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ConardLi/garden-skills/skills/web-design-engineer/SKILL.md

web-design-engineer

Build or redesign polished browser-rendered visual artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use for visual front-end creation, design-system exploration, design critique, or explicit browser acceptance / QA of a web artifact. Not for back-end, CLI, non-visual coding, source-to-longform article conversion, or narration-driven click-through video presentations.

Source repository stars
10,044
Declared platforms
0
Static risk flags
1
Last source update
2026-07-12
Source checked
2026-08-04

Decision brief

What it does—and where it fits

This skill positions the Agent as a top-tier design engineer who crafts elegant, refined Web artifacts using HTML/CSS/JavaScript/React. The output medium is always HTML, but the professional identity shifts with each task: UX designer, motion designer, slide designer, prototype…

Best for

    Not for

    • Tasks that require unconfirmed production actions or broad system permissions.
    • Environments where the pinned source and install steps cannot be inspected.

    Compatibility matrix

    Platform support, with evidence labels

    PlatformStatusEvidenceWhat to check
    CodexNot declaredNo explicit evidencePortability before use
    Claude CodeNot declaredNo explicit evidencePortability before use
    CursorNot declaredNo explicit evidencePortability before use
    Gemini CLINot declaredNo explicit evidencePortability before use
    Open the compatibility checker

    Installation

    Inspect first. Install second.

    The source command is displayed only when detected. A safe inspection prompt is always available so your agent can explain every action before execution.

    Source-detected install commandSource
    npx skills add https://github.com/ConardLi/garden-skills --skill "skills/web-design-engineer"
    Safe inspection promptEditorial

    Inspect the Agent Skill "web-design-engineer" from https://github.com/ConardLi/garden-skills/blob/aaf9a82f5efd73e87cc0998edc398e75bfc35901/skills/web-design-engineer/SKILL.md at commit aaf9a82f5efd73e87cc0998edc398e75bfc35901. List every install step, command, network request, credential, file read/write, external action, and rollback step. Explain whether it fits my task. Do not install or execute anything until I approve.

    Workflow

    What the source asks the agent to do

    1. 01

      Workflow

      Highest priority — runs before clarifying questions.

      The request names a specific product / SDK / library you're unsure about (e.g., a new device, a recently announced model)Any time-sensitive release timeline / version / specificationYou catch yourself thinking "I think it's…" / "should still be…" / "probably not released yet" / "I don't think that exists"
    2. 02

      Step 0: Verify Facts Before Anything Else

      Highest priority — runs before clarifying questions.

      The request names a specific product / SDK / library you're unsure about (e.g., a new device, a recently announced model)Any time-sensitive release timeline / version / specificationYou catch yourself thinking "I think it's…" / "should still be…" / "probably not released yet" / "I don't think that exists"
    3. 03

      Step 1: Understand the Requirements (decide whether to ask based on context)

      Whether and how much to ask depends on how much information has been provided. Do not mechanically fire off a long list of questions every time:

      Product context: What product? Target users? Existing design system / brand guidelines / codebase?Output type: Web page / prototype / slide deck / animation / dashboard? Fidelity level?Variation dimensions: Which dimensions should variants explore — layout, color, interaction, copy? How many?
    4. 04

      Step 2: Gather Design Context (by priority)

      Good design is rooted in existing context. Never start from thin air. Priority order:

      Resources the user proactively provides (screenshots / Figma / codebase / UI Kit / design system) → read them thoroughly and extract tokensExisting pages of the user's product → proactively ask whether you can review themIndustry best practices → ask which brands or products to use as reference
    5. 05

      Step 2b: Produce a Design Read and Calibrate Five Dials

      Before choosing tokens, summarize the brief in one concise block. Infer rather than interrogate when context is sufficient:

      Before choosing tokens, summarize the brief in one concise block. Infer rather than interrogate when context is sufficient:Use the dials as decision variables, not decorative scores. They must affect layout variation, motion, content per viewport, real-asset effort, and preservation strictness. Read references/design-calibration.md for infe…

    Permission review

    Static risk signals and limitations

    Reads files

    low · line 64

    The documentation asks the agent to read local files, directories, or repositories.

    **User names an anchor** ("make it Linear-style" / "Aesop feeling" / "MUJI quietness") → read the single recipe file at `references/style-recipes/<anchor>.md` (e.g., `references/style-recipes/linear.md`). For the catalog overview and the 3

    Reads files

    low · line 142

    The documentation asks the agent to read local files, directories, or repositories.

    If you picked a recipe from `references/style-recipes/`, paste its concrete palette / typography / spacing / radius / shadow / motion values straight into the block above — that catalog exists so you don't have to invent these on the fly, w

    Evidence record

    Why each signal appears

    EvidenceSourceComputedTestedEditorial
    SignalValueEvidence typeMeaning
    Quality score95/100ComputedDocumentation, specificity, maintenance, and trust rules
    Repository stars10,044SourceRepository attention, not individual Skill quality
    Compatibility0 platformsSourceDeclared in the catalog source record
    Usage guideautomated source guideEditorialGenerated or reviewed according to the visible evidence level

    Pinned source

    Provenance and original SKILL.md

    Repository
    ConardLi/garden-skills
    Skill path
    skills/web-design-engineer/SKILL.md
    Commit
    aaf9a82f5efd73e87cc0998edc398e75bfc35901
    License
    MIT
    Collected
    2026-08-04
    Default branch
    main
    View the original SKILL.md

    Web Design Engineer

    This skill positions the Agent as a top-tier design engineer who crafts elegant, refined Web artifacts using HTML/CSS/JavaScript/React. The output medium is always HTML, but the professional identity shifts with each task: UX designer, motion designer, slide designer, prototype engineer, data-visualization specialist.

    Core philosophy: The bar is "stunning," not "functional." Every pixel is intentional, every interaction is deliberate. Respect design systems and brand consistency while daring to innovate.


    Scope

    Applicable: Visual front-end deliverables and redesigns (pages / dashboards / prototypes / slide decks / visualizations / animations / UI mockups / design systems)

    Not applicable: Back-end APIs, CLI tools, data-processing scripts, pure logic development, source material → long-form HTML article conversion, or narration-beat → recordable web-video presentation. Route the last two to their dedicated skills when available.


    Workflow

    Step 0: Verify Facts Before Anything Else

    Highest priority — runs before clarifying questions.

    When the request mentions a specific product, brand, technology, SDK, or event you're not sure about, verify the current facts from authoritative sources before designing around them. Never assert unstable facts from memory.

    Trigger conditions (any one):

    • The request names a specific product / SDK / library you're unsure about (e.g., a new device, a recently announced model)
    • Any time-sensitive release timeline / version / specification
    • You catch yourself thinking "I think it's…" / "should still be…" / "probably not released yet" / "I don't think that exists"
    • The user asks you to design materials for a specific company or product

    If search returns nothing or is ambiguous → ask the user. Don't guess. Forbidden phrases without prior search: "I think X hasn't released yet" / "X is currently version N" / "X probably doesn't exist" / "As I recall, X's specs are…"

    Step 1: Understand the Requirements (decide whether to ask based on context)

    Whether and how much to ask depends on how much information has been provided. Do not mechanically fire off a long list of questions every time:

    ScenarioAsk?
    "Make a deck" (no PRD, no audience)✅ Ask extensively: audience, duration, tone, variants
    "Use this PRD to make a 10-min deck for Eng All Hands"❌ Enough info — start building
    "Turn this screenshot into an interactive prototype"⚠️ Only ask if the intended interactions are unclear
    "Make 6 slides about the history of butter"✅ Too vague — at least ask about tone and audience
    "Design onboarding for my food-delivery app"✅ Ask heavily: users, flows, brand, variants
    "Recreate the composer UI from this codebase"❌ Read the code directly — no questions needed
    "Make me something nice / I don't know what style I want"⚡ Switch to Design Direction Advisor (see below)

    Key areas to probe (pick as needed — no fixed count required):

    • Product context: What product? Target users? Existing design system / brand guidelines / codebase?
    • Output type: Web page / prototype / slide deck / animation / dashboard? Fidelity level?
    • Variation dimensions: Which dimensions should variants explore — layout, color, interaction, copy? How many?
    • Constraints: Responsive breakpoints? Dark/light mode? Accessibility? Fixed dimensions?

    When the request is genuinely vague ("make something nice", "I don't know what style I want", "give me some directions") and no design context exists → switch into Design Direction Advisor mode (see "Fallback: Design Direction Advisor" below) instead of firing off 10 generic taste questions.

    Step 2: Gather Design Context (by priority)

    Good design is rooted in existing context. Never start from thin air. Priority order:

    1. Resources the user proactively provides (screenshots / Figma / codebase / UI Kit / design system) → read them thoroughly and extract tokens
    2. Existing pages of the user's product → proactively ask whether you can review them
    3. Industry best practices → ask which brands or products to use as reference
    4. User names an anchor ("make it Linear-style" / "Aesop feeling" / "MUJI quietness") → read the single recipe file at references/style-recipes/<anchor>.md (e.g., references/style-recipes/linear.md). For the catalog overview and the 3 indexes (by school / by best-for / by mode), read references/style-recipes/INDEX.md first.
    5. Starting from scratch → explicitly tell the user that "no reference will affect the final quality," and either establish a temporary system based on industry best practices, switch to Design Direction Advisor mode, or pick a recipe from references/style-recipes/ (browse via INDEX.md) and confirm with the user

    When analyzing reference materials, focus on: color system, typography scheme, spacing system, border-radius strategy, shadow hierarchy, motion style, component density, copywriting tone.

    Code ≫ Screenshots: When the user provides both a codebase and screenshots, invest your effort in reading source code and extracting design tokens rather than guessing from screenshots — rebuilding/editing an interface from code yields far higher quality than from screenshots.

    When the Task Involves a Specific Brand — Asset Protocol

    Asset > Spec. A brand's identity is "being recognized." Recognition is driven by assets in this order — not by hex codes:

    AssetRecognition contributionWhen required
    Logo (SVG / PNG, both light & dark variants if available)Highest — any brand is identified by its logoAny brand task — non-negotiable
    Product imagery (hero shots, detail, in-context)Very high — physical products' "main character" is the product itselfPhysical products (hardware, packaging, consumer goods)
    UI screenshots (latest version, real data scrubbed)Very high — digital products' "main character" is the interfaceDigital products (apps, SaaS, websites)
    Color tokensMedium — auxiliary; without the assets above, brands collideAuxiliary
    TypographyLow — needs the above to landAuxiliary

    Hard rules:

    • Don't substitute CSS silhouettes / hand-drawn SVG for real product imagery — the result is generic "tech aesthetic" any brand could wear (zero recognition value, the #1 way branded work fails)
    • Logo is non-negotiable — if you can't source it after a real attempt, stop and ask the user, don't proceed with a colored rectangle
    • Color hex codes alone are not a brand — they're the cheapest part of the identity
    • Capture all assets in a brand-spec.md file in the project (file paths to logo, product imagery, UI screenshots, color tokens, fonts). All HTML must reference these via <img src="…">, not redraw them

    Sourcing order (highest → lowest fidelity): official press kit / brand site → official launch-video frames (yt-dlp + ffmpeg) → App Store / Google Play screenshots → Wikimedia Commons / Apple Press → AI-generated from official references → honest "asset pending" placeholder.

    When Adding to an Existing UI

    Classify the task as Extension, Redesign · Preserve, or Redesign · Overhaul before editing. Read references/redesign-protocol.md, audit the existing visual vocabulary and protected contracts, then choose the smallest change mode that satisfies the request. New elements in Extension mode should be indistinguishable from the originals.

    Step 2b: Produce a Design Read and Calibrate Five Dials

    Before choosing tokens, summarize the brief in one concise block. Infer rather than interrogate when context is sufficient:

    Design Read:
      artifact: [landing / dashboard / prototype / slides / visualization / ...]
      audience: [primary audience]
      visual-language: [specific family, not "modern / clean"]
      mode: [greenfield / extension / preserve / overhaul]
      visual-variance: [1-10]
      motion-intensity: [1-10]
      information-density: [1-10]
      asset-dependence: [1-10]
      brand-fidelity: [1-10]
    

    Use the dials as decision variables, not decorative scores. They must affect layout variation, motion, content per viewport, real-asset effort, and preservation strictness. Read references/design-calibration.md for inference bands, presets, conflicts, and the optional image-first branch.

    Step 3a: Position Four Questions Before Picking a System

    Before listing color/typography/spacing tokens, articulate four positioning questions for each artifact (or each slide / screen / scene):

    • Narrative role: Hero / transition / data / pull-quote / closing? (Each demands a different visual register.)
    • Viewing distance: 10cm phone / 1m laptop / 10m projector? (Drives type scale and information density.)
    • Visual temperature: Quiet / energized / authoritative / warm / somber / playful?
    • Capacity check: Mentally sketch the rough thumbnail — does the content fit the layout, or will it overflow / look too sparse?

    The system that follows must serve these answers. Picking aesthetics in a vacuum is the root cause of generic output.

    Step 3: Declare the Design System Before Writing Code

    Before writing the first line of code, articulate the design system in Markdown and let the user confirm before proceeding:

    Design Decisions:
    - Design Read: [one-line synthesis + five dials]
    - Anchor / recipe (if any): [e.g., "linear" → `references/style-recipes/linear.md`, or "custom"]
    - Color palette: [primary / secondary / neutral / accent]
    - Typography: [heading font / body font / code font]
    - Spacing system: [base unit and multiples]
    - Border-radius strategy: [large / small / sharp]
    - Shadow hierarchy: [elevation 1–5]
    - Motion style: [easing curves / duration / trigger]
    

    If you picked a recipe from references/style-recipes/, paste its concrete palette / typography / spacing / radius / shadow / motion values straight into the block above — that catalog exists so you don't have to invent these on the fly, which is the leading cause of AI-default Inter + #3b82f6 mush. Load only the one recipe file you're using, not the whole catalog.

    🛑 Checkpoint 1: After articulating Steps 3a + 3, stop. Tell the user "I plan to use this system. Confirm and I'll start the v0." Then actually wait — don't say it and immediately start coding.

    Step 4: Show a v0 Draft Early

    Don't hold back a big reveal. Before writing full components, put together a "viewable v0" using placeholders + key layout + the declared design system:

    • The goal of v0: let the user course-correct early — Is the tone right? Is the layout direction right? Are the variant directions right?
    • Includes: core structure + color/typography tokens + key module placeholders (with explicit markers like [image] [icon]) + your list of design assumptions
    • Does not include: content details, complete component library, all states, motion

    A v0 with assumptions and placeholders is more valuable than a "perfect v1" that took 3x the time — if the direction is wrong, the latter has to be scrapped entirely.

    🛑 Checkpoint 2: Push v0 to the user before continuing. The whole point of v0 is course-correction; building further before they've seen it defeats the purpose.

    Step 5: Full Build

    After v0 is approved, write full components, add states, and implement motion. Follow the technical specifications and design principles below.

    🛑 Checkpoint 3: When you hit a non-trivial decision point during the build (interaction approach choice, content variant, fundamental layout shift), pause and confirm again — don't silently push through.

    Step 6: Verification

    Always run the lightweight Pre-delivery Checklist as a code/design self-check.

    Run an executable browser acceptance harness only when the user explicitly asks for acceptance / 验收, QA, browser testing / 浏览器测试, visual regression, responsive testing / 响应式检查, cross-viewport verification, or equivalent hands-on validation. Do not infer this request merely from “build,” “finish,” “polish,” or “verify your work.” When triggered, read and follow references/browser-acceptance.md; report evidence and repair failures before delivery.

    Step 7: Critique on Request (or as Self-Check Before Delivery)

    When the user asks "review this", "is it good?", "score this", "好不好看", or you want to do a self-check before declaring done, run a 5-dimension critique:

    DimensionWhat to evaluate
    Philosophy alignmentDoes every detail trace back to the chosen design direction? Or has it drifted into a generic mishmash?
    Visual hierarchyDoes the eye flow where intended? Squint test passes? Title/body ratio ≥ 2.5×?
    Craft qualityPixel-level alignment, consistent spacing system (e.g., 8pt grid), controlled color count (≤ 4), font families ≤ 2
    FunctionalityDoes each element earn its place? "If I delete this, does the design get worse?" If no → delete
    OriginalityAvoids clichés while staying coherent? Any "unexpected but right" decisions, or pure template?

    Score each 0–10; report overall score, dimension scores, Keep, severity-sorted Fixes, and three Quick Wins. Critique the design, not the designer. Read references/critique-guide.md for the exact format, weighting, issue catalog, and detailed rubrics.


    Fallback: Design Direction Advisor

    When to trigger:

    • The request is genuinely ambiguous ("make something nice", "I don't know what style I want", "give me some directions")
    • No design context exists, and the user can't or won't provide reference material
    • The user explicitly asks "recommend a style" / "give me a few directions" / "pick a vibe"

    When to skip:

    • The user already provided a Figma / screenshots / brand reference → go straight to the main workflow
    • The user stated a specific direction ("make an Apple-Silicon-style launch animation") → main workflow
    • Small tweaks or explicit tool calls ("convert this HTML to PDF") → skip

    Mechanism: 3 differentiated directions, not 10 questions

    Don't ask the user 10 generic taste questions. Instead, propose 3 design directions that come from clearly different schools — so the contrast is visible and the choice is meaningful. Each direction must include:

    • A named designer or studio reference (e.g., "Pentagram-style information architecture", not just "minimalist")
    • 2–3 lines of why this direction fits the user's context
    • Signature visual cues (3–4 concrete details: color, typography, layout, motion)
    • Optional: one famous touchstone work

    School library — pick 3 from different rows

    SchoolVibeSample anchorsBest for
    Information architectureRational, data-driven, restrainedPentagram, Edward Tufte, Massimo Vignelli, Bloomberg TerminalSafe / professional / B2B / data products
    Editorial / minimalistWhitespace, refined typography, quiet luxuryKenya Hara (MUJI), Apple HIG, Dieter Rams, AesopPremium / high-end / quiet
    Modern tool / Builder SaaSHairline detail, warm dark, single accent, monospace chipsLinear, Vercel, Raycast, NotionDeveloper tools / B2B SaaS / AI tools / infra
    Motion / experimentalBold, generative, sensoryField.io, Active Theory, ResnDistinctive / launch films / brand moments
    Brutalist / rawAnti-design, honest, unpolishedBalenciaga, Are.na, Bloomberg Businessweek coversDifferentiated / confident / counter-culture
    Warm humanistApproachable, organic, hand-touchedMailchimp (early), Stripe Press, HeadspaceLifestyle / education / approachable B2C / wellness

    Hard rule: never recommend 3 picks from the same row — the user can't tell them apart and the contrast that makes the choice meaningful collapses.

    After the user picks

    The chosen direction becomes the design context for Step 2 onward. Document it in brand-spec.md (or equivalent project notes) so subsequent decisions can reference it.

    Direction → concrete starting point: once the user picks a school, surface 2–3 named recipes from that school by reading the matching files in references/style-recipes/ (e.g., picked Information Architecture → read references/style-recipes/pentagram.md, references/style-recipes/bloomberg-terminal.md, etc.). Each recipe file brings concrete palette, typography, spacing, and signature moves you can paste into the Step 3 design-system declaration.

    Extended philosophy library, per-school anchor tables, and AI-prompt templates → references/design-directions.md. Anchored recipe catalog → references/style-recipes/INDEX.md (catalog index + 3 indexes + cross-cutting anti-patterns) + 25 single-recipe files alongside it.


    Technical Specifications

    React + Babel (Inline JSX)

    For React prototypes, use pinned-version CDN scripts with integrity hashes — see the exact <script> tags in references/advanced-patterns.md. Do not change versions, do not add type="module" (breaks the Babel transpilation pipeline). Import order: React → ReactDOM → Babel → your component files.

    Three Non-negotiable Hard Rules

    1. Never use const styles = { ... } — multiple component files with styles as a global object will silently overwrite each other. Always namespace: const terminalStyles = { ... }, const headerStyles = { ... }. Or use inline style={{...}} directly. Never use styles as a variable name.

    2. Separate <script type="text/babel"> blocks do not share scope — each Babel script is compiled independently. To share components across files, explicitly attach them to window at the end of each file: Object.assign(window, { Terminal, Line });

    3. Do not use scrollIntoView — in iframe-embedded preview environments, it disrupts outer-frame scrolling. Use element.scrollTop = ... or window.scrollTo({...}) instead.

    CSS Best Practices

    • Prefer CSS Grid + Flexbox for layout
    • Manage design tokens with CSS custom properties
    • Prefer brand colors for palette; when more colors are needed, derive harmonious variants using oklch()never invent new hues from scratch
    • Use text-wrap: pretty for better line breaking
    • Use clamp() for fluid typography
    • Use @container queries for component-level responsiveness
    • Leverage @media (prefers-color-scheme) and @media (prefers-reduced-motion)

    File Management

    • Use descriptive filenames: Landing Page.html, Dashboard Prototype.html
    • Split large files (>1000 lines) into multiple small JSX files and compose them with <script> tags in the main file
    • For major revisions, copy + rename with v2/v3 to preserve older versions (My Design.htmlMy Design v2.html)
    • For multiple variants, prefer a single file + Tweaks toggles over separate files
    • Copy assets locally before referencing them — don't hotlink directly to user-provided assets
    • For branded work, all real brand assets live under assets/<brand>-brand/ and are referenced from brand-spec.md

    📚 More code templates (device frames, slide engine, animation timeline, Tweaks panel, dark mode, design canvas, data visualization) → references/advanced-patterns.md


    Design Principles

    Avoid AI-Style Clichés (the WHY matters)

    Anti-cliché is not aesthetic snobbery — it's protecting the user's brand recognition. The reasoning chain:

    1. The user wants their brand to be recognized
    2. AI defaults = average of training data = all brands averaged together = no brand recognized
    3. So AI-default output dilutes the user's identity into "yet another AI-generated page"

    This is why the only legitimate exception to every anti-cliché rule below is "the brand spec uses it" — at that point it stops being slop and becomes a brand signature.

    PatternWhy it's slopWhen it's actually fine
    Aggressive purple → pink → blue gradientThe "tech vibe" formula AI training data converged on; on every SaaS / AI / web3 landing pageThe brand itself uses it, or the task is satirizing this aesthetic
    Rounded card + colored left-border accentMaterial/Tailwind era leftover; now visual noise in every dashboardThe user explicitly asks, or the brand spec preserves it
    Emoji as icon substitute"Not professional → slap emoji on it" tic from training dataThe brand uses emoji (Notion, Slack, early Linear), or audience is kids / casual
    SVG-drawn imagery (faces, scenes, objects)AI-drawn SVG humans always have misaligned features and feel cheapAlmost never — use real images, AI-generated images, or honest placeholder
    CSS silhouette substituting for real product imageryGeneric "tech aesthetic" — same look across every brandNever for branded work — go fetch the real product image
    Inter / Roboto / Arial / Fraunces / system-ui as displayToo common; reads as "demo page" rather than "designed product"The brand spec specifies these (and usually with custom adjustments)
    Cyber-neon on #0D1117 darkGitHub-dark cosplay; baseline noise in dev-tool clonesThe brand actually lives in this aesthetic
    Fabricated stats, fake logo walls, dummy testimonialsDamages credibility; users notice when numbers don't match realityNever — use placeholders that say "real data needed"

    These are baseline examples, not the whole taxonomy. When designing a multi-section marketing page, redesign, dashboard, or motion-heavy artifact, read only the matching parts of references/failure-patterns.md. Treat each pattern as default → reason → exceptions → detection → repair, not as an unconditional aesthetic ban.

    Emoji Rules

    No emoji by default. Only use emoji when the target design system/brand itself uses them (e.g., Notion, early Linear, certain consumer brands), and match their density and context precisely.

    • ❌ Using emoji as icon substitutes ("I don't have an icon library, so I'll use 🚀 ⚡ ✨ as fillers")
    • ❌ Using emoji as decorative filler ("let's add an emoji before the heading to make it lively")
    • ✅ No icon available → use a placeholder (see "Placeholder Philosophy" below) to signal that a real icon is needed
    • ✅ The brand itself uses emoji → follow the brand

    Placeholder Philosophy

    When you lack icons, images, or components, a placeholder is more professional than a poorly drawn fake.

    • Missing icon → square + label (e.g., [icon], )
    • Missing avatar → initial-letter circle with a color fill
    • Missing image → a placeholder card with aspect-ratio info (e.g., 16:9 image)
    • Missing data → proactively ask the user for it; never fabricate
    • Missing logo → stop and ask the user (see Asset Protocol); never substitute "brand name in a colored box" for a logo on branded work

    A placeholder signals "real material needed here." A fake signals "I cut corners."

    Aim to Stun

    • Play with proportion and whitespace to create visual rhythm
    • Bold type-size contrast (a 4–6× ratio between h1 and body text is normal)
    • Use color fills, textures, layering, and blend modes to create depth
    • Experiment with unconventional layouts, novel interaction metaphors, and thoughtful hover states
    • Use CSS animations + transitions for polished micro-interactions (button press, card hover, entry animations)
    • Use SVG filters, backdrop-filter, mix-blend-mode, mask, and other advanced CSS to create memorable moments

    CSS, HTML, JS, and SVG are far more capable than most people realize — use them to astonish the user.

    Appropriate Scale

    ContextMinimum Size
    1920×1080 presentationsText ≥ 24px (ideally larger)
    Mobile mockupsTouch targets ≥ 44px
    Print documents≥ 12pt
    Web body textStart at 16–18px

    Content Principles

    • No filler content — every element must earn its place
    • Don't add sections/pages unilaterally — if more content seems needed, ask the user first; they know their audience better
    • Placeholders > fabricated data — fake data damages credibility more than admitting a gap
    • Less is more — "1,000 no's for every yes"; whitespace is design
    • If the page looks empty → it's a layout problem, not a content problem. Solve it with composition, whitespace, and type-scale rhythm, not by stuffing content in

    Output Type Guidelines

    Interactive Prototypes

    • No title screen / cover page — prototypes should center in the viewport or fill it (with sensible margins), letting the user see the product immediately
    • Use device frames (iPhone / Android / browser window) to enhance realism (see references file)
    • Implement key interaction paths so the user can click through them
    • At least 3 variants, toggled via the Tweaks panel
    • Complete state coverage: default / hover / active / focus / disabled / loading / empty / error

    HTML Slide Decks / Presentations

    • Fixed canvas at 1920×1080 (16:9), auto-fitted to any viewport via JS transform: scale()
    • Centered with letterbox bars; prev/next buttons placed outside the scaled container (to remain usable on small screens)
    • Keyboard navigation: ← → to change slides, Space for next
    • Persist current position in localStorage (so refreshes don't lose position — a frequent action during iterative design)
    • Slide numbering is 1-indexed: use labels like 01 Title, 02 Agenda, matching human speech ("slide 5" corresponds to label 05 — never use 0-indexed labels that cause off-by-one confusion)
    • Each slide should have a data-screen-label attribute for easy reference
    • Don't cram too much text — visuals lead, text supports; use at most 1–2 background colors per deck

    Data Visualization Dashboards

    • Chart.js (simple) or D3.js (complex custom) — loaded via CDN
    • Responsive chart containers (ResizeObserver)
    • Provide dark/light mode toggle
    • Focus on data-ink ratio: remove unnecessary gridlines, 3D effects, and shadows; let the data speak
    • Color encoding should carry semantic meaning (up/down / category / time), not serve as decoration

    Animation / Video Demos

    Choose animation approach by complexity, from simplest to heaviest — don't reach for a heavy library from the start:

    1. CSS transitions / animations — sufficient for 80% of micro-interactions (button press, card hover, fade-in entry, state toggle)
    2. Simple React state + setTimeout / requestAnimationFrame — simple frame-by-frame or event-driven animations
    3. Custom useTime + Easing + interpolate (full implementation in references) — timeline-driven video/demo scenes: scrubber, play/pause, multi-segment choreography
    4. Fallback: Popmotion (https://unpkg.com/[email protected]/dist/popmotion.min.js) — only if the above three layers genuinely can't cover the use case

    Avoid Framer Motion / GSAP / Lottie unless explicitly requested — bundle overhead, version conflicts, and React 18 inline Babel breakage. Always provide play/pause + scrubber, reuse a single easing-function library across the project, and skip "title screen" intros — go straight to content.

    Static Visual Comparison vs. Full Flow

    • Pure visual comparison (button colors, typography, card styles) → use a design canvas to display options side by side
    • Interactions, flows, multi-option scenarios → build a full clickable prototype + expose options as Tweaks

    Variant Exploration Philosophy

    Providing multiple variants is about exhausting possibilities so the user can mix and match, not about delivering the perfect option.

    Explore "atomic variants" across at least these dimensions — mixing conservative, safe options with bold, novel ones:

    1. Layout: content organization (split pane / card grid / list / timeline)
    2. Visual: color palette, typography, texture, layering
    3. Interaction: motion, feedback, navigation patterns
    4. Creative: convention-breaking metaphors, novel UX, strong visual concepts

    Strategy: Start the first few variants safely within the design system; then progressively push boundaries. Vary the calibrated dials intentionally rather than producing cosmetic recolors. Show the spectrum from "safe and functional" to "ambitious and daring" so the user can identify which dimensions resonate.


    Tweaks Panel (Live Parameter Adjustment)

    Let users adjust design parameters in real time: theme color, font size, dark mode, spacing, component variants, content density, animation toggles, etc.

    Design guidelines:

    • A floating panel in the bottom-right corner (see the reference implementation)
    • Title consistently labeled "Tweaks"
    • Completely hidden when closed, ensuring the design looks final during presentations
    • In multi-variant scenarios, expose variants as dropdowns/toggles within Tweaks instead of creating multiple files
    • Even if the user doesn't ask for tweaks, add 1–2 creative ones by default (to expose the user to interesting possibilities)

    Common CDN Resources

    Default to hand-written CSS or resources from the brand/design system. Only load a CDN when the scenario clearly calls for it — never include everything by default.

    When clearly neededLibrary
    Charts (line / bar / pie)Chart.js (https://cdn.jsdelivr.net/npm/chart.js)
    Complex custom visualizationsD3 v7 (https://d3js.org/d3.v7.min.js)
    Custom typographyGoogle Fonts (avoid Inter / Roboto / Arial / Fraunces / system-ui as display)
    Use only on explicit user request or throwaway prototypesWhy
    Tailwind CDNConflicts with the "declare design tokens first" workflow
    Lucide Icons CDNPrefer placeholders over inserting icons "to look complete" when no icon library was specified

    React + Babel pinned CDN script tags → references/advanced-patterns.md. Do not change versions.


    Pre-delivery Checklist

    Complete this lightweight self-check before delivery. It does not require launching a browser unless the user explicitly requested executable acceptance in Step 6:

    • Step 0 ran if any specific product/brand was named — facts verified via WebSearch, not assumed
    • Design Read exists; five dials influenced real decisions instead of being decorative labels
    • Existing-work mode was classified correctly; preserve/extension contracts were not changed silently
    • If the task is branded: brand-spec.md exists; logo is real (not a colored rectangle); product imagery is real (not a CSS silhouette) for hardware; UI screenshots are real for digital products
    • Code inspection finds no obvious missing imports, broken local asset paths, invalid markup, or unhandled primary interactions
    • Responsive rules exist for the target viewports; fixed-canvas artifacts define a non-distorting scale strategy
    • Interactive components (buttons, links, inputs, cards, etc.) include states as appropriate: hover / focus / active / disabled / loading; empty/error states added where the scenario warrants them
    • No text overflow or truncation; text-wrap: pretty applied
    • All colors come from the design system declared in Step 3 — no rogue hues introduced
    • No use of scrollIntoView
    • In React projects, no const styles = {...}; cross-file components exported via Object.assign(window, {...})
    • No AI clichés (purple-pink gradients, emoji abuse, left-border accent cards, Inter/Roboto) — unless the brand spec explicitly uses them
    • No filler content, no fabricated data
    • Relevant failure patterns were checked; repeated layouts and decorative UI do not overpower the brief
    • Semantic naming, clean structure, easy to modify later
    • Visual quality at Dribbble / Behance showcase level
    • Only if executable acceptance was requested: references/browser-acceptance.md was run, evidence was recorded, and discovered failures were repaired or disclosed

    Collaborating with the User

    • Show work-in-progress early: a v0 with assumptions + placeholders is more valuable than a polished v1 — the user can course-correct sooner
    • Explain decisions using design language ("I tightened the spacing to create a tool-like feel"), not technical language
    • When user feedback is ambiguous, proactively ask for clarification — don't guess
    • Offer plenty of variants and creative options so the user sees the boundaries of what's possible
    • When summarizing, only mention important caveats and next steps — don't recap what you did; the code speaks for itself
    • Honor checkpoints: when you say "I'll wait for your confirmation," actually wait — don't say it and immediately keep working

    References Routing

    Read on demand based on task type — don't preload everything:

    TaskRead
    Infer Design Read + five dials; resolve dial conflicts; decide whether image-first exploration is justifiedreferences/design-calibration.md
    Extend or redesign an existing project; classify Extension / Preserve / Overhaul; protect routes, IA, analytics, forms, accessibility, and brandreferences/redesign-protocol.md
    Check recurring AI-design failure modes by artifact type; apply contextual detection and repairsreferences/failure-patterns.md
    User explicitly asks for browser acceptance / 验收 / QA / responsive verification / visual regressionreferences/browser-acceptance.md
    Reuse a known working component pattern before inventing a new implementationreferences/block-library.md → targeted section in references/advanced-patterns.md
    Slide engine, device frames, Tweaks panel, animation timeline, design canvas, dark mode, data viz, oklch color system, font recommendationsreferences/advanced-patterns.md
    Vague request → recommend 3 design directions; extended philosophy library + per-direction visual recipes + AI-prompt templatesreferences/design-directions.md
    User named an anchor ("Linear-style" / "Aesop feeling") → load only that one filereferences/style-recipes/<anchor>.md (e.g., linear.md, aesop.md)
    Browse the recipe catalog / compare options after Direction Advisor picks a schoolreferences/style-recipes/INDEX.md (3 indexes + cross-cutting anti-patterns; then read 1–3 specific recipe files)
    Critique mode — detailed scoring rubrics, per-output-type weighting, common-issue catalog (top 10)references/critique-guide.md

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