Best fit
- Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system.
nexu-io/open-design
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from gl_VertexID), so the whole cloud draws in one call. Rendered as a single self-contained `index.html`. Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system. Open Design serves this in powered-preview mode so the GPU s
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-particle-galaxy"Source checked Jul 28, 2026·Refresh due Oct 26, 2026
Reorganized from the pinned upstream SKILL.md
Produce a single self-contained index.html that renders a real-time particle system full-screen, with a clean typographic overlay on top. The signature move: compute each particle's position on the GPU so the CPU never loops over particles.
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-particle-galaxy"The pinned source supports a structured brief, but not an expanded tutorial. Only detected inputs, outputs, and sections are shown.
398 source words · 8 usable sections
Best fit
Content workflow
Sections are extracted automatically from the pinned SKILL.md and link back to the source.
Read example.html end to end. Note the shape: no vertex buffer — the vertex shader reads glVertexID, hashes it into a stable per-particle seed, and derives a log-spiral orbit with an inner-fast rotation curve. Points are drawn with gl.drawArrays(gl.POINTS, 0, N) in one call, add…
Read example.html end to end. Note the shape: no vertex buffer — the vertex shader reads glVertexID, hashes it into a stable per-particle seed, and derives a log-spiral orbit with an inner-fast rotation curve. Points are drawn with gl.drawArrays(gl.POINTS, 0, N) in one call, add…
Choose a field the vertex shader can express cheaply from glVertexID + uTime: - Spiral galaxy (default): log-spiral arms, rotation curve speed ≈ k / (r + ε), thin disk. - Attractor / flow: curl or a strange-attractor step baked as a closed-form function of time. - Explosion / re…
One file, zero external requests. Bind a VAO even with no attributes (some drivers require it).
Content checklist
The source section “Workflow” has been checked.
The source section “Step 0 — Read the reference” has been checked.
The source section “Step 1 — Pick the motion” has been checked.
The source section “Step 2 — Build index.html” has been checked.
Choose a different workflow
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "
A separate implementation from MoizIbnYousaf/marketing-cli; compare its source, maintenance signals, and permission requirements.
Open source detailBrand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established visual direction. Skip when they have a design mockup, need a dashboard or app UI, are working at component level, building a multi-page app, or restyling with known design tokens —
A separate implementation from wshobson/agents; compare its source, maintenance signals, and permission requirements.
Open source detailWhen the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," "lifecycle emails," "trigger-based emails," "email funnel," "email workflow," "what emails should I send," "welcome series," or "email cadence." Use this for any multi-email automated flow. For cold out
A separate implementation from coreyhaines31/marketingskills; compare its source, maintenance signals, and permission requirements.
Open source detailFAQ
Produce a single self-contained index.html that renders a real-time particle system full-screen, with a clean typographic overlay on top. The signature move: compute each particle's position on the GPU so the CPU never loops over particles.
The source record exposes this install command: npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-particle-galaxy". Inspect the command and pinned source before running it.
Quality breakdown
Based on traceable docs and repository signals; stars are not treated as quality.
Compare before choosing
These links are selected from shared tasks, functions, stacks, platforms, and same-name variants. Compare the source owner, documentation, permissions, and maintenance signals.
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "
Brand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established visual direction. Skip when they have a design mockup, need a dashboard or app UI, are working at component level, building a multi-page app, or restyling with known design tokens —
When the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," "lifecycle emails," "trigger-based emails," "email funnel," "email workflow," "what emails should I send," "welcome series," or "email cadence." Use this for any multi-email automated flow. For cold out
Umbrella workflow for 67 public skills: Full Send, copy, design, code review, SEO, launch packaging, MCP QA, iOS and Android app shipping, and creator workflows. Loads the full public skill pack.
Plans free tools, calculators, generators, and interactive widgets that attract target audience through search and social sharing. Engineering as marketing — build something useful, capture leads. Use when someone wants to build a free tool for marketing, says 'free tool', 'calculator', 'generator', 'engineering as marketing', 'side project marketing', 'interactive widget', 'lead generation tool', 'SEO tool', 'growth hack', 'build something to attract users', or wants to attract users through ut
Produce a single self-contained index.html that renders a real-time particle system full-screen, with a clean typographic overlay on top. The signature move: compute each particle's position on the GPU so the CPU never loops over particles.
Open Design detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
webgl-particle-galaxy/
├── SKILL.md ← you're reading this
└── example.html ← a working 50,000-point WebGL2 galaxy (READ FIRST)
Read example.html end to end. Note the shape: no vertex buffer — the vertex shader reads gl_VertexID, hashes it into a stable per-particle seed, and derives a log-spiral orbit with an inner-fast rotation curve. Points are drawn with gl.drawArrays(gl.POINTS, 0, N) in one call, additive-blended (blendFunc(ONE, ONE) with premultiplied color) so overlapping points glow.
Choose a field the vertex shader can express cheaply from gl_VertexID + uTime:
speed ≈ k / (r + ε), thin disk.index.htmlgl_PointSize), clamped and DPR-aware; soft round sprites via gl_PointCoord + a gaussian falloff in the fragment shader.blendFunc(ONE, ONE) reads as glow, not double-exposure.getShaderInfoLog / getProgramInfoLog) so a typo fails loudly.#63fe13 for the arms and a white-blue core).webgl2 is unavailable.