Best fit
- Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene.
nexu-io/open-design
A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. Open Design serves this in powered-preview mode so the GPU stack actually runs.
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-raymarched-hero"Source checked Jul 28, 2026·Refresh due Oct 26, 2026
Reorganized from the pinned upstream SKILL.md
Produce a single self-contained index.html that renders a real-time 3D scene entirely in a fragment shader via sphere tracing, full-screen, with a clean typographic overlay on top.
npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-raymarched-hero"The pinned source supports a structured brief, but not an expanded tutorial. Only detected inputs, outputs, and sections are shown.
374 source words · 8 usable sections
Best fit
Content workflow
Sections are extracted automatically from the pinned SKILL.md and link back to the source.
Read example.html end to end. Note the shape: one fullscreen triangle; a map(p) signed-distance function that smooth-unions (smin) several moving spheres; normals by finite differences; a softShadow march; and a camera built from ro/ta with a slow orbit. Shading = diffuse × soft…
Read example.html end to end. Note the shape: one fullscreen triangle; a map(p) signed-distance function that smooth-unions (smin) several moving spheres; normals by finite differences; a softShadow march; and a camera built from ro/ta with a slow orbit. Shading = diffuse × soft…
Keep the marcher cheap so it holds 60fps: - Metaballs (default): a few spheres blended with smin — organic, always readable. - Rounded primitives: box/torus/capsule SDFs with domain repetition for a structured hero. - Displaced surface: a sphere plus a low-amplitude noise displa…
One file, zero external requests. Fullscreen triangle + fragment raymarch.
Content checklist
The source section “Workflow” has been checked.
The source section “Step 0 — Read the reference” has been checked.
The source section “Step 1 — Choose the SDF” has been checked.
The source section “Step 2 — Build index.html” has been checked.
Choose a different workflow
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "
A separate implementation from MoizIbnYousaf/marketing-cli; compare its source, maintenance signals, and permission requirements.
Open source detailBrand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established visual direction. Skip when they have a design mockup, need a dashboard or app UI, are working at component level, building a multi-page app, or restyling with known design tokens —
A separate implementation from wshobson/agents; compare its source, maintenance signals, and permission requirements.
Open source detailWhen the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," "lifecycle emails," "trigger-based emails," "email funnel," "email workflow," "what emails should I send," "welcome series," or "email cadence." Use this for any multi-email automated flow. For cold out
A separate implementation from coreyhaines31/marketingskills; compare its source, maintenance signals, and permission requirements.
Open source detailFAQ
Produce a single self-contained index.html that renders a real-time 3D scene entirely in a fragment shader via sphere tracing, full-screen, with a clean typographic overlay on top.
The source record exposes this install command: npx skills add https://github.com/nexu-io/open-design --skill "plugins/_official/examples/webgl-raymarched-hero". Inspect the command and pinned source before running it.
Quality breakdown
Based on traceable docs and repository signals; stars are not treated as quality.
Compare before choosing
These links are selected from shared tasks, functions, stacks, platforms, and same-name variants. Compare the source owner, documentation, permissions, and maintenance signals.
Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "
Brand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established visual direction. Skip when they have a design mockup, need a dashboard or app UI, are working at component level, building a multi-page app, or restyling with known design tokens —
When the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," "lifecycle emails," "trigger-based emails," "email funnel," "email workflow," "what emails should I send," "welcome series," or "email cadence." Use this for any multi-email automated flow. For cold out
Umbrella workflow for 67 public skills: Full Send, copy, design, code review, SEO, launch packaging, MCP QA, iOS and Android app shipping, and creator workflows. Loads the full public skill pack.
Plans free tools, calculators, generators, and interactive widgets that attract target audience through search and social sharing. Engineering as marketing — build something useful, capture leads. Use when someone wants to build a free tool for marketing, says 'free tool', 'calculator', 'generator', 'engineering as marketing', 'side project marketing', 'interactive widget', 'lead generation tool', 'SEO tool', 'growth hack', 'build something to attract users', or wants to attract users through ut
Produce a single self-contained index.html that renders a real-time 3D scene entirely in a fragment shader via sphere tracing, full-screen, with a clean typographic overlay on top.
Open Design detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
webgl-raymarched-hero/
├── SKILL.md ← you're reading this
└── example.html ← a working SDF metaball raymarcher (READ FIRST)
Read example.html end to end. Note the shape: one fullscreen triangle; a map(p) signed-distance function that smooth-unions (smin) several moving spheres; normals by finite differences; a softShadow march; and a camera built from ro/ta with a slow orbit. Shading = diffuse × soft shadow + fresnel rim + a tight specular.
Keep the marcher cheap so it holds 60fps:
smin — organic, always readable.index.htmld < 0.001) and on far distance; clamp DPR to ~1.5 — raymarching is per-pixel heavy.pow(1 - dot(n,-rd), 3)), and one specular lobe. Gentle gamma at the end.#63fe13 and rims it in teal).webgl2 is unavailable.