Best for
- Use when asked to "add animations", "make this feel smooth", "review my animations", "add a swipe gesture", "match this easing", "reverse engineer this animation", "extract the animation curve", "where should this anima…
mblode/agent-skills/skills/ui-animation/SKILL.md
Designs, implements, reviews, debugs, and reverse-engineers UI motion, and finds where an interface is missing it: CSS transitions, keyframes, springs, gestures, drag, easing, timing, framer-motion, and animation curves from screen recordings. Use when asked to "add animations", "make this feel smooth", "review my animations", "add a swipe gesture", "match this easing", "reverse engineer this animation", "extract the animation curve", "where should this animate", "find animation opportunities",
Decision brief
Designs, implements, reviews, debugs, and reverse-engineers UI motion, and finds where an interface is missing it: CSS transitions, keyframes, springs, gestures, drag, easing, timing, framer-motion, and animation curves from screen recordings.
Compatibility matrix
| Platform | Status | Evidence | What to check |
|---|---|---|---|
| Codex | Not declared | No explicit evidence | Portability before use |
| Claude Code | Not declared | No explicit evidence | Portability before use |
| Cursor | Not declared | No explicit evidence | Portability before use |
| Gemini CLI | Not declared | No explicit evidence | Portability before use |
Installation
The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.
npx skills add https://github.com/mblode/agent-skills --skill "skills/ui-animation"Inspect the Agent Skill "ui-animation" from https://github.com/mblode/agent-skills/blob/e97a3b383f5944f90d41eb92b24b4fb3b917a7f9/skills/ui-animation/SKILL.md at commit e97a3b383f5944f90d41eb92b24b4fb3b917a7f9. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.
Workflow
1. Answer the four questions in references/decision-framework.md: animate? purpose? easing? speed? 2. Pick duration from the easing defaults table above. 3. Choose implementation: CSS transition WAAPI spring keyframe JS. 4. Load the reference for your component or technique. 5.…
Use this branch when the request is "where should this animate", not "animate this". Every other mode starts from motion that exists; this one starts from its absence. It reports and never implements: hand a surviving suggestion back to the main workflow above to build it.
Use this branch to measure an existing animation from a screen recording, then emit code and a handoff spec that reproduce it. The scripts under scripts/ are the canonical, deterministic path; run them rather than reconstructing their logic.
An interface is a set of states and the passages between them. That decomposition assigns the work.
Review the “Reference files” section in the pinned source before continuing.
Permission review
No configured static risk pattern was detected
This is not proof of safety. Runtime behavior, indirect dependencies, and hidden external systems are outside the static scan.
Evidence record
| Signal | Value | Evidence type | Meaning |
|---|---|---|---|
| Quality score | 98/100 | Computed | Documentation, specificity, maintenance, and trust rules |
| Repository stars | 82 | Source | Repository attention, not individual Skill quality |
| Compatibility | 0 platforms | Source | Declared in the catalog source record |
| Usage guide | automated source guide | Editorial | Generated or reviewed according to the visible evidence level |
Pinned source
ui-design Direction mode), auditing a whole page's UI quality (use ui-design Audit mode), or named text-effect specs (use the external animate-text skill where installed).An interface is a set of states and the passages between them. That decomposition assigns the work.
| The question is about | Use |
|---|---|
| Which states exist, what an action affects, whether it is reversible | product-design |
| What a state looks like once built: markup, type, colour, layout, hierarchy | ui-design |
| The passage between two states: timing, easing, springs, gesture physics | this skill |
ui-design; a brief, spec, mockup, or intent with no code presumes product-design. Either can be overturned by the two tests below.product-design decides. If it only changes how the same capability looks or reads, ui-design owns it.product-design settles the interaction and this skill builds its physics.ui-design. A hover transition or a fade added while building a component is a property of that component. It arrives here when motion is the subject or its craft is in question.Worked: "Delete should be undoable" is product-design. "The undo toast is ugly" is ui-design. "The undo toast should slide, not pop" is this skill.
Where the choice is between product-design and ui-design and motion is not the subject, those two carry two further tiebreaks (control patterns with different reachability, and undebatable missing states). Neither changes an answer here.
Canonical home for reverse-engineering motion from a recording: route "reverse engineer this animation" and "match this easing" here, not to a separate skill. If the input is a screen recording or video, you are MEASURING motion: follow the Reverse-engineer workflow. Otherwise (designing, implementing, reviewing) use the rules and Workflow below.
| File | Read when |
|---|---|
| references/decision-framework.md | Default: deciding whether/why to animate, picking easing character; also the seam list for a Discovery sweep |
| references/spring-animations.md | Spring physics, framer-motion useSpring, configuring spring params, Apple damping/response values, asymmetric open/close character, interruption mechanics |
| references/component-patterns.md | Buttons, popovers, tooltips, drawers, modals, toasts with animation |
| references/clip-path-techniques.md | clip-path for reveals, tabs, hold-to-delete, comparison sliders |
| references/gesture-drag.md | Drag, swipe-to-dismiss, momentum, pointer capture, velocity handoff, momentum projection, rotary/knob drag, detents, carousel touch-action |
| references/performance-deep-dive.md | Jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats |
| references/review-format.md | Reviewing animation code: ten standards (each with flag-on-sight triggers), Before/After/Why table, Block/Approve verdict |
| references/contextual-animations.md | Contextual icon swaps, word-level stagger entrances, peripheral de-emphasis, fixed-offset exits |
| references/transition-recipes.md | Installing a CSS transition: container morph, card resize, badge, dropdown, modal, panel, page slide, icon swap, number pop-in, odometer roll, text swap, success, avatar hover, error shake |
| references/measurement-guide.md | Reverse-engineer: what to measure, eye vs script, reading metrics.json, choosing an ROI |
| references/curve-fitting.md | Reverse-engineer: reading fit_curves.py output, spring vs bezier, judging fit error, asymmetric open/close |
| references/code-output.md | Reverse-engineer: emitting code for CSS, Motion/Framer Motion, SwiftUI, React Native, UIKit |
| references/choreography.md | Reverse-engineer: multi-element/multi-phase motion: staggers, blur-before-move, per-edge settling |
| references/vocabulary.md | Naming a motion effect the user describes vaguely ("what's it called when...") |
requestAnimationFrame); under load CSS stays smooth while JS drops frames.:active at 0ms and set touch-action: manipulation.@starting-style for DOM entry; fall back to a data-mounted attribute where unsupported.filter: blur(2px) hides rough crossfades between swapped content.transform and opacity only; they skip layout and paint.color, background-color, and opacity are acceptable.width, height, top, left); they trigger layout recalc every frame. (Exception: a deliberate container tween, see the card-resize and container-morph recipes.)transition: all; it animates unintended properties and silently adopts future ones. List them explicitly.filter animation for core interactions; if unavoidable keep blur ≤ 20px (heavy blur is expensive, especially in Safari).<g> wrapper with transform-box: fill-box; transform-origin: center; without it they rotate/scale around the canvas origin.transform: scale() also scales children (icons, text, borders scale proportionally), unlike width/height: a feature for press feedback, but account for it when an inner element must stay fixed-size.[data-theme-switching] * { transition: none !important }), or every themed property animates at once.| Element | Duration | Easing |
|---|---|---|
| Button press feedback | 100-160ms | cubic-bezier(0.22, 1, 0.36, 1) |
| Tooltips, small popovers | 125-200ms | ease-out or enter curve |
| Dropdowns, selects | 150-250ms | cubic-bezier(0.22, 1, 0.36, 1) |
| Modals, drawers | 200-350ms | cubic-bezier(0.22, 1, 0.36, 1) |
| Move/slide on screen | 200-300ms | cubic-bezier(0.25, 1, 0.5, 1) |
| Page transitions | 250-400ms | enter or move curve |
| Hover (colour/opacity) | 200ms | ease |
| Hover (transform/scale) | 100-150ms | enter curve |
| Illustrative/marketing | Up to 1000ms | Spring or custom |
Keep routine UI under 300ms; scale duration with distance (a full-screen slide can exceed 300ms, a 6px tooltip shift stays under 150ms).
Named curves
cubic-bezier(0.22, 1, 0.36, 1) for entrances and transform-based hovercubic-bezier(0.25, 1, 0.5, 1) for slides, drawers, panelscubic-bezier(0.32, 0.72, 0, 1)Avoid ease-in for UI: it starts slow, so the element lags the user's action and feels sluggish. Prefer custom curves from easing.dev over built-in ease/ease-out, whose gentle acceleration reads soft, not decisive.
Match the UI element first, then pick the recipe from references/transition-recipes.md:
| UI pattern | Recipe |
|---|---|
| Trigger + floating dot/count | Notification badge |
| Trigger grows into the surface it opens | Container morph |
| Trigger + anchored surface | Menu dropdown |
| Centred surface on top of page | Modal dialog |
| Panel sliding into existing container | Panel reveal |
| List ↔ detail or wizard steps | Page side-by-side slides |
| Element dimension changes | Card resize |
| Text updating in place | Text state swap |
| Two icons in same slot | Icon swap |
| Number arriving on its own | Number pop-in |
| Number the user is driving | Odometer digit roll |
| Confirmation / success moment | Success celebration |
| Hovering item in horizontal stack | Avatar group hover |
| Form validation error | Error state shake |
Prefer lower-overhead transitions (CSS-only) unless the design requires JS orchestration.
transform-origin at the trigger (modals stay center), dialog/menu entrances from scale(0.85-0.9) not scale(0), and 30-50ms staggers (total under 300ms, most important element leading). Full rules and code in references/component-patterns.md and references/contextual-animations.md.prefers-reduced-motion: reduce path: disable transform/keyframe motion, keep instant state changes or opacity-only fades. All recipes include the guard.@media (hover: hover) and (pointer: fine), or touch devices replay hover on tap. Tailwind hover: is not gated unless the project set hoverOnlyWhenSupported or a custom variant.IntersectionObserver; they burn GPU even when invisible.will-change only during heavy motion and only for transform/opacity; remove it after. Each promotion costs compositor memory; permanent promotion across many elements is worse than none.transform directly on the moving element.x/y values are the default for axis movement and drag (they bypass React re-renders). Use a full transform string only when one owner must combine multiple transform functions or interop with non-Motion code.High-signal failures not covered above:
Copy and track:
Animation progress:
- [ ] Step 1: Decide whether the interaction should animate
- [ ] Step 2: Choose purpose, easing, and duration
- [ ] Step 3: Pick the implementation style
- [ ] Step 4: Load the relevant component or technique reference
- [ ] Step 5: Validate timing, interruption, and device behavior
Produce evidence for each check (DevTools observations, not "looks fine"):
width, height, top, left) and transition: all.transform-origin issues invisible at full speed.prefers-reduced-motion: reduce (DevTools Rendering panel) and confirm every animation has a reduced path.will-change is toggled around animations, not permanently set, and looping animations pause off-screen.Use this branch when the request is "where should this animate", not "animate this". Every other mode starts from motion that exists; this one starts from its absence. It reports and never implements: hand a surviving suggestion back to the main workflow above to build it.
Discovery progress:
- [ ] Step 1: Recon the stack, existing motion tokens, and product personality
- [ ] Step 2: Sweep every seam class
- [ ] Step 3: Gate each candidate
- [ ] Step 4: Report survivors and rejections
file:line, what happens today, the named purpose, the frequency tier, and exact values (property, duration, curve) drawn from the tables above. Then list two to five rejected candidates, each naming the question that killed it. Close with which single suggestion has the highest leverage.Where the interface already carries the right amount of motion, say so. That is the correct result for a well-built UI, not an empty report.
Use this branch to measure an existing animation from a screen recording, then emit code and a handoff spec that reproduce it. The scripts under scripts/ are the canonical, deterministic path; run them rather than reconstructing their logic.
Dependencies: ffmpeg for frame extraction (brew install ffmpeg); Python with pip install opencv-python numpy scipy for tracking and curve fitting. Degrades gracefully: with only ffmpeg you can extract frames and reason visually; tracking and fitting need the Python packages.
Reverse-engineer progress:
- [ ] Step 1: Extract frames + contact sheet (per direction if open differs from close)
- [ ] Step 2: Vision pass: identify element, effects, phases
- [ ] Step 3: Decide precision (eye-only vs scripted)
- [ ] Step 4: Track motion and fit curves (if escalating)
- [ ] Step 5: Annotate choreography (delays, asymmetry)
- [ ] Step 6: Emit code for the target(s)
- [ ] Step 7: Validate against the recording
python3 scripts/extract_frames.py <video> <outdir>. Trim to just the transition with --start/--duration; if the interaction has both an open and a close, trim two windows and run the pipeline once per direction (they are almost never mirror images). Match --fps to the source (probe with ffprobe), never sampling above the source rate. Open contact_sheet.png first.references/measurement-guide.md.python3 scripts/track_motion.py <outdir> for metrics.json (pass --bbox X,Y,W,H to isolate one element), then python3 scripts/fit_curves.py <outdir>/metrics.json for spring params, cubic-bezier, and per-property fit error. Pass the same --fps you extracted with. Read references/curve-fitting.md to pick the model; high error on both means multi-phase motion (split and fit each segment).references/choreography.md. Build the timing-offset table (when each property starts and settles); lead/lag gaps and over-stretch carry more feel than any single curve.references/code-output.md for the target. Keep movement on transform/opacity. Emit two transitions when open and close differ, plus the consolidated handoff spec so it can be implemented without the video.extract_frames.py, and compare contact sheets side by side. Slow to 0.1x to confirm phase order and over-stretch survive. Confirm the code only animates transform, opacity, and filter.Reverse-engineer gotchas:
fit_curves.py defaults to --fps 30: extract at 60 but fit at the default and every duration_ms doubles while fitted stiffness drops to a quarter. Always pass the extraction fps to the fit.metrics.json. Probe and match the source rate.references/choreography.md). Treat a fit error above 0.08 as suspect.Maintenance only: when changing Discovery routing or the gate, run the scenarios in evaluations/ as a regression rubric. They never load during a user task.
product-design: which states exist, what an action affects, and whether it is reversible. Route here first when a gesture replaces a control, since swipe-to-delete and hold-to-confirm change what the user can do before they change how it moves.ui-design Direction mode: visual direction, palettes, typography; settle the visual system before tuning motion.ui-design Audit mode: page/feature-level UI quality audit. Its motion- rules are the shallow presence check (animated layout properties, missing reduced-motion); the craft and the fix belong here.animate-text skill where installed: curated named text effects (typewriter, line reveal, stagger builds) with exact JSON specs.Frequently asked questions
Designs, implements, reviews, debugs, and reverse-engineers UI motion, and finds where an interface is missing it: CSS transitions, keyframes, springs, gestures, drag, easing, timing, framer-motion, and animation curves from screen recordings.
The source record exposes this install command: npx skills add https://github.com/mblode/agent-skills --skill "skills/ui-animation". Inspect the command and pinned source before running it.
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