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dpearson2699/swift-ios-skills/skills/swiftui-gestures/SKILL.md

swiftui-gestures

Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.

Source repository stars
933
Declared platforms
0
Static risk flags
0
Last source update
2026-07-15
Source checked
2026-07-28

Decision brief

What it does—and where it fits

Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.

Best for

  • Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts wit…

Not for

  • 1. Misreading parent/child gesture precedence
  • 2. Using @State instead of @GestureState for transient state

Compatibility matrix

Platform support, with evidence labels

PlatformStatusEvidenceWhat to check
CodexNot declaredNo explicit evidencePortability before use
Claude CodeNot declaredNo explicit evidencePortability before use
CursorNot declaredNo explicit evidencePortability before use
Gemini CLINot declaredNo explicit evidencePortability before use
Open the compatibility checker

Installation

Inspect first. Install second.

The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

Source-detected install commandSource
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill "skills/swiftui-gestures"
Safe inspection promptEditorial

Inspect the Agent Skill "swiftui-gestures" from https://github.com/dpearson2699/swift-ios-skills/blob/90c9573272531337962fbb3505036d61ed23389a/skills/swiftui-gestures/SKILL.md at commit 90c9573272531337962fbb3505036d61ed23389a. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

Workflow

What the source asks the agent to do

  1. 01

    Review Checklist

    [ ] Correct gesture type: MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)

    [ ] Correct gesture type: MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)[ ] @GestureState used for transient values that should reset; @State for persisted values[ ] .updating() provides intermediate visual feedback during continuous gestures
  2. 02

    Gesture Overview

    Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).

    Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).
  3. 03

    TapGesture

    Recognizes one or more taps. Use the count parameter for multi-tap.

    Recognizes one or more taps. Use the count parameter for multi-tap.
  4. 04

    LongPressGesture

    Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.

    Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.With visual feedback via @GestureState + .updating():Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).
  5. 05

    DragGesture

    Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture.

    Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ g…Configure minimum distance and coordinate space:

Permission review

Static risk signals and limitations

No configured static risk pattern was detected

This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.

Evidence record

Why each signal appears

EvidenceSourceComputedTestedEditorial
SignalValueEvidence typeMeaning
Quality score77/100ComputedDocumentation, specificity, maintenance, and trust rules
Repository stars933SourceRepository attention, not individual Skill quality
Compatibility0 platformsSourceDeclared in the catalog source record
Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

Pinned source

Provenance and original SKILL.md

Repository
dpearson2699/swift-ios-skills
Skill path
skills/swiftui-gestures/SKILL.md
Commit
90c9573272531337962fbb3505036d61ed23389a
License
NOASSERTION
Collected
2026-07-28
Default branch
main
View the original SKILL.md

SwiftUI Gestures (iOS 26+)

Review, write, and fix SwiftUI gesture interactions. Apply modern gesture APIs with correct composition, state management, and conflict resolution using Swift 6.3 patterns.

Scope boundary: This skill owns SwiftUI gesture recognition, composition, gesture state, and gesture-specific accessibility alternatives. Broader SwiftUI architecture/state ownership belongs in swiftui-patterns; list, scroll, form, and control layout belongs in swiftui-layout-components; broad UIKit bridging belongs in swiftui-uikit-interop.

When correcting Apple API availability, deprecation, or behavior claims, cite the relevant Sosumi or official Apple documentation URL in the response.

Contents

Gesture Overview

GestureTypeValueSince
TapGestureDiscreteVoidiOS 13
LongPressGestureDiscreteBooliOS 13
DragGestureContinuousDragGesture.ValueiOS 13
MagnifyGestureContinuousMagnifyGesture.ValueiOS 17
RotateGestureContinuousRotateGesture.ValueiOS 17
SpatialTapGestureDiscreteSpatialTapGesture.ValueiOS 16

Discrete gestures fire once (.onEnded). Continuous gestures stream updates (.onChanged, .onEnded, .updating).

TapGesture

Recognizes one or more taps. Use the count parameter for multi-tap.

// Single, double, and triple tap
TapGesture()            .onEnded { tapped.toggle() }
TapGesture(count: 2)    .onEnded { handleDoubleTap() }
TapGesture(count: 3)    .onEnded { handleTripleTap() }

// Shorthand modifier
Text("Tap me").onTapGesture(count: 2) { handleDoubleTap() }

LongPressGesture

Succeeds after the user holds for minimumDuration. Fails if finger moves beyond maximumDistance.

// Basic long press (0.5s default)
LongPressGesture()
    .onEnded { _ in showMenu = true }

// Custom duration and distance tolerance
LongPressGesture(minimumDuration: 1.0, maximumDistance: 10)
    .onEnded { _ in triggerHaptic() }

With visual feedback via @GestureState + .updating():

@GestureState private var isPressing = false

Circle()
    .fill(isPressing ? .red : .blue)
    .scaleEffect(isPressing ? 1.2 : 1.0)
    .gesture(
        LongPressGesture(minimumDuration: 0.8)
            .updating($isPressing) { current, state, _ in state = current }
            .onEnded { _ in completedLongPress = true }
    )

Shorthand: .onLongPressGesture(minimumDuration:perform:onPressingChanged:).

DragGesture

Tracks finger movement. Value provides startLocation, location, translation, velocity, and predictedEndTranslation. DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture.

@State private var offset = CGSize.zero

RoundedRectangle(cornerRadius: 16)
    .fill(.blue)
    .frame(width: 100, height: 100)
    .offset(offset)
    .gesture(
        DragGesture()
            .onChanged { value in offset = value.translation }
            .onEnded { _ in withAnimation(.spring) { offset = .zero } }
    )

Configure minimum distance and coordinate space:

DragGesture(minimumDistance: 20, coordinateSpace: .global)

MagnifyGesture (iOS 17+)

Replaces the deprecated MagnificationGesture. Tracks pinch-to-zoom scale.

@GestureState private var magnifyBy = 1.0

Image("photo")
    .resizable().scaledToFit()
    .scaleEffect(magnifyBy)
    .gesture(
        MagnifyGesture()
            .updating($magnifyBy) { value, state, _ in
                state = value.magnification
            }
    )

RotateGesture (iOS 17+)

RotateGesture is the newer alternative to RotationGesture. Tracks two-finger rotation angle.

@State private var angle = Angle.zero

Rectangle()
    .fill(.blue).frame(width: 200, height: 200)
    .rotationEffect(angle)
    .gesture(
        RotateGesture(minimumAngleDelta: .degrees(1))
            .onChanged { value in angle = value.rotation }
    )

For persisted, clamped magnification and combined rotation examples, load references/gesture-patterns.md.

Gesture Composition

.simultaneously(with:) — both gestures recognized at the same time

let magnify = MagnifyGesture()
    .onChanged { value in scale = value.magnification }

let rotate = RotateGesture()
    .onChanged { value in angle = value.rotation }

Image("photo")
    .scaleEffect(scale)
    .rotationEffect(angle)
    .gesture(magnify.simultaneously(with: rotate))

The value is SimultaneousGesture.Value with .first and .second optionals.

.sequenced(before:) — first must succeed before second begins

let longPressBeforeDrag = LongPressGesture(minimumDuration: 0.5)
    .sequenced(before: DragGesture())
    .onEnded { value in
        guard case .second(true, let drag?) = value else { return }
        finalOffset.width += drag.translation.width
        finalOffset.height += drag.translation.height
    }

.exclusively(before:) — only one succeeds (first has priority)

let doubleTapOrLongPress = TapGesture(count: 2)
    .exclusively(before:
        LongPressGesture()
    )
    .onEnded { result in
        switch result {
        case .first(_): handleDoubleTap()
        case .second(_): handleLongPress()
        }
    }

@GestureState

@GestureState is a property wrapper that automatically resets to its initial value when the gesture ends. Use for transient feedback; use @State for values that persist.

@GestureState private var dragOffset = CGSize.zero  // resets to .zero
@State private var position = CGSize.zero            // persists

Circle()
    .offset(
        x: position.width + dragOffset.width,
        y: position.height + dragOffset.height
    )
    .gesture(
        DragGesture()
            .updating($dragOffset) { value, state, _ in
                state = value.translation
            }
            .onEnded { value in
                position.width += value.translation.width
                position.height += value.translation.height
            }
    )

Custom reset with animation: @GestureState(resetTransaction: Transaction(animation: .spring))

Adding Gestures to Views

Three modifiers control gesture priority in the view hierarchy:

ModifierBehavior
.gesture()Lower precedence than gestures already defined by the view or its children.
.highPriorityGesture()Added gesture takes precedence over existing gestures.
.simultaneousGesture()Added gesture processes at the same priority as existing gestures.
let parentTap = TapGesture().onEnded { handleParent() }

VStack {
    Image(systemName: "star.fill")
        .onTapGesture { handleChild() }
}
.simultaneousGesture(parentTap) // Both handlers run on child content.

Use .gesture(parentTap) for the default lower-precedence parent gesture, or .highPriorityGesture(parentTap) when the added parent gesture should win.

GestureMask

Control which gestures participate when using .gesture(_:including:):

.gesture(drag, including: .gesture)   // added gesture; disables subview gestures
.gesture(drag, including: .subviews)  // subview gestures; disables added gesture
.gesture(drag, including: .all)       // default: added + subview gestures
.gesture(drag, including: .none)      // disables added + subview gestures

Custom Gesture Protocol

Create reusable gestures by conforming to Gesture:

struct SwipeGesture: Gesture {
    enum Direction { case left, right, up, down }
    typealias Value = Direction

    let minimumDistance: CGFloat

    init(minimumDistance: CGFloat = 50) {
        self.minimumDistance = minimumDistance
    }

    var body: AnyGesture<Direction> {
        AnyGesture(
            DragGesture(minimumDistance: minimumDistance)
                .map { value in
                    let h = value.translation.width, v = value.translation.height
                    if abs(h) > abs(v) {
                        return h > 0 ? .right : .left
                    } else {
                        return v > 0 ? .down : .up
                    }
                }
        )
    }
}

// Usage
Rectangle().gesture(SwipeGesture().onEnded { print("Swiped \($0)") })

Wrap in a View extension for ergonomic API:

extension View {
    func onSwipe(perform action: @escaping (SwipeGesture.Direction) -> Void) -> some View {
        gesture(SwipeGesture().onEnded(action))
    }
}

Common Mistakes

1. Misreading parent/child gesture precedence

Do not assume a parent .gesture() overrides child gestures. Choose the relationship explicitly as shown in Adding Gestures to Views.

2. Using @State instead of @GestureState for transient state

Use @GestureState for values that should reset when recognition ends; keep persistent results in @State. See @GestureState.

3. Not using .updating() for intermediate feedback

// DON'T: No visual feedback during long press
LongPressGesture(minimumDuration: 2.0)
    .onEnded { _ in showResult = true }

// DO: Provide feedback while pressing
@GestureState private var isPressing = false

LongPressGesture(minimumDuration: 2.0)
    .updating($isPressing) { current, state, _ in
        state = current
    }
    .onEnded { _ in showResult = true }

4. Using deprecated gesture types on iOS 17+

// DON'T: Deprecated since iOS 17
MagnificationGesture()   // deprecated — use MagnifyGesture()

// DO: Use newer gesture types
MagnifyGesture()         // iOS 17+
RotateGesture()          // iOS 17+ (newer alternative to RotationGesture)

5. Heavy computation in onChanged

// DON'T: Expensive work called every frame (~60-120 Hz)
DragGesture()
    .onChanged { value in
        let result = performExpensiveHitTest(at: value.location)
        let filtered = applyComplexFilter(result)
        updateModel(filtered)
    }

// DO: Throttle or defer expensive work
DragGesture()
    .onChanged { value in
        dragPosition = value.location  // lightweight state update only
    }
    .onEnded { value in
        performExpensiveHitTest(at: value.location)  // once at end
    }

6. Using onTapGesture for actions that should be a Button

// DON'T: onTapGesture has no accessibility traits, VoiceOver role,
// Voice Control targeting, Switch Control scanning, or keyboard activation
Text("Delete")
    .onTapGesture { deleteItem() }

// DO: Button provides all of these automatically
Button("Delete", role: .destructive) { deleteItem() }

// DO: For custom visuals, use ButtonStyle instead of onTapGesture
Button { toggleExpanded() } label: {
    CardView()
}
.buttonStyle(.plain)

Reserve onTapGesture for multi-tap (count: 2+), tap-location-dependent behavior, or adding tap recognition to non-interactive content that already has appropriate accessibility traits.

Review Checklist

  • Correct gesture type: MagnifyGesture/RotateGesture (not deprecated Magnification/Rotation variants)
  • @GestureState used for transient values that should reset; @State for persisted values
  • .updating() provides intermediate visual feedback during continuous gestures
  • Parent/child conflicts resolved with .highPriorityGesture() or .simultaneousGesture()
  • onChanged closures are lightweight — no heavy computation every frame
  • Composed gestures use correct combinator: simultaneously, sequenced, or exclusively
  • Persisted scale/rotation clamped to reasonable bounds in onEnded
  • Custom Gesture conformances return a gesture body; use AnyGesture<Value> when mapping to a custom Value
  • Gesture-driven animations use .spring or similar for natural deceleration
  • GestureMask considered when mixing gestures across view hierarchy levels
  • onTapGesture only used where count > 1, tap location, or coordinate space matters — plain single-tap actions use Button instead

References