nexu-io/open-design

webgl-neon-grid

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. Open Design serves this in powered-preview mode so the GPU stack actually runs.

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See how to use itView GitHub source
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-neon-grid"
Automated source guideContent productionStandard source

Source checked Jul 28, 2026·Refresh due Oct 26, 2026

Reorganized from the pinned upstream SKILL.md

Source-grounded content guide: webgl-neon-grid

Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.

npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-neon-grid"
Check the pinned source

The pinned source supports a structured brief, but not an expanded tutorial. Only detected inputs, outputs, and sections are shown.

376 source words · 8 usable sections

Best fit

  • Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero.

Content workflow

Read webgl-neon-grid through these 4 source sections

Sections are extracted automatically from the pinned SKILL.md and link back to the source.

01

Workflow

Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x z) that scrolls with time, its lines thinning a…

SKILL.md · Workflow
Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.Vaporwave: pastel teal + pink, softer sun, wider grid spacing.Terminal: near-monochrome green grid on black for a colder, hacker read.
02

Step 0 — Read the reference

Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x z) that scrolls with time, its lines thinning a…

SKILL.md · Step 0 — Read the reference
Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / dep…
03

Step 1 — Choose the palette

Synthwave lives on its gradient: - Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid. - Vaporwave: pastel teal + pink, softer sun, wider grid spacing. - Terminal: near-monochrome green grid on black for a colder, hacker read.

SKILL.md · Step 1 — Choose the palette
Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.Vaporwave: pastel teal + pink, softer sun, wider grid spacing.Terminal: near-monochrome green grid on black for a colder, hacker read.
04

Step 2 — Build index.html

One file, zero external requests. Fullscreen triangle + fragment shader.

SKILL.md · Step 2 — Build index.html
One file, zero external requests. Fullscreen triangle + fragment shader.Project the floor with a simple perspective divide; derive grid lines from abs(fract(gv) - 0.5) and a distance-scaled line width so far lines don't alias.Fade the grid into a horizon haze and add a hot horizon band; band the sun with sin(y f) cuts on its lower half.

Content checklist

Verify each item before delivery

The source section “Workflow” has been checked.

The source section “Step 0 — Read the reference” has been checked.

The source section “Step 1 — Choose the palette” has been checked.

The source section “Step 2 — Build index.html” has been checked.

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FAQ

What does the webgl-neon-grid source document cover?

Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.

How do I install webgl-neon-grid?

The source record exposes this install command: npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-neon-grid". Inspect the command and pinned source before running it.

Repository stars
82,073
Repository forks
9,485
Quality
77/100
Source repository last pushed

Quality breakdown

Based on traceable docs and repository signals; stars are not treated as quality.

77/100
Documentation24/30
Specificity16/25
Maintenance20/20
Trust signals17/25

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View original Skill.mdThis page is parsed directly from the repository SKILL.md without editorial rewriting. Collected: Jul 28, 2026 · about 2 min

Neon Grid Skill

Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.

Why this is a powered artifact

Open Design detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.

Resource map

webgl-neon-grid/
├── SKILL.md      ← you're reading this
└── example.html  ← a working synthwave grid + sun shader (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x * z) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.

Step 1 — Choose the palette

Synthwave lives on its gradient:

  • Outrun (default): magenta→indigo sky, orange→pink banded sun, cyan/magenta grid.
  • Vaporwave: pastel teal + pink, softer sun, wider grid spacing.
  • Terminal: near-monochrome green grid on black for a colder, hacker read.

Step 2 — Build index.html

  • One file, zero external requests. Fullscreen triangle + fragment shader.
  • Project the floor with a simple perspective divide; derive grid lines from abs(fract(gv) - 0.5) and a distance-scaled line width so far lines don't alias.
  • Fade the grid into a horizon haze and add a hot horizon band; band the sun with sin(y * f) cuts on its lower half.
  • Compile shaders with error logging so a typo fails loudly, not silently black.

Step 3 — Overlay + brand

  • Map the accent colors to the active DESIGN.md when one is present; otherwise the outrun palette above, with the kicker in lime #63fe13.
  • Headline ≤ 12ch plus one supporting line. Keep the horizon and sun as the hero.

Step 4 — Self-review (P0)

  • Renders continuously at ~60fps; the FPS badge updates.
  • Grid reads as receding perspective and scrolls smoothly toward the horizon.
  • Sun bands and horizon glow are visible; far grid lines fade without aliasing.
  • Resizes crisply on window resize (no stretching / blur).
  • Degrades to a message (not a blank page) if webgl2 is unavailable.
Skill path
plugins/_official/examples/webgl-neon-grid/SKILL.md
Commit SHA
89d6d4ef21ba
Repository license
Apache-2.0
Data collected