTIONBYUSECASE in engine/motion/library.ts, exported from @engine/motion):

      One seed per product. If the project already uses a seed, match it — don't introduce a second personality.Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTIONBYUSECASE in engine/motion/library.ts, exported…
    4. 04

      Named motion keywords (distinctive moves)

      Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic fe…

      Read the exact recipe from engine/motion/library.ts — find the entry whoseAdapt only the element/content to the user's JSX; keep the transition values.If the keyword is stateful (toggles, ripple), wire the useState shown in the
    5. 05

      Context detection

      Infer one of the five contexts from the prompt:

      "on hover" / "when hovered" → hover"on press" / "on tap" / "on click" → press"when it appears" / "on mount" / "entering" → entrance

    Permission review

    Static risk signals and limitations

    Reads files

    low · line 116

    The documentation asks the agent to read local files, directories, or repositories.

    **Read the target file** at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a `<button>`, `<div>`, `<Card>`, or similar.

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score89/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars871SourceRepository attention, not individual Skill quality
    Compatibility0 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    bitjaru/styleseed
    Skill path
    engine/.claude/skills/ss-motion/SKILL.md
    Commit
    1a00699d1a8ec083f53a0cd5196de2b252c1e0ed
    License
    MIT
    Collected
    2026-08-06
    Default branch
    main
    View the original SKILL.md

    Motion Seed Applier

    When NOT to use

    • For general framer-motion docs or learning → use the framer-motion site
    • For non-React motion (CSS-only transitions, GSAP) — this skill targets motion.X JSX only
    • For full scroll-linked timelines or parallax — out of scope for this skill (it does per-component seeds/moves). Note these ARE allowed on a marketing/landing/brand page (DESIGN-LANGUAGE §43 Cinematic tier); just build them with a scroll library, not this skill. On app/data surfaces they stay banned.
    • For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit engine/components/ui/motion.tsx directly

    Vibe → Seed mapping

    Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:

    Words the user might saySeed
    bouncy, springy, playful, energetic, aliveSpring
    smooth, silky, fluid, elegant, composed, continuousSilk
    snappy, quick, instant, decisive, sharp, preciseSnap
    floaty, gentle, weightless, dreamy, ambient, driftingFloat
    rhythmic, punchy, pulsing, heartbeat, beatPulse
    "Toss style", "Arc style"Spring (per brand default)
    "Stripe style", "Notion style"Silk
    "Linear style", "Raycast style", "Vercel style"Snap

    If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.

    Recommend mode — use-case → motion (when the user describes the moment, not the vibe)

    If the user describes what the thing is ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):

    Use caseReach forWhy
    Primary button / CTA pressspring · presstactile, confident — the press should "give"
    Modal / dialog / sheet entersilk · entrancesmooth; never bounce serious/destructive content
    Dropdown / popover / menusnap · entranceinstant, precise — frequent UI shouldn't wait
    Toast / inline notificationspring · entrancesmall friendly arrival, non-blocking
    List / feed items appearingstagger-cascadechoreograph order, gently
    Feature / marketing card hovertilt-3ddepth/flair OK on content-light marketing
    Dashboard / data card hoversnap · hovera subtle lift only — keep dense UI calm
    Like / favorite / reactionlike-bursta celebratory one-shot; reward the tap
    Live / online / recording dotpulse-beatlooping heartbeat = "alive"
    Loading / skeletonshimmercalm directional progress
    Success / confirmationpop-inpositive little "done"
    Toggle / tab / segment switchtoggle-flipdistinctive, recognizable switch
    Page / route transitionsilk · entrancesmooth, minimal, get out of the way
    Number / balance / KPI / price revealnonedon't animate the payload — it must read instantly

    Two anti-rules override the table (state them if you deviate):

    1. One seed per product. If the project already uses a seed, match it — don't introduce a second personality.
    2. Never delay the payload. Don't animate a balance, price, or search result into view; motion is for affordance, not content.

    Named motion keywords (distinctive moves)

    Seeds set a personality (how a fade/scale feels). The motion library in engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.

    engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from @engine/motion) is the single source of truth — every keyword carries its own runnable snippet. Pull the snippet from there; never hand-write the params.

    KeywordMoveSay it when the user wants…
    toggle-flip3D Y-axis card flipa switch/toggle to flip between two faces
    toggle-slideslide-stack swapa value to slide out and the next to slide in
    toggle-morphpill ⇄ circle morpha control to change shape on toggle
    toggle-curtaintop→bottom clip-path wipea panel to reveal like a curtain
    reveal-blurblur(12px)→0 focus-incontent to focus-pull into place
    reveal-risemasked clip-path text risea headline/text to climb into view
    reveal-unfoldscaleY from top edgean accordion/panel to unfold
    pop-inspring overshoot from 0a badge/checkmark to pop in bouncily
    press-squishscale-down + skewa button to feel jelly/tactile on tap
    tap-rippleradial ripple from tapMaterial-style press feedback
    pulse-beatlooping scale pulsea live/recording/heartbeat indicator
    wigglequick horizontal shakeerror / invalid-input feedback
    shimmerskeleton loading sweepa loading placeholder
    stagger-cascadechildren fade-up in sequencea list to animate in one-by-one

    Applying a keyword:

    1. Read the exact recipe from engine/motion/library.ts — find the entry whose key matches, copy its snippet verbatim (it is calibrated and runnable).
    2. Adapt only the element/content to the user's JSX; keep the transition values.
    3. If the keyword is stateful (toggles, ripple), wire the useState shown in the snippet. If it's a one-shot reveal, a key bump replays it.
    4. Tell the user the keyword you applied so they can reuse it elsewhere for consistency, and point them at /motion to preview/Copy others.

    If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.

    Context detection

    Infer one of the five contexts from the prompt:

    • "on hover" / "when hovered" → hover
    • "on press" / "on tap" / "on click" → press
    • "when it appears" / "on mount" / "entering" → entrance
    • "when it leaves" / "on close" / "exiting" → exit (requires <AnimatePresence>)
    • "when layout changes" / "FLIP" / "rearranging" → layout

    If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.

    Application steps

    Apply seed: $0 · Context: $1 · Target: $ARGUMENTS

    1. Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a <button>, <div>, <Card>, or similar.

    2. Confirm the import paths. The component file must be able to import:

      • motion (and AnimatePresence for exit) from "framer-motion"
      • the chosen seed from "@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion
    3. Replace the target tag with a <motion.X> and spread the seed's recipe:

      // hover example
      <motion.button {...spring.hover}>Save</motion.button>
      
      // press + hover combined
      <motion.button {...spring.press} {...spring.hover}>Save</motion.button>
      
      // entrance (mount)
      <motion.div {...silk.entrance}>...</motion.div>
      
      // exit (requires AnimatePresence wrapper somewhere up the tree)
      <AnimatePresence>
        {open && <motion.div {...silk.entrance} {...silk.exit} />}
      </AnimatePresence>
      
      // layout (FLIP)
      <motion.div {...snap.layout}>...</motion.div>
      
    4. Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand { type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.

    5. Respect prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.

    6. Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if exit was used).

    7. Tell the user which seed and context you applied, and offer one related context they might want next ("Want press too so it feels clickable?").

    Defaults if the user is vague

    • No file given → ask "which file?"
    • No vibe word → ask "any vibe word, brand, or seed name?"
    • Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
    • Element is a CTA button → also apply press

    Forbidden

    • Do not invent new seed names. There are exactly five.
    • Do not edit engine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.
    • Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
    • Do not add scroll-linked, parallax, or infinite animations via this skill — it does per-component seeds/moves. (Scroll-linked/parallax/3D ARE allowed on a marketing/landing/brand page per DESIGN-LANGUAGE §43 Cinematic tier — build those directly with a scroll lib; on app/data surfaces they stay forbidden.) Infinite loops remain banned everywhere except skeleton pulse.

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