nexu-io/open-design

webgl-liquid-metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. Open Design serves this in powered-preview mode so the GPU stack actually runs.

74Collecting
See how to use itView GitHub source
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-liquid-metal"
Automated source guide

Source checked Jul 28, 2026·Refresh due Oct 26, 2026

Reorganized from the pinned upstream SKILL.md

Turn webgl-liquid-metal's source instructions into a guide you can follow

According to the pinned SKILL.md from nexu-io/open-design: Produce a single self-contained index.html that renders a real-time metallic surface full-screen — molten chrome with an iridescent sheen — with a clean typographic overlay on top.

npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-liquid-metal"
Check the pinned source

Best fit

  • Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface.
  • A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. Open Design serves this in powered-preview mode so the GPU stack actually runs.

Bring this context

  • A concrete task that matches the documented purpose of webgl-liquid-metal.
  • The files, examples, or context the task depends on.
  • Your constraints, target environment, and definition of done.

Expected outputs

  • A result that follows the pinned webgl-liquid-metal instructions.
  • A concise record of assumptions, inputs used, and unresolved questions.
  • A final check against the source workflow and relevant permission signals.

Key source sections

Read webgl-liquid-metal through these 5 source sections

Sections are extracted automatically from the pinned SKILL.md and link back to the source.

01

Workflow

Read example.html end to end. Note the shape: a domain-warped fbm height field; a surface normal reconstructed from that field's gradient (finite differences); metallic shading = diffuse chrome ramp + a sharp specular (pow(dot(n,h), 80)) + a fresnel term; and an iridescent cosin…

SKILL.md · Workflow
Molten chrome (default): domain-warped fbm height, hard specular, cool grey base.Holographic foil: crank the iridescence, widen the palette phase spread, soften the specular.Oil slick: darker base, thinner high-frequency warp, stronger fresnel bands.
02

Step 0 — Read the reference

Read example.html end to end. Note the shape: a domain-warped fbm height field; a surface normal reconstructed from that field's gradient (finite differences); metallic shading = diffuse chrome ramp + a sharp specular (pow(dot(n,h), 80)) + a fresnel term; and an iridescent cosin…

SKILL.md · Step 0 — Read the reference
Read example.html end to end. Note the shape: a domain-warped fbm height field; a surface normal reconstructed from that field's gradient (finite differences); metallic shading = diffuse chrome ramp + a sharp specular (…
03

Step 1 — Choose the surface

Molten chrome (default): domain-warped fbm height, hard specular, cool grey base.

SKILL.md · Step 1 — Choose the surface
Molten chrome (default): domain-warped fbm height, hard specular, cool grey base.Holographic foil: crank the iridescence, widen the palette phase spread, soften the specular.Oil slick: darker base, thinner high-frequency warp, stronger fresnel bands.
04

Step 2 — Build index.html

One file, zero external requests. Fullscreen triangle + fragment shader.

SKILL.md · Step 2 — Build index.html
One file, zero external requests. Fullscreen triangle + fragment shader.Reconstruct the normal from small height offsets (e ≈ 0.0016); a sharp specular exponent (≥ 60) is what reads as "metal".Keep the iridescence tasteful — tie it to fresnel/height so it appears at grazing angles, not everywhere.
05

Step 3 — Overlay + brand

Map the accent colors to the active DESIGN.md when one is present; otherwise a restrained metallic palette. The reference tints the hottest specular toward lime 63fe13 as the brand accent.

SKILL.md · Step 3 — Overlay + brand
Map the accent colors to the active DESIGN.md when one is present; otherwise a restrained metallic palette. The reference tints the hottest specular toward lime 63fe13 as the brand accent.Headline ≤ 13ch plus one supporting line. Keep the metal as the hero.- Map the accent colors to the active DESIGN.md when one is present; otherwise a restrained metallic palette. The reference tints the hottest specular toward lime 63fe13 as the brand accent. - Headline ≤ 13ch plus one s…

SkillSignal prompt templates

Provide the task, context, and acceptance criteria

These prompts were written by SkillSignal from the source structure; they are not upstream text.

Task-start prompt

Confirm source fit, inputs, and outputs before acting.

Use webgl-liquid-metal to help me with: [specific task]. Context: [files, data, or background]. Constraints: [environment, scope, and prohibited actions]. Before acting, check the pinned SKILL.md and explain which sections apply, what inputs are still missing, and what you will deliver.

Source-guided execution

Make the Agent explicitly follow the key extracted sections.

Apply the pinned webgl-liquid-metal source to [task]. Pay particular attention to these source sections: “Workflow”, “Step 0 — Read the reference”, “Step 1 — Choose the surface”, “Step 2 — Build index.html”, “Step 3 — Overlay + brand”. Preserve the important decision at each step. Mark facts not covered by the source as “needs confirmation” instead of inventing them. Then verify the result against my acceptance criteria: [criteria].

Result-review prompt

Check omissions, permissions, and source drift before delivery.

Review the current webgl-liquid-metal result: (1) does it satisfy the original task; (2) were any applicable steps or limits in the pinned SKILL.md missed; (3) did it perform any unauthorized file, command, network, or data action; and (4) which conclusions remain unverified? List issues first, then fix only what the source or user authorization supports.

Output checklist

Verify each item before delivery

The task matches the purpose documented in the SKILL.md.

The source section “Workflow” has been checked.

The source section “Step 0 — Read the reference” has been checked.

The source section “Step 1 — Choose the surface” has been checked.

The source section “Step 2 — Build index.html” has been checked.

Inputs, constraints, and acceptance criteria are explicit.

Unverified facts, compatibility, and outcome claims are clearly marked.

Any file, command, network, or data action has been reviewed.

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FAQ

What does webgl-liquid-metal do?

Produce a single self-contained index.html that renders a real-time metallic surface full-screen — molten chrome with an iridescent sheen — with a clean typographic overlay on top.

How do I start using webgl-liquid-metal?

The catalog detected this source-specific install command: npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-liquid-metal". Inspect the command and pinned source before running it.

Which Agent platforms does it declare?

No dedicated Agent platform is declared in the pinned source record.

Repository stars
82,073
Repository forks
9,485
Quality
74/100
Source repository last pushed

Quality breakdown

Based on traceable docs and repository signals; stars are not treated as quality.

74/100
Documentation24/30
Specificity13/25
Maintenance20/20
Trust signals17/25

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View original Skill.mdThis page is parsed directly from the repository SKILL.md without editorial rewriting. Collected: Jul 28, 2026 · about 2 min

Liquid Metal Skill

Produce a single self-contained index.html that renders a real-time metallic surface full-screen — molten chrome with an iridescent sheen — with a clean typographic overlay on top.

Why this is a powered artifact

Open Design detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.

Resource map

webgl-liquid-metal/
├── SKILL.md      ← you're reading this
└── example.html  ← a working domain-warped chrome shader (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: a domain-warped fbm height field; a surface normal reconstructed from that field's gradient (finite differences); metallic shading = diffuse chrome ramp + a sharp specular (pow(dot(n,h), 80)) + a fresnel term; and an iridescent cosine palette (0.5 + 0.5*cos(2π(x + phase))) driven by height and fresnel for the thin-film sheen.

Step 1 — Choose the surface

  • Molten chrome (default): domain-warped fbm height, hard specular, cool grey base.
  • Holographic foil: crank the iridescence, widen the palette phase spread, soften the specular.
  • Oil slick: darker base, thinner high-frequency warp, stronger fresnel bands.

Step 2 — Build index.html

  • One file, zero external requests. Fullscreen triangle + fragment shader.
  • Reconstruct the normal from small height offsets (e ≈ 0.0016); a sharp specular exponent (≥ 60) is what reads as "metal".
  • Keep the iridescence tasteful — tie it to fresnel/height so it appears at grazing angles, not everywhere.
  • Compile shaders with error logging so a typo fails loudly, not silently black.

Step 3 — Overlay + brand

  • Map the accent colors to the active DESIGN.md when one is present; otherwise a restrained metallic palette. The reference tints the hottest specular toward lime #63fe13 as the brand accent.
  • Headline ≤ 13ch plus one supporting line. Keep the metal as the hero.

Step 4 — Self-review (P0)

  • Renders continuously at ~60fps; the FPS badge updates.
  • Reads unmistakably as metal: a sharp, moving specular highlight.
  • Iridescence is present but restrained (grazing angles), not a rainbow wash.
  • Resizes crisply on window resize (no stretching / blur).
  • Degrades to a message (not a blank page) if webgl2 is unavailable.
Skill path
plugins/_official/examples/webgl-liquid-metal/SKILL.md
Commit SHA
89d6d4ef21ba
Repository license
Apache-2.0
Data collected